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#691914 - 04/25/03 06:11 PM Re: OT: Knights Over Europe WWI Sim Announced!  

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Hi
I'm not very experienced with sims, but I've rendered out quite a few aircraft.
And I think this new sim looks pretty exciting.

Yes, IMHO these preliminary images do have a little bit too much perspectival distortion, but that should be a simple matter of the view settings.
I also agree that perhaps these images could use a little work in the texturing department. I personaly prefer a little more worn look.
But there is obviously a lot of potential here.

It would be nice if they could provide for some kind of utility that would enable people to generate their own skins.

and..
does rendering setup allow for cast shadows or not.
just curious

Mark

Inline advert (2nd and 3rd post)

#691915 - 04/25/03 08:14 PM Re: OT: Knights Over Europe WWI Sim Announced!  

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[QUOTE]Originally posted by mmiller:
[QB] Hi
I'm not very experienced with sims, but I've rendered out quite a few aircraft.
And I think this new sim looks pretty exciting.

[end quote]

Yea, I'd agree Mr Miller, you've rendered a couple.. ;O) Your work in this area is phenominal.. I've long been an admirer of your art.

Fella's, I think most of you have seen Mark Millers stuff. It's the best out there in my opinion. Exceptional art work.

So Mark, do you ever do any skins for games like this?

As far as your question regarding shadows, etc.., I'd send them an email and ask. They have been very responsive to questions and inquires so far.


Thanks again for sharing your art.

Mitch Fairley

#691916 - 04/25/03 08:59 PM Re: OT: Knights Over Europe WWI Sim Announced!  

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Mitch
Thanks for the comments

as for making skins myself,
No, I'm afraid I have absolutely no experience working in this medium. All my work is done using CAD software so the basic model definition is somewhat different (not polygon based)
Besides which, I have the luxery of NOT worrying about pixel depth, texture map sizes, and basic model complexity so I can model every last bolt if I want. \:\)
So, I believe I would have some learning to do before i could make any kind of contribution in this area.
starting out with figuring out how to use 3D studio Max.

I have tried to help out from time to time by making some of my texture maps available, but I'm afraid the guys who had to convert these images into something usable in a sim environment had quite a bit of work to do.

But if anyone think they can make use of something just contact me and I'll see what i can do

Mark

#691917 - 04/25/03 09:03 PM Re: OT: Knights Over Europe WWI Sim Announced!  

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Quote:
Originally posted by Mitchell:
[QUOTE]Originally posted by mmiller:
[QB] Hi
I'm not very experienced with sims, but I've rendered out quite a few aircraft.
And I think this new sim looks pretty exciting.

[end quote]

Yea, I'd agree Mr Miller, you've rendered a couple.. ;O) Your work in this area is phenominal.. I've long been an admirer of your art.

Fella's, I think most of you have seen Mark Millers stuff. It's the best out there in my opinion. Exceptional art work.

So Mark, do you ever do any skins for games like this?

As far as your question regarding shadows, etc.., I'd send them an email and ask. They have been very responsive to questions and inquires so far.


Thanks again for sharing your art.

Mitch Fairley
......And Jay Thompson.

\:D :p

#691918 - 04/25/03 09:07 PM Re: OT: Knights Over Europe WWI Sim Announced!  

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Quote:
Originally posted by mmiller:
Mitch
Thanks for the comments

as for making skins myself,
No, I'm afraid I have absolutely no experience working in this medium. All my work is done using CAD software so the basic model definition is somewhat different (not polygon based)
Besides which, I have the luxery of NOT worrying about pixel depth, texture map sizes, and basic model complexity so I can model every last bolt if I want. \:\)
So, I believe I would have some learning to do before i could make any kind of contribution in this area.
starting out with figuring out how to use 3D studio Max.

I have tried to help out from time to time by making some of my texture maps available, but I'm afraid the guys who had to convert these images into something usable in a sim environment had quite a bit of work to do.

But if anyone think they can make use of something just contact me and I'll see what i can do

Mark
Engine shots! Especially rotaries.....

Front shots & side shots!


#691919 - 04/25/03 09:39 PM Re: OT: Knights Over Europe WWI Sim Announced!  

