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#676006 - 12/04/05 04:54 PM What changes do you want to see in ArmA?  
Joined: Nov 2005
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arthur666 Offline
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arthur666  Offline
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Even if it is just a graphics update and a new map/campaign i would still pay $50. But I hope:

1. You're able to control more than one squad.

2. AI can USE buildings and cover(take defensive positions inside as well as outside).

3. Better vehicle controls (I hate commanding a tank because the driver or gunner doesn't get your orders until radio messages are finished scrolling). Choppers and especially planes could use alot of improvement.

4. This one is least important and not likely, but will old addons still work? I'm very attached to my BAS Blackhawks and DKM Commanche.


System Vitals: Intel i5 9600, RTX2060, 16GB DDR3000(OC), Win10 Home 64bit, Saitek X-52, Logitech G27
Current Sims: MSFS2020, Assetto Corsa, StrikeFighters2, IL2:BoS etc, Arma3, American Truck Simulator, SnowRunner
#676007 - 12/05/05 06:18 PM Re: What changes do you want to see in ArmA?  
Joined: Dec 2001
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ricnunes Offline
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ricnunes  Offline
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Posts: 4,836
Portugal
I want them to release it before christmas!

#676008 - 12/05/05 07:14 PM Re: What changes do you want to see in ArmA?  
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arthur666 Offline
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Can't believe I forgot this one: DYNAMIC CAMPAIGN!
Might have to wait for OFP2 for that.


System Vitals: Intel i5 9600, RTX2060, 16GB DDR3000(OC), Win10 Home 64bit, Saitek X-52, Logitech G27
Current Sims: MSFS2020, Assetto Corsa, StrikeFighters2, IL2:BoS etc, Arma3, American Truck Simulator, SnowRunner
#676009 - 12/05/05 08:21 PM Re: What changes do you want to see in ArmA?  
Joined: Jan 2003
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Magnum Offline
Lifer
Magnum  Offline
Lifer

Joined: Jan 2003
Posts: 28,506
Naples, Florida
complete controllable re-play feature...like in Ghost Recon... best game to ever use that feature IMO.

#676010 - 12/05/05 08:28 PM Re: What changes do you want to see in ArmA?  
Joined: Aug 2001
Posts: 1,096
Capt Haddock Offline
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Capt Haddock  Offline
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Joined: Aug 2001
Posts: 1,096
UK, EU
TrackIR support


Il est plus tard que tu ne crois
#676011 - 12/05/05 09:18 PM Re: What changes do you want to see in ArmA?  
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arthur666 Offline
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Quote:
Originally posted by Magnum MGG:
complete controllable re-play feature...like in Ghost Recon... best game to ever use that feature IMO.
Yeah! I loved that in Rogue Spear, watching my little dudes peek into a room and pop the bad guys. Different camera angles and all...


System Vitals: Intel i5 9600, RTX2060, 16GB DDR3000(OC), Win10 Home 64bit, Saitek X-52, Logitech G27
Current Sims: MSFS2020, Assetto Corsa, StrikeFighters2, IL2:BoS etc, Arma3, American Truck Simulator, SnowRunner
#676012 - 12/06/05 03:28 PM Re: What changes do you want to see in ArmA?  
Joined: Jul 2002
Posts: 10,343
shan2 Offline
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shan2  Offline
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Posts: 10,343
Maryland, USA
I want suppressing fire to work.

Oh, and a wind indicator when sniping.


You're only young once, but you can be immature forever.
#676013 - 12/13/05 08:03 PM Re: What changes do you want to see in ArmA?  
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BlackMage11 Offline
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BlackMage11  Offline
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Posts: 1,926
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Quote:
Originally posted by Capitaine Haddock:
TrackIR support
I would die a happy man.


SimHQ's Resident Distributor of Ownage
#676014 - 12/13/05 08:39 PM Re: What changes do you want to see in ArmA?  
Joined: Sep 2005
Posts: 177
KSB Offline
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Colorado
1. AI quits wasteing Stingers and Strela's on Tanks.

