If either of you are still around, I have a question for you both. I reckon there's no one better to ask than Trey himself, if he posted here.
I realize you may both have to think back quite a bit to answer this, but what do you think it would take for Graphsim to make PSF/KG an open sim like Strike Fighters? Would this not be a good idea? Can you even guess what part of HK can be opened up for mods and what can't? For example, would an open HK break the Mission Recorder?
And out of curiosity, what were the hardest parts of HK for you to work on? What were the most frustrating? What were the most satisfying?
Ok, so that's several questions.
I'd be grateful for ANY information or stories you'd like to share with us about developing Hornet Korea.
BTW, isn't that the two of you in the opening video (Hammer 1 and 2)? If that clip were from a flight sim, it'd be MUCH more fun to play than BF2 or any shooter, yes?