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Originally posted by VonHelton:
"Engine shots! Especially rotaries.....
Front shots & side shots!"

Heres some plan views for the clerget


larger image can be downloaded here: [URL] http://briefcase.yahoo.com/mark_.m@sbcglobal.net [/URL]

look in the folder labeled "Camel"
Image name clerget plan.jpg

might also want to look in the "Albatros maps" folder

Mercedes 180 hp


more images here:
http://wwi-cookup.com/albatros/modelling_hints/profiles_markmiller.html

I'm currently working on the LeRhone for my Nieuport 17 project.
http://www.wwi-models.org/Images/Miller/render/Nieuport/index.html
will post plan views when finished
HTH
Mark

#691920 - 04/25/03 09:51 PM Re: OT: Knights Over Europe WWI Sim Announced!  
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AWESOME STUFF Mr. Miller!!! \:D Your artwork graces my 3 computers desktops to this day. \:\)


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#691921 - 04/30/03 05:08 AM Re: OT: Knights Over Europe WWI Sim Announced!  
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Mr. Millers work is top notch, thanks for posting some pics. Puts


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#691922 - 04/30/03 01:55 PM Re: OT: Knights Over Europe WWI Sim Announced!  
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usually centered in somebody e...
Quote:
Originally posted by mmiller:
Mitch
Thanks for the comments

I have tried to help out from time to time by making some of my texture maps available, but I'm afraid the guys who had to convert these images into something usable in a sim environment had quite a bit of work to do.

Mark
Some amount of work, but still a small fraction of what it would have taken to do things from scratch (okay, thruth is that starting from scratch I have neither the skill nor the tools to accomplish what I did by simply using your skins \:\) ). Some went into WFP with onlya few minutes work, others took a couple of hours.

In RB we are limited to 256x256 and a 200 color palette and that is where most of the difficulty lies. If the skins of a new sim are editable then doing new skins based on your work will be orders of magnitude easier. Presumably they will be at least 512x512, maybe even 1024x1024, and should be true color. Cut, paste, shrink a but, maybe a pull here and a stretch there to make it fit in whatever format the new sim wants it to be in.


The lucky man is the man who leaves as little to chance as possible.
#691923 - 05/02/03 07:51 PM Re: OT: Knights Over Europe WWI Sim Announced!  

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Quote:
Originally posted by mmiller:
Heres some plan views for the clerget
Got it! Danke! (You're timing is wonderful! LOL!)

\:D

Quote:
Mercedes 180 hp
Already had that one & the Le Rohne I got from either you or Jay Thompson.

;\)

The Siemeins-Halske 11 cylinder is one I'd like to have!

Liberty Engine & Viper Engine.....

Oberursel......

Hispano-Suiza (SPAD)

My engine werk........Some of it!



\:D

#691924 - 05/04/03 03:42 AM Re: OT: Knights Over Europe WWI Sim Announced!  

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Quote:
Originally posted by ArgonV:
LE Heureux, what artwork are you talking about? Do you mean the skinning? 3d models or what? You cant say Rb3d looks this good, because it simply just cant... (The graphics engine can't handle such detail) There is no way to use the polygon counts and the hi-res skins that newer sims have these days. Heck, RB3d still uses 2d bmp cockpits for the most part! ;\) Now Im not bashing RB3d mind you, Im just saying it's really showing its age in the graphics department (And yes I do fly RB3d with all the latest and greatest Patches) Just look at the detail here!

Sometimes I think you guys should get out of the closet more often and see what else is out there! \:D
Don't start raking the chips to your side of the table just yet, I haven't started building my SPAD's yet!

\:D :p \:D


#691925 - 05/05/03 11:38 PM Re: OT: Knights Over Europe WWI Sim Announced!  
Joined: Dec 2000
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S! all,
I would love to see:
A dynamic campaign
Multiplayer
Record and replay features
Option to be the gunner on bombers
A simple skinning spray booth
Better ballistics (getting shot from the next the next county is not realistic)

Oh, and while you're at it Santa, throw in a 512 stick of Corsair XMS 3500 RAM and a case of beer. \:D


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