2. Better MANPAD modeling/Lockon in harder skill level settings.

3. Lean/Roll function (I know some user mods have done this, I'd just like it to be standardized)

4. Improved balistics and weapons engine that will correctly model bolt and lever aciotn rifles, buckshot in shotguns and Canister Shot in tanks.

5. Body armor inventory slot.


You got a lot of nerve insulting The hatta with yo crazy ass cracker comments and yo funky ass witch eye liner that done look like someone threw a sharpie at your eyeballs!" - The Hatta
#676015 - 12/13/05 10:06 PM Re: What changes do you want to see in ArmA?  
Joined: Sep 2001
Posts: 9,581
Sim Offline
Hotshot
Sim  Offline
Hotshot

Joined: Sep 2001
Posts: 9,581
* modeled 3d weapon fully [iron site] and their correct actions [reloading, switching modes etc]
* proper vehicle behavior model including DM
* better AI [use of cover, alertness, etc]
* Less cumbersome player behavior/functionality. [picking up objects, giving commands, movement etc]

#676016 - 12/13/05 10:35 PM Re: What changes do you want to see in ArmA?  
Joined: Jul 2002
Posts: 2,581
Operator Offline
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Operator  Offline
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Joined: Jul 2002
Posts: 2,581
Quote:
Originally posted by shan2:
I want suppressing fire to work.

Oh, and a wind indicator when sniping.
God, supressing fire to work before anything else. Any sort of real world tactics almost don't apply to the game because infantry don't get supressed.

And guns are superbly accurate that they can hit 1ft targets 200m+ almost full auto.

Reload time is also way too low in the game. Last two things can be edited but I haven't seen anyone do it for any of the mods yet.

Oh yeah -> realistic armor penetration and not a hit point based damage system with realistic tank/aircraft engagement ranges.

#676017 - 12/13/05 11:09 PM Re: What changes do you want to see in ArmA?  
Joined: Mar 2001
Posts: 2,500
Ironroad Offline
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Ironroad  Offline
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Joined: Mar 2001
Posts: 2,500
Working arty thats part of the game. Yeah I know COC broke new ground with their stuff but look how long we had to wait for fully working mortors and howitzers.

#676018 - 12/14/05 03:03 AM Re: What changes do you want to see in ArmA?  
Joined: Oct 2004
Posts: 416
joeblow Offline
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joeblow  Offline
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Joined: Oct 2004
Posts: 416
Canada
Does nobody play on line?

Dynamic MP campaign.


Hardcore� - Remember me?
#676019 - 12/14/05 05:13 AM Re: What changes do you want to see in ArmA?  
Joined: Jul 2003
Posts: 875
kail Offline
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kail  Offline
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Joined: Jul 2003
Posts: 875
I been replaying a bit, checking a few mods but here are some things I'd like/changed

Dynamic Campaign - you can only replay so many times

Better Inventory - having to drop 8 grenades X10 squad is a pain. (2 pick up PK...Roger.....2 drop those $^@#$ grenades and pick up PK ammo)

The only way to make sure item recovered on the battlefield is to equip your guys with it. I wasted a lot of time picking up weapons and sticking them on a truck(while my squad had thier collective thumbs up the butts)
(~) all
(6) action
(9) put all items on truck

Plus, sometimes the missions have special soldiers assigned so the equipment picked up on the previous mission can't be used

(1) "where's the sniper rifle we picked up on the last mission"
(2) "Ah, I think (6)Serigo has it"
(1) "I can only see you & (3), where's (6)"
(2) "He not available now"
(1) ......................
!!! 1 cease fire

Tank Controls My troops like shiny tracks so they grease them up every chance they get. And since my driver insists on showing my flanks to whatever enemy appears, Tank Missions are really no fun.

