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#658932 - 07/13/02 03:44 PM Target's v5.0 FMl Pack: You spin me right round  

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Installed it and it really makes a difference
I am lawndarting all over the place.
I am trying to practice before joining Ardennes 44. Glad I did to..I suck!
Whats the SOP for spin recovery ?
Does it vary from a/c to a/c ?
Are the enemy a/c also affected by the F/M ?
If I have the altitude I sometimes dump the flaps and that helps..not always.
Tried the Fly Now mission and had to revive 23 times. Mostly due to spinning in.
Suggestions ?

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#658933 - 07/13/02 05:14 PM Re: Target's v5.0 FMl Pack: You spin me right round  

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the only thing i can do for myself that usually works is to just point my nose down, if i have alt. if i don't, i'm pretty much screwed!
i don't know what the exact sop is for spin recovery, or even if it's different from plane to plane.

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#658934 - 07/13/02 06:20 PM Re: Target's v5.0 FMl Pack: You spin me right round  
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Hi,

it's true, You must fly more careful with FM5.0 . On the other hand, you can do things you couldn't do before. So head up, just a little more practice, and you'll win. No joke. That was the way I learned. If you want to get better, practice the BF109 Flynow-mission. If you're good at it, try the standard-flynow in a P-51. You'll shoot them all in no time.

Marc-DAvid

#658935 - 07/13/02 10:36 PM Re: Target's v5.0 FMl Pack: You spin me right round  

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Quote:
Originally posted by Lanc104:
...Whats the SOP for spin recovery ?
Does it vary from a/c to a/c ?
Are the enemy a/c also affected by the F/M ?
If I have the altitude I sometimes dump the flaps and that helps..not always.
Tried the Fly Now mission and had to revive 23 times. Mostly due to spinning in.
Suggestions ?



Lanc,

Don't be discouraged. It takes awhile to get the hang of these FM's.

There are only a few guidlines for recovery, and yes, it will vary somewhat between aircraft. Generally, you want to regain enough airflow to get the controls to respond, therefore, pull the flaps up, hit full power, try to get the nose down, and roll in the direction of the spin.

The aircraft all respond differently, with the longer nosed, inline engine aircraft a bit less prone to flatspin.

Yes, the AI are subject to the same FM.

While I have a few hours in private single engine aircraft, I have never (thank you God!) had to try to recover from a flat spin
There are many, many fine real world pilots in these forums, some of whom have actual combat experience, who are far better qualified to respond to your questions.

Jumpy, are you out there?

Renner

#658936 - 07/13/02 11:43 PM Re: Target's v5.0 FMl Pack: You spin me right round  

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The real procedure for teh P47 was:

Level elevator, apply aileron to the same direction fo teh spin, apply opposite rudder. Throttle up slowly. Somethign like this. I relly can t remember. But it was somethign like this.

I watched a video that was used in Basic training for early D model pilots. From Zeno s Warbirds page. A really good video.

#658937 - 07/14/02 01:37 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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Thanks for the info. I actually just signed on after trying various recoveries from altitude. Thank goodnes for the revive function.

Renner: Thanks for the response. I am practicing. Believe me I am! As for being discouraged, well, its more like a oops d*mit..here I go again. When I finally join the Ardennes 44 campaign I dont want to let the team down with my poor flying.

45 JHAT: Interesting that you mentioned the P-47. Boy what a ride! A real beast. I was climbing to high altitude and inducing spins and CRUNCH!
I even tried dropping the undercarriage just to see what that would do.

Test pilots are an awfully brave lot. WWII pilots who did this type of testing without the aid of an ejection seat WOW.....

#658938 - 07/14/02 01:37 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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Thanks for the info. I actually just signed on after trying various recoveries from altitude. Thank goodnes for the revive function.

Renner: Thanks for the response. I am practicing. Believe me I am! As for being discouraged, well, its more like a oops d*mit..here I go again. When I finally join the Ardennes 44 campaign I dont want to let the team down with my poor flying.

45 JHAT: Interesting that you mentioned the P-47. Boy what a ride! A real beast. I was climbing to high altitude and inducing spins and CRUNCH!
I even tried dropping the undercarriage just to see what that would do.

Test pilots are an awfully brave lot. WWII pilots who did this type of testing without the aid of an ejection seat WOW.....

