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#658573 - 07/10/02 05:16 PM 109K-4...still alive.  
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To quell any concerns that the K-4 will go down with WW2FO, a few shots. When she is done, I'll find a way to make the package available.
Previous shots:



And one of the damage skin in progress:


Hammerd
Inline advert (2nd and 3rd post)

#658574 - 07/10/02 05:17 PM Re: 109K-4...still alive.  
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I know they're too wide...so sue me.

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Hammerd
http://u1.lvcm.com/covsplace/WWII.html


Hammerd
#658575 - 07/10/02 05:21 PM Re: 109K-4...still alive.  
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Almere,Flevoland,the Netherlan...
Well,i,m getting back my piece of mind,you,re here,Ramm,s here,saw already alot of the others on the board,i think i can sleep tonight!

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[This message has been edited by V.Roelofs (edited 07-10-2002).]

#658576 - 07/10/02 06:01 PM Re: 109K-4...still alive.  
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Whew! Thanks, Hammerd. I'm breathin' again.
BTW-I made a post over at WW2 Online (as Falcon) in that anouncement thread about ideas for getting new mods hosted.

#658577 - 07/10/02 09:54 PM Re: 109K-4...still alive.  

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Hammerd:

Glad to see you havent let that wonderful piece of work slip away.

I for one drool everytime I see these.

#658578 - 07/10/02 10:15 PM Re: 109K-4...still alive.  
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Detroit - in the Danger Zone!
Nice Hammerd!


LukeFF: Oleg got rid of his moustache! eek

akdavis: Noooooooooooooooooooooooooooooooooooooooooooooooo!
#658579 - 07/11/02 01:53 AM Re: 109K-4...still alive.  
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Thank God we aren't going to lose that work of art! I nearly fell out of my chair this morning when I read the news at wwiifighters. Now please tell me the SpitXIV and the new B-17 are still going to happen. I know both were pretty close to completion. Ram was working on the Spit I think, and Hammerd was working the 17 or is that backwards?

Spritle

#658580 - 07/11/02 01:55 AM Re: 109K-4...still alive.  
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I only have the K-4 in the works.

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Hammerd
http://u1.lvcm.com/covsplace/WWII.html


Hammerd
#658581 - 07/11/02 01:57 AM Re: 109K-4...still alive.  

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No kidding-- that close up of the wing near the wing root is a piece of art in itself.

#658582 - 07/11/02 08:04 AM Re: 109K-4...still alive.  
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Hi to all,

Puuuuh. What a relief! I thought, I had to stay with good ol' Dietger Pohls K-4 and cockpit...
Seems like it's getting a nice place around here... but I miss WW2FO by now...
Might the best of both worlds combine here!

Marc-David

#658583 - 07/11/02 08:43 PM Re: 109K-4...still alive.  

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i cannot wait to get my grubby little paws on that!

------------------
What's this red button do?

#658584 - 07/11/02 08:54 PM Re: 109K-4...still alive.  

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Hammerd aka Rembrandt...no not the toothpaste.

She is beautiful.

I had visions of you hitting the delete button on that file.

Cant wait

http://www.K9dogpound.freeservers.com

#658585 - 07/12/02 03:21 AM Re: 109K-4...still alive.  
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So, is Greb holding up the works here or what?

#658586 - 07/12/02 03:55 AM Re: 109K-4...still alive.  
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Yea, it's all his fault. Anybody seen him?

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Hammerd
http://u1.lvcm.com/covsplace/WWII.html

[This message has been edited by Hammerd (edited 07-11-2002).]


Hammerd
#658587 - 07/12/02 04:06 AM Re: 109K-4...still alive.  

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Isn't he on the road during the week?

He may be in for a shock...

Someone needs to leave a light on for him.

#658588 - 07/12/02 04:12 AM Re: 109K-4...still alive.  

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That K-4 is simply beautiful. That's hands down the best looking model I've seen in a while.

#658589 - 07/12/02 07:20 AM Re: 109K-4...still alive.  
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Quote:
Originally posted by Hauptman:
That's hands down the best looking model I've seen in a while.


In a while? How about ever.

#658590 - 07/13/02 03:54 AM Re: 109K-4...still alive.  

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Outstanding work. This is the best 109 in any sim. Sorry IL2

#658591 - 07/13/02 05:24 AM Re: 109K-4...still alive.  