#676020 - 12/14/05 06:27 AM Re: What changes do you want to see in ArmA?  
Joined: Sep 2005
Posts: 177
KSB Offline
Member
KSB  Offline
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Joined: Sep 2005
Posts: 177
Colorado
Quote:
Originally posted by kail:

Better Inventory - having to drop 8 grenades X10 squad is a pain. (2 pick up PK...Roger.....2 drop those $^@#$ grenades and pick up PK ammo)

Agreed, I'd love to see a Soldiers of Anarchy/Silent Storm style of drag-and-drop inventory management with the tab key revealing all takable items.


You got a lot of nerve insulting The hatta with yo crazy ass cracker comments and yo funky ass witch eye liner that done look like someone threw a sharpie at your eyeballs!" - The Hatta
#676021 - 12/14/05 10:06 PM Re: What changes do you want to see in ArmA?  
Joined: Feb 2004
Posts: 134
RookieCAF Offline
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RookieCAF  Offline
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Joined: Feb 2004
Posts: 134
Great Barrington MA
  • In Progress Join
  • Mod Friendly
  • Improved Netcode
  • Location Based Damage on Armor/AC
  • TrackIR Support
  • Less Arcane UI
  • Better Voice Acting (OH NOES 6 IS DOWN)
  • Comprehensive Documentation, PDF is OK
  • Ship it on a DVD


Thats it for now, and is it no way all inclusive or in order of importance ;\)


~Rookie
"Oderint Dum Metuant!"
#676022 - 12/15/05 12:56 AM Re: What changes do you want to see in ArmA?  
Joined: Jul 2002
Posts: 2,581
Operator Offline
Senior Member
Operator  Offline
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Joined: Jul 2002
Posts: 2,581
About the shortcomings of OFP. You guys may want to check out postmortem of the game developement.

http://www.gamasutra.com/features/20011219/spanel_01.htm

If you have to login use mine: rob_chan at hotmail.com
pass 12345

It talks about voice acting as one of the things that went wrong. I'd recommend the read to all ofp fans.

#676023 - 12/15/05 01:33 AM Re: What changes do you want to see in ArmA?  
Joined: May 2004
Posts: 148
Sharps Offline
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Sharps  Offline
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Joined: May 2004
Posts: 148
Belgium
Very interesting read indeed.


Sharps1981 on Xbox Live
#676024 - 12/15/05 05:23 AM Re: What changes do you want to see in ArmA?  
Joined: Sep 2005
Posts: 177
KSB Offline
Member
KSB  Offline
Member

Joined: Sep 2005
Posts: 177
Colorado
Good read. Although I felt the voice acting wasn't a total washout. Imagine if the real Russian voices had been replaced with badly accented english. *shudder*

As for things that went wrong, I'm glad they admit that multi-player needs massive help.

Also nice to see that the want to increase the quality of beta testing and QA. Remember back when game companies hired people to test the game instead of charging players to enter "closed beta's"?

Another feature that just popped into my brain. Fully adjustable friendly/enemy settings for all 4 sides. Seems so simple, I'm surprised it was never fixed when Resistance came out.


You got a lot of nerve insulting The hatta with yo crazy ass cracker comments and yo funky ass witch eye liner that done look like someone threw a sharpie at your eyeballs!" - The Hatta
#676025 - 12/15/05 09:11 AM Re: What changes do you want to see in ArmA?  
Joined: May 2002
Posts: 131
Phleep Offline
Member
Phleep  Offline
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Joined: May 2002
Posts: 131
Wellington, NZ
Quote:
Originally posted by shan2:
I want suppressing fire to work.

Oh, and a wind indicator when sniping.
Should be an option to select suppressing fire over a group of soldiers. Maybe an extension of the commander's ability to select multiple squad members where he can draw a box around multiple enemy units instead.

Would be keen for the grass and trees to sway according to wind strength. Should be able to get familiar with how much to adjust your shot.

Either that or the pinch of sand test.

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