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#658939 - 07/14/02 03:52 PM Re: Target's v5.0 FMl Pack: You spin me right round  

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I was wondering, how do you create a flight model for an aircraft that you have never flown. I found a thread on google groups and it was interesting to read how the sim companies have to give game play vs accuracy the nod.
I.E. One fellow on this board let a P-38 Pilot fly his microprose sim with the P-38 in it and according to this thread the P-38 pilot was horrified. Seems they got it "all wrong"
So, not having flown the project aircraft, how do you design an accurate FM ?
Not that its anything I could ever even think to attempt! And again thanks to Target for this mod. I am actually if anything enjoying the game more now. It takes more skill, and thinking instead of hauling the ship around and blasting away.
I was just curious....

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[This message has been edited by Lanc104 (edited 07-14-2002).]

#658940 - 07/14/02 05:41 PM Re: Target's v5.0 FMl Pack: You spin me right round  
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Keep your angle of atack low. If you watch film or better yet airshows of these great birds, their manuvers are surprisingly shallow, graceful keeping the airspeed up. Keep an eye on your airspeed indicator.

According to a real Mustang pilot, most all manuvers can be performed using no more than an inch of stick movement. (Im still striving for this level of grace and skill )
Also, practice at high altitude.

My bigest problem with flight control are compression stalls especially with the 109. Any advise will be greatly appreciated.

#658941 - 07/15/02 12:21 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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The above spin recovery instruction is a good one. My thoughts for the planes in theis sim would be:

1. Take those hamfists and center the stick.(don't make a bad situation worse)

2. Apply rudder opposite to your rotation.

3. Once the oscillation has stoped( The nose bobbing like a drunken prom date). Apply forward stick.

4. Throttle into the dive until you have gained speed to regain your control.

In the event your in an inverted spin, you are in even higher and deeper. The recovery process is about the same except you apply back stick- and you'll need about 5000 more feet.

The scariest thing you can ever face in an aircraft is a spin. Especially in reduced static stability configured planes- the pursuit planes of WWII were very forgiving- they had slightly relaxed stability. But not nearly as bad as modern aircraft. Spin recovery does vary from Ac to Ac the above should be enough to get you out of a spin in this Sim. In jets its a whole diffrent deal- without lift and thrust they fly as good as a cinder block. (A real expensive one)
Best thing to do is get in your ride get nice and high and get youself into some spins.
Getting into a spin is not too hard, reduce throttle, back stick and kick the rudder hard- your in a spin.

Good Luck.




The 109 is a very sensitive to spins- but that is actually a good thing- for fighting its this unstability that allows you to bring the nose to bear. Flaps will help you avoid stalls at lower speeds extend- faster retract. I personally love the 109- its my favorite plane in the game.

[This message has been edited by Medusa_Beholder (edited 07-14-2002).]

#658942 - 07/15/02 02:00 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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This FM pack sounds like something I'd like to try. I think I remember someone posting about how it's possible to install it so it can be "swapped" back and forth with the original FM. This would allow a person to still play in Hyperlobby with the required "stock" FM, and still be able to use the new one offline or at Ardennes 44. Would anyone care to post a step by step "How to" on that one for those of us who are still learning our way around one of these infernal computer contraptions? LOL! It would be greatly appreciated. Thanks guys.

TimeBandit

#658943 - 07/15/02 02:18 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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Quote:
Originally posted by Medusa_Beholder...I personally love the 109- its my favorite plane in the game.

[This message has been edited by Medusa_Beholder (edited 07-14-2002).][/B]

Raven... is that you? When ya gonna fly with us? :}



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#658944 - 07/15/02 03:16 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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Ok the Hyperlobby/Default FM question first. Copy your ww2.sqs file located in the C:Prgogramfiles\Janes Comabat SimmulationslWW2Fighters\Data to somewhere else. I keep my various different sqs files in folders in MyDocuments. Once that is done install whichever of the new FMs you want. The version of Target's FM pack that is at http://Ardennes44.20go.com allows for individual installations of the planes instead of by year.

Spin recovery is one thing. However I feel it is more important to learn how to avoid the spins in the first place. Makes recovery so much easier since you aren't spinning. Some of the planes just about will not spin unless you insist on it. The Spit and 38 or good examples of that. The easiest way to spin is chop the throttle and start yanking hard on the stick. That works with the default but not with Target' FMs. Learn to feel the edge of the stall and keep things there. All of the planes have slightly different recovery techniques.

Some notes from flying these things.

