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#676962 - 07/23/06 09:38 PM Re: FRIDAY Night Game!  
Joined: Sep 2000
Posts: 12,110
PositiveG Offline
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Hardcore. When you get it done, Email me again.
I'll setup the FTP site and get back to you though. I'll publish the info here later.


Oh for everyone who was on last Friday, I rebuilt my home network this weekend and I have good news.

I basically tripled my upload speed when hosting OFP.

Turns out one of the coax cables that T'ed off the cable splitter was bad. When I replaced it, then ran a speed test, the upload speeds went from 300Kbps to 900Kbps.


#676963 - 07/23/06 09:57 PM Re: FRIDAY Night Game!  
Joined: Oct 2004
Posts: 416
joeblow Offline
Member
joeblow  Offline
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Joined: Oct 2004
Posts: 416
Canada
nice...

And, will do, Geeee

heh heh...


Hardcore� - Remember me?
#676964 - 07/24/06 05:07 PM Re: FRIDAY Night Game!  
Joined: Nov 2002
Posts: 95
Destructo Offline
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Destructo  Offline
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Posts: 95
col.Oh
Lol too true +G, scared the water right out of me. \:\)
That's great news about the upload speed. Smokin.


Can't sleep, Clown'll eat me.
#676965 - 07/26/06 12:00 AM Re: FRIDAY Night Game!  
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PositiveG Offline
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Can someone test connecting to the server by not using gamespy? Just connect via the remote option.

24.224.235.177 is the IP, password is friday.

I'm trying to get my Firewall config nailed down, but I can't test from "outside". That's where you come in.

#676966 - 07/26/06 01:16 AM Re: FRIDAY Night Game!  
Joined: Mar 2001
Posts: 904
Airjawa Offline
PSN: Airjawa
Airjawa  Offline
PSN: Airjawa
Member

Joined: Mar 2001
Posts: 904
Beavercreek, OH
Tested tonight, connected with no difficulties!


I will have you shaved, sterilized........and destroyed!
#676967 - 07/26/06 03:35 AM Re: FRIDAY Night Game!  
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PositiveG Offline
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PositiveG  Offline
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OK, so it works, just that it doesn't show up on the GameSpy lobby list (via the game).

That's fine, as long as it works.

#676968 - 07/26/06 02:24 PM Re: FRIDAY Night Game!  
Joined: Oct 2004
Posts: 416
joeblow Offline
Member
joeblow  Offline
Member

Joined: Oct 2004
Posts: 416
Canada
Re: Hardcore 's Addonpk

It's ready enough @835 Meg Winrar

Needs some tweaking and refining over time but runs good! I tried it with ECP, Y2K3, and WGL5.

IMHO:

ECP runs clean and smooth, nothing fancy. If you don't pay a lot of attention to external skins, it definately runs great, and with the right addons is totally acceptable.

WGL5 seems to run about the same, but with a noticable difference in realism - it's much tougher, but definately grows on you. With the right addons is totally excellent - My fav.

Y2K3 seemed a step toward WGL's realism, definately had fancier skins etc, but seemed a lil buggy.

My choice would be WGL5, but not too picky.

Would like to hear from others on what and why they like or don't like whatever else - suggedtions?


============================
*****My AddonPk CURRENTLY INCLUDES:*****
============================

Sanctuaries Stand Str8 script (optional)

Revive Respawn script option

WGL_texture_replacement_pack

Berghoff's NaturePacks BRG_N2, EN, N4

NIM_Dynamic_Weather

Hardcore 's MFCTI Conquer the Island, game script

Hardcore 's music - Mixture of OFP and 'The Borne Identity' theme (optional)

Hardcore 's BAS Complete (includes all BAS and everything required for BAS, including Tonal Island & JAM3)

Hardcore 's LSR (Laser's) Complete (includes all LSR and everything required for LSR)

Hardcore 's CoC Artillery100-Minesv1 Complete

Hardcore 's CBT Armoured Complete

Hardcore 's VIT Complete

Hardcore 's Civil Vehicles (small collection)

README folder full of relevant documentation specific to these particular addons
===================================================================================

====================
*****Why Hardcore 's ?*****
====================
These were simply compiled by and for myself for the purpose of creating addon packages and all their many other required addons in quick injections so to speak, to make more complex packages with more speed and ease. They were then made into a single package installer for members of Hardcoresims.com so as to remove the complications of adding excellent but complex multipart addons to everyone's game in a way that guarantee's everyone has them installed quickly, properly and identically for clean multiplayer data transfer - a must!

USE AT YOUR OWN RISK!!

Hardcore


Hardcore� - Remember me?
#676969 - 07/26/06 08:50 PM Re: FRIDAY Night Game!  
Joined: Mar 2003
Posts: 3,922
Paradaz Offline
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Paradaz  Offline
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Posts: 3,922
UK
Can I confirm that the Friday games are still using OFP vanilla v1.96?


On the Eighth day God created Paratroopers and the Devil stood to attention.
#676970 - 07/26/06 09:30 PM Re: FRIDAY Night Game!  
Joined: Aug 2005
Posts: 54
Iceberg Offline
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Iceberg  Offline
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Posts: 54
Iowa City
Gosh I hope my copy gets here before Friday. I'd love to join you!