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...wiping the drool off my chin...That first screenshot of the 109 now resides as my desktop wallpaper. BTW...how many faces are on that spinner. I can't get over how smooth it is.

#658592 - 07/13/02 02:28 PM Re: 109K-4...still alive.  
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Spinner has 112 faces. Overall the plane uses 6,255 for the exterior "S" file.

------------------
Hammerd
http://u1.lvcm.com/covsplace/WWII.html


Hammerd
#658593 - 07/13/02 09:33 PM Re: 109K-4...still alive.  

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Yes I am here. I just got home. I am gone during the week, being a Truck Driver and all. I am working on the pit, so no worries! Hammerd send you something pretty complete by Monday night!

#658594 - 07/13/02 10:23 PM Re: 109K-4...still alive.  
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Looking forward to it, Greb.

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Hammerd
http://u1.lvcm.com/covsplace/WWII.html


Hammerd
#658595 - 07/16/02 11:25 PM Re: 109K-4...still alive.  

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So, not to be a pest but... is it done yet?
is it done yet? is it done yet? is it done yet? is it done yet? is it done yet? is it done yet?



------------------
Renner
http://ardennes44.20go.com/

#658596 - 07/16/02 11:57 PM Re: 109K-4...still alive.  
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Quote:
Overall the plane uses 6,255 for the exterior "S" file.


Faces or polys?

Outstanding work btw

[This message has been edited by Armourdave (edited 07-16-2002).]


Judge, jury and executioner of Tricubic's art department.

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#658597 - 07/17/02 12:09 AM Re: 109K-4...still alive.  
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Faces, Armour. Mostly of the smiley type.
Just waiting on the cockpit right now, Spooky.

------------------
Hammerd
http://u1.lvcm.com/covsplace/WWII.html


Hammerd
#658598 - 07/17/02 12:17 AM Re: 109K-4...still alive.  
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Is it done yet?

------------------
Hammerd
http://u1.lvcm.com/covsplace/WWII.html

[This message has been edited by Hammerd (edited 07-16-2002).]


Hammerd
#658599 - 07/17/02 01:32 AM Re: 109K-4...still alive.  

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Im working on it! I'm working on it!! LOL!!

#658600 - 07/17/02 01:52 AM Re: 109K-4...still alive.  

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Hammerd,

That's got to be the best looking 109 I have ever seen in a flight sim, bar none! I would like this kind of detail for IL2 as well!

Peter

#658601 - 07/17/02 02:38 AM Re: 109K-4...still alive.  
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If only IL-2 had large/multiple textures. For now, this is as close as I can get:



------------------
Hammerd
http://u1.lvcm.com/covsplace/WWII.html

[This message has been edited by Hammerd (edited 07-16-2002).]


Hammerd
#658602 - 07/17/02 03:03 AM Re: 109K-4...still alive.  

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Hey Ham , you have left your mark on IL2. This means you are doomed!!!!!!!!! Now no one will leave you alone, not ever!!!!!!! It's going to be work, work, work. Oh sorry, I just got a little carried away there. Your work as always is the best. Carry on.

#658603 - 07/17/02 03:03 AM Re: 109K-4...still alive.  
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AL
multiple texture uses up a LOT of texture mem and games with a ton of planes flying together would be effected by this. Since WW2 doesn't let you have a bunch flying at the same time your ok but WW2 does do a good job on handling all the textures.


"Razer"
Razerworkz
#658604 - 07/17/02 03:38 AM Re: 109K-4...still alive.  
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Here's a few I did way back when,for the IL-2 demo:


And while we're looking at old shots:


Hammerd
#658605 - 07/17/02 08:38 AM Re: 109K-4...still alive.  
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Almere,Flevoland,the Netherlan...
Great stuff!
There are a lot of very good looking skins for il-2,despite it,s limitations.



------------------





[This message has been edited by V.Roelofs (edited 07-17-2002).]

#658606 - 07/17/02 12:38 PM Re: 109K-4...still alive.  
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Amazing detail there on that 109K! As a matter of interest what's the approximate face count and total texture size? The model you've done there would easily be good enough to use in non-real time rendering - it's incredible to see it in a real time engine!

Have fun
Finn

#658607 - 07/17/02 02:00 PM Re: 109K-4...still alive.  

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From what I heard FB will allow 1024x1204 and hopefully it will be more than 256 colours. I think this should help. I have to say I like IL2 109s though F, G and K series are missing the vertical bar in the oil cooler is missing as well as G-2 and G-6 early the oil cooler a bit too large. Also the G-2 cockpit (front part) doesn't have the frame thick enough from the side view. Other than that I pretty much love IL2 109 models.