The Jug. The Jug likes to have right rudder feed to it. Dosent matter if it is up down or sideways right rudder will keep you out of trouble.

The 51. The B model is a bit more unstable than the D. Use the combat flaps to turn with. Let them do the work and don't pull so hard on the stick. Forward stick, full power and right rudder works well to pull it out of a spin.

The 109. Dosen't really have a bad spin and will depart with the right wing down. It is an easy plane to recover since its nose wants to drop in the spin anyway.

The 190s. There are big differences between the Dora and Anton. Either one can toss you in the dirt in a hurry. The Dora is the more forgiving of the 2 but to me is harder to get back in control. Important thing is to GET THE NOSE DOWN with either one. The Anton seems to like having the throttle cut. Also lots of use of the rudder wil keep you out of trouble. The Anton does not like to get its controls crossed up so be gentle and do one thing at a time. Watch for exceeding the angle of attack as it is easy to do.

And lastly the compression issue. Waggling the wings and rocking the rudder side to side helps some. However some planes like the 109 are still prone to compression so be carefull in a dive.

#658945 - 07/15/02 04:36 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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The 109's problems at high speeds actually aren't so much to do with compressibility as with heavy ailerons and poor cockpit design. The RAF noted that in a captured Me 109E it was impossible to apply enough force to the stick at 400 mph to achieve proper deflection, due to the cramped cockpit. The 109's controls also became quite stiff at high speeds, the combination of factors giving it a very poor high-speed roll rate.

#658946 - 07/15/02 08:48 PM Re: Target's v5.0 FMl Pack: You spin me right round  

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Yep its' me Formerly known as Raven_109

I'd love to fly with you guys, ubt I am in school (AGAIN) this time going after my masters. So, as you can guess that takes quite a bit of my time these days. I'm still trying to get the little woman(medusa) into an online game- she's done lots of flying on the old JCN but never has done a WWII game online. I'd be up for a game everynow and again- I'll even volinteer to be a bad guy in a mission. I don't think I could but in a regular scheduel of flying to do anyone any good. Keep me in mind for a quick fill in slot though.

Formerly:


Now known as:
(I'll make a new cool logo at some point and time)



[This message has been edited by Medusa_Beholder (edited 07-15-2002).]

#658947 - 07/16/02 12:14 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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Wow some great info here. thanks for all the tips! I've really enjoyed the updated flight model.
I am working my way through little mini combats till I get more proficient.
The odds while learning a/c controll and dogfighting up to three a/c make it..um interesting.
I dont like the intrument pop ups very much, but I guess its an adjustment.


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#658948 - 07/16/02 01:00 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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Lanc,

Forget pop-ups... use the panel!

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#658949 - 07/16/02 01:59 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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A44Spooky:

Hmm, well the default view gives you the gunsight and the tops of some instruments..
I thought about adjusting the seating postion, but there is obviously another way..care to enlighten me ?


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#658950 - 07/16/02 02:47 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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Sure... use the hat button. If your stick doesn't have one, use the mouse.

#658951 - 07/16/02 02:54 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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Thanks, A44BigDog, betweenthis and the related post below ("Complete idiot's guide..."), I should be able to figure it out now...
Lanc104, the instrument panel view key is the "O ins" key at the far lower right of the keyboard. If your joystick has a button mapping feature, I would think it could be assigned to one of your joystick buttons, but don't quote me on that, I'm still trying to figure a lot of this stuff out myself. hehehe!
TimeBandit

#658952 - 07/16/02 02:17 PM Re: Target's v5.0 FMl Pack: You spin me right round  
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IMHO the compression sets in way too soon and hard on most of the aircraft. Take any of the planes past 450 indicated and they aren't going to respond almost at all. This is incorrect for the Jug and the 51 and probably the 38 too. Also the aircraft begin a slow roll to the right that cannot be stopped in high speed dives. I'm now of the opinion that the FM in WWII Fighters is just a hopeless cause. None of the aircraft can maintain any kind of speed in straight and level flight, and acceleration is unheard of. Note: Many Reno racers in the slower classes (Not the Gold) race unmodified airframes with extremely modified engines and they have complete control at 30' AGL at 430mph. So the compression problem should be fixed.

Spritle

#658953 - 07/16/02 09:18 PM Re: Target's v5.0 FMl Pack: You spin me right round  

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Spritle:

Comparing the default FM with Targets is night and day. Remember when the makers put out a sim, they model the flight sim to keep the maximum # of buyers happy. The customers want realism, but not at the expense of crashing every ten minutes.