--James

#676971 - 07/27/06 11:12 PM Re: FRIDAY Night Game!  
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PositiveG Offline
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Yes Friday's is plain vanilla v1.96.

Now that Hardcore has his all inclusive upgrade, we need to understand how we can still play "stock" and "mod" off one install dir.

#676972 - 07/28/06 07:03 PM Re: FRIDAY Night Game!  
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Paradaz Offline
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Paradaz  Offline
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UK
anyone on tonight?

If so, what time?


On the Eighth day God created Paratroopers and the Devil stood to attention.
#676973 - 07/28/06 11:33 PM Re: FRIDAY Night Game!  
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PositiveG Offline
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It's on. The servers up, I just need to adjust the missions more, but it's ready.

I don't think it's showing up in the GameSpy browser so just connect manually.

The servers IP address is 24.224.235.177
The password is friday.

#676974 - 07/29/06 01:00 AM Re: FRIDAY Night Game!  
Joined: Apr 2005
Posts: 39
{2}1st|Sgt.Cobra Offline
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{2}1st|Sgt.Cobra  Offline
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Posts: 39
NOWHEREVILLE, TX
what do i need to play tonight?

addons, ect...


This is Snake Doctor I say again you're coming in BROKEN AND STUPID
#676975 - 07/29/06 02:12 AM Re: FRIDAY Night Game!  
Joined: Dec 2002
Posts: 765
TheHobbit Offline
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TheHobbit  Offline
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Joined: Dec 2002
Posts: 765
USA
Version 1.96, so patch the game but no mods are needed.

His server is up and working great with no lag with 3 of us playing, join up and have some fun.

#676976 - 07/29/06 03:10 PM Re: FRIDAY Night Game!  
Joined: Apr 2005
Posts: 39
{2}1st|Sgt.Cobra Offline
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{2}1st|Sgt.Cobra  Offline
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Posts: 39
NOWHEREVILLE, TX
ok cool, sorry guy i got a little bit lit lastnight, and couldnt make it but, im gonna try now so at least I can have the maps DL like you asked earlier. What is the port Number I show 2302, but im not shure that is correct
***BIG EDIT***

ok I'm a total NOOB is the info on how to make the connection work in the OFP read me??

will try to show up next week http://i46.photobucket.com/albums/f121/Cobra_eater/ofplover.gif


This is Snake Doctor I say again you're coming in BROKEN AND STUPID
#676977 - 07/31/06 02:49 AM Re: FRIDAY Night Game!  
Joined: Sep 2004
Posts: 4,564
Eugene Offline
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Eugene  Offline
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Posts: 4,564
Oregon
+G, the GOTY package finally arrived. Will try and get it installed, patched and test in the next couple days. Can't believe how long it took!

A thought - given how each player's hardware is different than the next guys, and how add-on's cancreate a conflict on one guy's config, but not the next - it might be wise to avoid adding lots of fancy add-ons all at once.

Vanilla works for nearly everyone, of course. Perhaps if there is a a general need or desire for a certain kind of mod that is aimed at MP (many mods primarily enhance the single player experience), it could get tested for compatability...one mod at a time.


Eugene
i9-9600K
GeForce 2080ti
Creative Z
Win10
32 gig RAM
Cougar
#676978 - 07/31/06 07:16 PM Re: FRIDAY Night Game!  
Joined: Sep 2000
Posts: 12,110
PositiveG Offline
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I agree, let's get a few core players going, then determine the mods. Hardcore has an all inclusive package made up, but we need to understand how stock and mod can coexist and be able to switch between the two at will.

I've found a few good maps for hosting, so maybe this Friday will have a bit more players on, we had three on the 21st.

PS - Haven't forgetton about the Webspace Hardcore, just haven't got around to setting up the FTP location, maybe tomorrow.

#676979 - 08/01/06 06:21 PM Re: FRIDAY Night Game!  
Joined: Sep 2004
Posts: 4,564
Eugene Offline
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Eugene  Offline
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Posts: 4,564
Oregon
GOTY up and running! An avid OFP friend, currently in Australia, likes to play it online. I told him to check out this thread.


Eugene
i9-9600K
GeForce 2080ti
Creative Z
Win10
32 gig RAM
Cougar
#676980 - 08/02/06 11:45 AM Re: FRIDAY Night Game!  
Joined: Dec 2005
Posts: 183
Red15 Offline
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Red15  Offline
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Joined: Dec 2005
Posts: 183
Lokeren, Belgium
Count me in this friday \:\) Will probably check out the server tonight to. Unfortunatly i'm in Europe. EST = GMT-4 correct ? I'm at GMT+1 (+DST now) so that's 6 hours difference.


A diplomat is a person who can tell you to go to hell in such a way,
that you actually look forward to the trip.
-- Caskie Stinnet
#676981 - 08/02/06 10:15 PM Re: FRIDAY Night Game!  
Joined: Sep 2000
Posts: 12,110
PositiveG Offline
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PositiveG  Offline
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The servers been down, I'll turn it up Friday NIGHT though.

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