I like your Red3_G2_03 skin.

I'm currently holding off on painting skins until FB comes out then with better quality I will get into it. I'm also waiting for :
(still not published, on pre-order)

Luftwaffe Colours, 1935-1945
by Michael Ullmann, Michael Ullman

Peter

PS: I just finished building Hasegawa 1:32 Bf-109 G-14, later on this year G-4 should be out I can't wait.

#658608 - 07/17/02 02:36 PM Re: 109K-4...still alive.  
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I'm going to look at FB also. 1024X should allow some descent textures.
Thank you, Finn. The K-4 has 6255 faces, 7471 vertices, and uses 11-512X512 bmp's and 8-smaller(64X and 128X)bmp's for textures. She's not for the weakest of computers , but about the same overhead as the 190A I did.

------------------
Hammerd
http://u1.lvcm.com/covsplace/WWII.html


Hammerd
#658609 - 07/17/02 04:36 PM Re: 109K-4...still alive.  

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Hammerd,

I got some modelings questions if you don't mind. I got the latest Maya Unlimited from a friend and I also got Bf-109 G-6 font/rear/left/right/top/bottom schema all converted into BMPs, I would like to get into modeling. Do you have any recommendations on how should I start ? I wish there was a tutorial somewhere on the net that would tell me what I need to learn or how do I go about making a 3D model out of 2D schemas...I can't find anything so I was wondering if you could help. I do have 3D studio 4 as well though I haven't look at it yet. I did go through some modeling tutorials from Maya manuals...

Peter

[This message has been edited by Peter Fisla (edited 07-17-2002).]

#658610 - 07/17/02 05:04 PM Re: 109K-4...still alive.  
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Peter,are you interested in doing the G-6 for WW2F? If you are, neither program will do you any good, sorry to say. The only ways to make/modify models for WW2F is either in a text editor or with judge's J3 Editor. I recommend the J3 Editor, with an occasional bit of work in a text editor. We don't have a conversion tool that works with any mainstream 3d modeling software.
You can still use the background images in the J3 Editor though. The best way to learn it's use is to read the documentation that came with it, do some experimenting, and ask questions here. I have a mapping tutorial at my site and there are a few other resources available from some of the other modelers here.
It's quite addicting.

------------------
Hammerd
http://u1.lvcm.com/covsplace/WWII.html


Hammerd
#658611 - 07/17/02 05:06 PM Re: 109K-4...still alive.  

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Hey Peter, for WW2 Fighter models you will need to have the "J3 editor" Created by Judge. If you need a copy let me know. The documentation that comes with the editor is very good. Although 3d modeling is definatly an art. You will have to practice, practice. and oh yeah the most important thing! Practice! Once you get the editor read the info how to access model files, and how to use basics in editor. Once you accomplish the feat. Get back to us, we can pretty much keep you rolling! Good Luck!

#658612 - 07/17/02 05:08 PM Re: 109K-4...still alive.  

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Damn Hammerd you're fast! LOL!!

#658613 - 07/17/02 05:09 PM Re: 109K-4...still alive.  
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Speaking of the J3 Editor...get back to it, Greb!

------------------
Hammerd
http://u1.lvcm.com/covsplace/WWII.html


Hammerd
#658614 - 07/17/02 05:10 PM Re: 109K-4...still alive.  
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I get the same "compliment" from my wife.

------------------
Hammerd
http://u1.lvcm.com/covsplace/WWII.html


Hammerd
#658615 - 07/17/02 05:24 PM Re: 109K-4...still alive.  

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No sorry I want to build just a 3D model of a plane, not for any game at this point. I guess once I would get be pretty alright in modeling I wouldn't mind doing some work for IL2.

Peter

#658616 - 07/17/02 05:56 PM Re: 109K-4...still alive.  
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Hammerd
#658617 - 07/17/02 05:57 PM Re: 109K-4...still alive.  
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I used to have a link for building a P-40 in 3DS Max, but I can't find it.

------------------
Hammerd
http://u1.lvcm.com/covsplace/WWII.html


Hammerd
#658618 - 07/17/02 08:49 PM Re: 109K-4...still alive.  
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Maybe you're thinking of this one, it doesn't mention which app it's for but I'm pretty sure it's for an old version of AMAPI 3D. The techniques are pretty generic though, so they should work in most 3D apps:

http://perso.wanadoo.fr/vincent.moyet-amalthea3d/html/tutorials.html

Needless to say anyone following these for doing realtime models will want to watch their poly counts a bit more than they do!