The only reason I am having trouble is:

A)I've spent too many years playing around with sims that have truly unrealistic FM's..
Especially some of the earlier jet stuff oiy.
B) I am not planing out my moves far enough in advance. which gets me into trouble.

I for one like Targets FM and am going to stick with it till I get it. It very much adds to the game IMO.

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#658954 - 07/16/02 09:18 PM Re: Target's v5.0 FMl Pack: You spin me right round  

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Spritle have you tried the FM pack we are reffering too? It is far superior to the default.

#658955 - 07/16/02 11:46 PM Re: Target's v5.0 FMl Pack: You spin me right round  
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Oh I've tried EVERY flight model pack that has come out. As someone that has been playing Aces High sence it was open beta I can tell you the flight models as they stand in version 5 are still WAY off. If you want to see how these planes flew then download Aces High and play in the free arena. Talk about Night and Day. Short of the now available spins I would say the flight models have absolutely nothing in common.

Spritle

#658956 - 07/17/02 01:05 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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It's true that compressibility effects are a major area of realism compromise in the FM Pack. There are two major problems:

1. The only "compressibility" behaviour I can induce at high speed is a freezing of the controls. I can't specify buffeting, nose tuck, or structural failure--as far as I know, it's a limitation of the game engine, as is the right roll you're seeing.

2. The speeds at which the controls freeze up must be specified in IAS. This immediately poses a major problem since most high-speed control problems are Mach-based. To take a common example, the P-51D and P-38L both have Vne speeds posted at around 300 mph IAS at 30k versus 500 mph at SL.

In other words, I have no way to model compressibility accurately for both high and low altitudes. I have not found any way around this problem. In the end, I chose a "middle ground" compromise approach, which is almost certainly somewhat inaccurate for both high and low altitudes.

Another point to weigh up is that standard airspeed indicators give IAS readings which are inaccurately large at high speeds. I believe Aces High models this; Jane's WW2F doesn't, and so IAS readings at compressibility may look rather low by comparison.

It's no surprise that Aces High should be more realistic; Hitech, Pyro and the AH team have a great deal of experience behind them, they've built their own custom engine and can modify it at will, and it's their full-time day job. My goal was never to compete with AH on realism; given the limits of a one-person, spare-time project using an engine that's essentially a black box, it would have been an exercise in futility. What I did set out to do was to improve on the default flying experience, and I'm satisfied that I've accomplished that.

I appreciate your sticking around through every release of the FM Pack, Spritle. I'm willing to make changes if it'll improve historical accuracy, but I honestly don't think I can get an order-of-magnitude improvement on what I've got now. From that standpoint, you're certainly better off with Aces High; it does have a development path, one which looks long and fruitful.

Thanks for your feedback.

#658957 - 07/17/02 01:27 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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Well said, Target, and thank you so much for all your hard work!

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#658958 - 07/17/02 04:07 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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Quote:
Originally posted by Spritle:
IMHO the compression sets in way too soon and hard on most of the aircraft. Take any of the planes past 450 indicated and they aren't going to respond almost at all. This is incorrect for the Jug and the 51 and probably the 38 too.


I don't know about the Jug or the Lightning but as for the Mustang, at speeds showing 390 to 400 KIAS the stick is stiff. At 410+KIAS you are bracing yourself against he cockpit walls and really leaning on it. Much past 430 KIAS and you'll think the stick is set in concrete. Oh and P-38 had a known compressibility problem that was solved on the later birds (the J through M models) with what were called dive flaps. They were actually to pieces of metal that were mounted under the wings just inside of the booms that were extended into the slip stream to break up the compression wave that locked up the elevators when the P-38 exceeded 420 KIAS in a dive. So I don't think the compressibility is all that much off.
Quote:
Originally posted by Spritle:
Originally posted by Spritle: Note: Many Reno racers in the slower classes (Not the Gold) race unmodified airframes with extremely modified engines and they have complete control at 30' AGL at 430mph. So the compression problem should be fixed.


I would have to differ with you here also. The only thing the birds in Reno and the WWII warbirds they come from have in common are their general shape. Some might have a WWII style paint job too. Each of these has been stripped down to the frames and rebuilt. If it didn't make the bird fly it was outa there. And as for the compressibility problem, if the plane didn't come with a control boost system standard, i.e. the Mustang, it was added. For as you so aptly stated, loosing it at 30' and 430 KIAS would really ruin your day.


