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#685536 - 06/08/05 10:28 AM To All Flight Sim Modders!  
Joined: Jan 2001
Posts: 110
Python.au Offline
Member
Python.au  Offline
Member

Joined: Jan 2001
Posts: 110
Australia
I would like you to consider the option of putting your considerable, and very well appreciated, efforts into creating mods for an upcoming sim. This sim has been designed for modders to create content. Currently it is in Open Beta, and is free.

Targetware

I believe this sim has great potential to be all flight sims to all flight simmers.

Regards
Python.au

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#685537 - 06/09/05 07:51 PM Re: To All Flight Sim Modders!  
Joined: Jan 2001
Posts: 8,935
ArgonV Offline
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ArgonV  Offline
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Joined: Jan 2001
Posts: 8,935
College Station, Texas, USA
It's a very enjoyable sim, but on-line only! \:\( I don't have much time to dedicate on on-line sims these days. If they had a more indepth single player mode I would join in for sure! But at the moment Thirdwire is looking like a promising outlet for a single-player WW1 sim. \:\)


"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

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#685538 - 06/10/05 08:06 AM Re: To All Flight Sim Modders!  
Joined: Jan 2001
Posts: 677
Tailgunner Offline
Member
Tailgunner  Offline
Member

Joined: Jan 2001
Posts: 677
UK
Same here... I dipped my toe in the Targetware workld once before, and didn't enjoy hte experience.

If I am going to put hours of blood sweat and tears into a project, I at least want to enjoy it. That means a single player experience. I hardly ever get time to fly online.


Athlon 64 3000 ( S939)
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#685539 - 06/10/05 01:43 PM Re: To All Flight Sim Modders!  
Joined: Apr 2001
Posts: 506
Snick Offline
Member
Snick  Offline
Member

Joined: Apr 2001
Posts: 506
Phoenix, AZ, USA
Make that three off line player votes...


~Snick~
=V67=

And the sea will grant each man new hope . . . his sleep brings dreams of home.
#685540 - 06/10/05 05:17 PM Re: To All Flight Sim Modders!  
Joined: Jan 2002
Posts: 692
Major Hippie Offline
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Major Hippie  Offline
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Joined: Jan 2002
Posts: 692
Groovy Galaxy
i too would be more interested in it if had an off-line component

hip63 :p


...remember always fly HIGH!
hip63\'s SDOE Airfield
for Fighter Squadron:SDOE Mission & Skin files
#685541 - 06/11/05 11:57 AM Re: To All Flight Sim Modders!  
Joined: Jul 2001
Posts: 1,080
FlyXwire Offline
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FlyXwire  Offline
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Joined: Jul 2001
Posts: 1,080
St.Charles, Missouri U.S.A.
Dipped my toes in TW modding too (Richthofen's Skies), and although my primary interest is in multiplayer gaming, there's no online AI component yet, so if you don't have massive multiplayer interest, you won't have the Skies filled enough to guarantee a reasonable chance for an encounter (whether versus a human or AI opponent)!

The TW engine needs to implement AI bots to ensure the servers will be filled to proper densitity to make the online experience worth it (24/7).

From our experience, TargetWare isn't fully implemented in it's multiplayer component, nor does it allow for flying single-player missions either.............it needs AI for both!


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