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#658613 - 07/17/02 05:09 PM Re: 109K-4...still alive.  
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Hammerd Offline
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Speaking of the J3 Editor...get back to it, Greb!

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Hammerd
http://u1.lvcm.com/covsplace/WWII.html


Hammerd
Inline advert (2nd and 3rd post)

#658614 - 07/17/02 05:10 PM Re: 109K-4...still alive.  
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Hammerd Offline
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I get the same "compliment" from my wife.

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Hammerd
http://u1.lvcm.com/covsplace/WWII.html


Hammerd
#658615 - 07/17/02 05:24 PM Re: 109K-4...still alive.  

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No sorry I want to build just a 3D model of a plane, not for any game at this point. I guess once I would get be pretty alright in modeling I wouldn't mind doing some work for IL2.

Peter

#658616 - 07/17/02 05:56 PM Re: 109K-4...still alive.  
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Hammerd Offline
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Hammerd
#658617 - 07/17/02 05:57 PM Re: 109K-4...still alive.  
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Hammerd Offline
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I used to have a link for building a P-40 in 3DS Max, but I can't find it.

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http://u1.lvcm.com/covsplace/WWII.html


Hammerd
#658618 - 07/17/02 08:49 PM Re: 109K-4...still alive.  
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Maybe you're thinking of this one, it doesn't mention which app it's for but I'm pretty sure it's for an old version of AMAPI 3D. The techniques are pretty generic though, so they should work in most 3D apps:

http://perso.wanadoo.fr/vincent.moyet-amalthea3d/html/tutorials.html

Needless to say anyone following these for doing realtime models will want to watch their poly counts a bit more than they do!

There's also a nice little tutorial at FFD (http://www.freeflightdesign.com) for gMax about making a low poly FW190 (originally from 3D World Magazine I think) - but I'm damned if I can find now! Again the techniques are fairly generic so would apply for most 3D packages.

Hammerd, I'm quite amazed at the quality you've managed to get out of a comparatively, er, 'medium' polycount if that's the right term for it. Textures are really great too. Have you considered chucking it through gMax for getting it going in FS2002 or CFS3? Although getting a working 3D panel and flight dynamics obviously would be from scratch, if you can export to 3DS format then most of the basic work is quite straight-forward.

Here's a couple of old screenshots of models in gMax that I'm in the process of getting going in FS2002. First one is my own, untextured and incomplete:





The second is by Jay Thompson:





Both have far higher poly counts than yours and work fine in FS2002 with good framerates on my less than ideal system.

If you haven't seen it yet the following is of a completed FS2002 plane (note these are all in-sim screenshots from 3D views, not 2D panels):

http://www.avsim.com/vfr_center/photos/specials/preview_dc3/dc3_screenshots.htm

I hope you don't think my mentioning this is a bit rude! Your work is really stunning quality, I was just wondering if you'd considered making the model 'multi-sim' which the native 3DS import in gMax makes partly possible.

Have fun
Finn

[This message has been edited by FinnN (edited 07-17-2002).]

#658619 - 07/17/02 10:00 PM Re: 109K-4...still alive.  
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Hammerd Offline
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FinnN. Yes, that's the tutorial on the P-40 I was refering to.
Good infrmation at both sites. Thanks for the links.
The format used by WW2F is propietary, but Judge did make a converter to open them in 3DSMax. Problem was going the other way. So, yes, I guess it would be possible to use WW2F models in other sims. Never really thought about it. Animation would need to be done, right?
Both of those planes are great. What's the face and texture counts on them?
Thanks for the input.


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Hammerd
http://u1.lvcm.com/covsplace/WWII.html


Hammerd
#658620 - 07/17/02 11:09 PM Re: 109K-4...still alive.  
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FinnN Offline
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Don't laugh but they're both ~35K polygons. I used to use 3DS Max professionally years ago but I'm *very* out of practice and never had to do real-time models then, I'm on holiday next week and I'm sure if I remodel parts of the Albatros I can easily cut it down by at least half and still retain the nice details like the modelled ribbing and so on. The Brisfit has insane detail, with individually modelled springs on the skid and stunning lewis guns/scarff mount which is why the polycount is high there. Both exteriors are setup to work with 2x 1024x1024 textures, though I may increase this with the albatros when I remodel. As I mentioned I don't get a framerate hit in FS2002 with these, so an efficient model such as yours would zip along merrily.

Animation would have to be done from scratch, but that's extremely easy in gMax - if you've used 3DS Max the techniques are identical. To get it into gMax you'd bring it into 3DS Max, export as 3DS and then you could import into gMax. As mentioned there would be extra work after that to get a working cockpit with dials, etc but getting the model and textures in shouldn't be too hard at all.

Anyway you've put Jane's on my shopping list! I do hope you consider converting it for FS2002 (or CFS3 when it comes out).

Have fun
Finn

#658621 - 07/18/02 04:15 AM Re: 109K-4...still alive.  

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Thanks all for your replies...I'm gonna check out the P-40 tutorial.

Peter

#658622 - 07/18/02 05:33 AM Re: 109K-4...still alive.  

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I've got about 35,000 polygons too.

But they're all spread out in dozens and dozens of unfinished files.

#658623 - 07/18/02 05:57 AM Re: 109K-4...still alive.  

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Those are some downright beautiful models Finn. I see the addiction afflicts many!

#658624 - 07/18/02 03:10 PM Re: 109K-4...still alive.  
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FinnN Offline
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Quote:
Originally posted by Greb:
Those are some downright beautiful models Finn. I see the addiction afflicts many!


I've always like flight sims a bit (being a bit of a history buff) but it was only when I realised I could make and paint planes for myself that I *really* got hooked. I love the whole thing of researching and then recreating something from that research. It turns a game into a hobby, whatever sim you model for - and there's some amazing stuff here for WW2F that I never knew existed!

Have fun
Finn

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