[This message has been edited by BrockyTaz (edited 07-16-2002).]

#658959 - 07/17/02 02:31 PM Re: Target's v5.0 FMl Pack: You spin me right round  
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BrockyTaz,

If you look back at my Reno comment I said aircraft NOT in the Gold class. The Silver and Bronze classes contain aircraft that have either modified engines and unmodified airframes or completely stock. These aircraft do NOT handle like you describe. Period! If they did then there pilots would not be able to negotiate the course at the speeds and altitudes that they do. For more info on Reno checkout Pylon1.com

The compression sets on too early and hard and the aircraft accelerate too slow and generally are too slow in top speed in straight and level flight. I'm sorry if you feel differently but that is the truth. If you don't believe me take a P-51 up and fly at 20,000 feet. Fly for as long as you want at Max throttle. Let me know what your airspeed is. The P-51 should go 415mph True Airspeed at this altitude. And it should be able to go close to 425 with War Emergency Power (which isn't modeled in WWII Fighters or it is because your engine overheats at 100% throttle setting, depends on how you look at it). Let us know what your top speed is in straight and level flight.

Spritle

#658960 - 07/17/02 04:39 PM Re: Target's v5.0 FMl Pack: You spin me right round  

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Quote:
Originally posted by Spritle:
If you look back at my Reno comment I said aircraft NOT in the Gold class.


Ok you can shoot me for that.

Quote:
The Silver and Bronze classes contain aircraft that have either modified engines and unmodified airframes or completely stock. These aircraft do NOT handle like you describe. Period! If they did then there pilots would not be able to negotiate the course at the speeds and altitudes that they do.


You had better check again. Most of them have had boost systems added to enhance their controllability at higher speeds and allow them to "negotiate the course".

Quote:
The compression sets on too early and hard and the aircraft accelerate too slow and generally are too slow in top speed in straight and level flight. I'm sorry if you feel differently but that is the truth.


No reason to feel sorry. I was not arguing about the speed or acceleration presented in the flight modeling. I too find it very upsetting to see my wingmen go screaming by me and steal my kill when I am blasting along with my throttle wide open. We are flying the same planes right? What I was pointing out is that the compressibility problem is somewhat understated if anything.

Quote:
The P-51 should go 415mph True Airspeed at this altitude (Angles 20). And it should be able to go close to 425 with War Emergency Power (which isn't modeled in WWII Fighters or it is because your engine overheats at 100% throttle setting, depends on how you look at it). Let us know what your top speed is in straight and level flight.


Actually wide open and on the second stage at 25 grand you get more like 425. With war emergency (a real no no these days) you can close in on 440.

Oh and one other thing. It is very difficult to state the exact performance of air craft especially on vintage aircraft. Most of the figures that we get are from the manufactures test data and it is almost always true that these figures will be higher than what the average Joe combat pilot sees. The manufacture is in the business of selling airplanes after all, so their figures are from light and clean aircraft. Things like paint, fuel, bullets, armored windscreens, armored seats, emergency survival equipment etc. do tend to degrade the actual everyday performance a little.

Brocky Taz

[This message has been edited by BrockyTaz (edited 07-17-2002).]

#658961 - 07/18/02 03:39 AM Re: Target's v5.0 FMl Pack: You spin me right round  
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If you get within 20% of the claimed top speed of a 51D with this or any previous flight model I would be COMPLETELY suprised.

I don't think many if any of the aircraft use hydraulically boosted controls at Reno. This is more of a mod than just slapping some hydraulic actuators in the control linkage. It's a pretty huge engineering undertaking to make a system like that work well.

edit:

My own testing consisting of a gentle dive from 30k to 20k at 100% throttle with an easy level out at 20k resulted in an airspeed no greater than 350mph on the clock in level flight. That's just not right. The buffeting during the dive was pretty bad even though I NEVER got above 400mph. I think that the flight model needs some more tweaking.

In an attempt to negate the problems caused by the difference between indicated airspeed and true airspeed I would suggest that all future speed tests be performed on the DECK. The P-51 should still manage better than 350. I'm asking if anyone can maintain that speed with the flight models as they stand? And since NA's Data is being questioned by the IL-2 crowd (yes I saw that thread) I bet nobody can get withing 10% of that figure.

