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#678167 - 11/02/01 02:09 PM Trees at 50000 ft  

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Don't know whether anybody has the same graphical anomoly when flying above 50 000 ft. Trees starting appearing as if I was flying close to the ground. Configuration for hornet was 3 external tanks in training theatre. By the way she handles like a dog at this altitude. Just out of interest does anyone know whether this flight model is techically accurate at this altitude? Hey can anyone tell me when we might see some mods for this sim. I still have all the GTT Cammo Commander series for HK3 on file. Are we likely to see something similar in the near future?
Does anyone know of any flight sim lan groups in Sydney Australia?


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#678168 - 11/02/01 10:30 PM Re: Trees at 50000 ft  
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stans Offline
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The higher the altitude, the thinner the atmosphere, the worse any plane will handle.


When you know as much as I do, you become a danger to yourself. - Stans, 2006
#678169 - 11/03/01 02:07 AM Re: Trees at 50000 ft  

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Yep...got a bad case of palms at 50K. It was pretty late the first time I caught a glimpse of those. I switched off and went to bed.

[This message has been edited by bigbirdk (edited 11-02-2001).]

#678170 - 11/03/01 02:37 AM Re: Trees at 50000 ft  
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Hello Guys,
For the people that are getting the trees at FL 50 can you tell me what video card you are running PSF on ?

Cheers !
Pretzel


Pretzelworks - We dont make the sim, we make it better.
Soon to open > FA18Hornet.net and FA18SuperHornet.net
#678171 - 11/03/01 04:29 AM Re: Trees at 50000 ft  
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LOL..I had to check it out, and yup, there they were! Palm Trees at 50k+. Anyone notice that a few were inverted?

Pretzel, FYI, I have a V5 5500, though I'm sure you will see them irregardless of which vid card you have!


SimHQ: More fun than a bucket of eels!!!!!
#678172 - 11/03/01 06:31 AM Re: Trees at 50000 ft  

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GeForce 2 MX, Pretzel. Seems to cross all Glide or 3Dfx bounds.


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