There's also a nice little tutorial at FFD (http://www.freeflightdesign.com) for gMax about making a low poly FW190 (originally from 3D World Magazine I think) - but I'm damned if I can find now! Again the techniques are fairly generic so would apply for most 3D packages.

Hammerd, I'm quite amazed at the quality you've managed to get out of a comparatively, er, 'medium' polycount if that's the right term for it. Textures are really great too. Have you considered chucking it through gMax for getting it going in FS2002 or CFS3? Although getting a working 3D panel and flight dynamics obviously would be from scratch, if you can export to 3DS format then most of the basic work is quite straight-forward.

Here's a couple of old screenshots of models in gMax that I'm in the process of getting going in FS2002. First one is my own, untextured and incomplete:





The second is by Jay Thompson:





Both have far higher poly counts than yours and work fine in FS2002 with good framerates on my less than ideal system.

If you haven't seen it yet the following is of a completed FS2002 plane (note these are all in-sim screenshots from 3D views, not 2D panels):

http://www.avsim.com/vfr_center/photos/specials/preview_dc3/dc3_screenshots.htm

I hope you don't think my mentioning this is a bit rude! Your work is really stunning quality, I was just wondering if you'd considered making the model 'multi-sim' which the native 3DS import in gMax makes partly possible.

Have fun
Finn

[This message has been edited by FinnN (edited 07-17-2002).]

#658619 - 07/17/02 10:00 PM Re: 109K-4...still alive.  
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FinnN. Yes, that's the tutorial on the P-40 I was refering to.
Good infrmation at both sites. Thanks for the links.
The format used by WW2F is propietary, but Judge did make a converter to open them in 3DSMax. Problem was going the other way. So, yes, I guess it would be possible to use WW2F models in other sims. Never really thought about it. Animation would need to be done, right?
Both of those planes are great. What's the face and texture counts on them?
Thanks for the input.


------------------
Hammerd
http://u1.lvcm.com/covsplace/WWII.html


Hammerd
#658620 - 07/17/02 11:09 PM Re: 109K-4...still alive.  
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Don't laugh but they're both ~35K polygons. I used to use 3DS Max professionally years ago but I'm *very* out of practice and never had to do real-time models then, I'm on holiday next week and I'm sure if I remodel parts of the Albatros I can easily cut it down by at least half and still retain the nice details like the modelled ribbing and so on. The Brisfit has insane detail, with individually modelled springs on the skid and stunning lewis guns/scarff mount which is why the polycount is high there. Both exteriors are setup to work with 2x 1024x1024 textures, though I may increase this with the albatros when I remodel. As I mentioned I don't get a framerate hit in FS2002 with these, so an efficient model such as yours would zip along merrily.

Animation would have to be done from scratch, but that's extremely easy in gMax - if you've used 3DS Max the techniques are identical. To get it into gMax you'd bring it into 3DS Max, export as 3DS and then you could import into gMax. As mentioned there would be extra work after that to get a working cockpit with dials, etc but getting the model and textures in shouldn't be too hard at all.

Anyway you've put Jane's on my shopping list! I do hope you consider converting it for FS2002 (or CFS3 when it comes out).

Have fun
Finn

#658621 - 07/18/02 04:15 AM Re: 109K-4...still alive.  

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Thanks all for your replies...I'm gonna check out the P-40 tutorial.

Peter

#658622 - 07/18/02 05:33 AM Re: 109K-4...still alive.  

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I've got about 35,000 polygons too.

But they're all spread out in dozens and dozens of unfinished files.

#658623 - 07/18/02 05:57 AM Re: 109K-4...still alive.  

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Those are some downright beautiful models Finn. I see the addiction afflicts many!

#658624 - 07/18/02 03:10 PM Re: 109K-4...still alive.  
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Quote:
Originally posted by Greb:
Those are some downright beautiful models Finn. I see the addiction afflicts many!


I've always like flight sims a bit (being a bit of a history buff) but it was only when I realised I could make and paint planes for myself that I *really* got hooked. I love the whole thing of researching and then recreating something from that research. It turns a game into a hobby, whatever sim you model for - and there's some amazing stuff here for WW2F that I never knew existed!

Have fun
Finn

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