Spritle



[This message has been edited by Spritle (edited 07-17-2002).]

#658962 - 07/18/02 03:55 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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Spritle,

When you say "350 mph on the clock", do you mean 350 mph IAS (reading from the cockpit instruments), or 350 mph TAS (reading from the map screen)?

#658963 - 07/18/02 04:11 AM Re: Target's v5.0 FMl Pack: You spin me right round  
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Target,

I didn't know that the map screen gave TAS. In that case the planes seem to be pretty close to published speed data. By the way in AH you get both readings on your airspeed dial.

Do you know why the AI aircraft are faster than your own? Do they have a different flight model as I've often suspected?

Spritle

#658964 - 07/18/02 05:19 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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I don't know. One of the development team was discussing the game on Usenet after it was released, and vehemently denied any FM cheating on the part of the AI.

Since the new stall / spin behaviour was introduced in FM Pack 5.0, I've noticed that the AI Fw 190 will sometimes stall and spin in on final approach, so evidently the AI's FM is at least based off the FM that players use.

I definitely agree that the AI has an edge in energy management. One possibility might be that the AI talks directly to the physics engine, so it knows when it's about to stall or spin, or how hard a turn to make for optimum energy efficiency. Without looking at the source code, however, I doubt we'll ever be sure.

#658965 - 07/18/02 05:33 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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A couple of other things to note when conducting speed tests are:

1) Is Auto Trim off or on?
2) The fuel state of the aircraft. (Some aircraft are more sensitive to this than others.)

#658966 - 07/18/02 02:24 PM Re: Target's v5.0 FMl Pack: You spin me right round  
Joined: May 2000
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Spritle Offline
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Spritle  Offline
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Joined: May 2000
Posts: 306
All of my speed tests have been done out of the Quick Mission so I guess that means 100% fuel.

Actually I've only noticed 2 things that would make me think the AI have a different flight model.

The most obvious is their speed. No matter what they always seem able to overtake you. Even if they are in a slower aircraft. I'm pretty sure an A-8 could NOT run down a P-51 at altitude.

Second their ability to climb. I've seen the AI aircraft climb at speeds when they should be stalling hard. One way to see this is to put your aircraft into a climb and get to the point where you are almost stalled. Then switch auto pilot on and watch the plane climb away like it had an additional 2,000hp on tap!

Besides those two problems I'd say that the AI and you are pretty even.

Spritle

#658967 - 07/18/02 10:14 PM Re: Target's v5.0 FMl Pack: You spin me right round  

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Sprittle go into the mission builder and create some planes and set the fuel. Both the 51 and 47 are bricks with full tanks. 1/4 tank will fly practically any mission. Also less fuel really helps the balance of the 51 and it is less prone to spins.

Using Auto-trim will rob your top speed.

As far as the AI they seem to use the same flight model. They however do seem to have perfect energy management. While they may lawndart from being overly agressive they will climb without robbing themselves of speed. Also since they have perfect energy managment they fly smooth and smooth equals fast.

#658968 - 07/19/02 03:57 PM Re: Target's v5.0 FMl Pack: You spin me right round  

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Quote:
Originally posted by A44BigDog:
As far as the AI they seem to use the same flight model. They however do seem to have perfect energy management. While they may lawndart from being overly agressive they will climb without robbing themselves of speed. Also since they have perfect energy managment they fly smooth and smooth equals fast.



Big Dog is right. This style of dog fighting (WW II) is as much a game of patience and perseverance as anything else. It took me a long time to figure that out. I used to yank and bank and would always pull way to much G in each turn. This was ok when I first bought the game and was flying on model level 1 and 2. But crank it up to five and then add Target's mod 5 or 4 even and you watch the Air speed indicator unwind and next thing you know stall city. Ever since I discovered the "lag" pursuit I have been able to close and kill more often and survive more too.

#658969 - 07/20/02 02:13 AM Re: Target's v5.0 FMl Pack: You spin me right round  

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Brockytaz, your last post made me think of a question. Does Target's FM pack affect all the FM levels in the "Gameplay Options",or does it only come into play when you set the flight model level to the most difficult?
Thanks, TimeBandit

P.S. to Spritle, are you currently flying Aces High online? If so, if you ever run into TED, of the VMF-22 Redcocks Squadron, could you tell him "TimeBandit" says "Hello"? I used to fly with him on Air Warrior III MV before EA pulled the plug on it. Thanks.

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