#63718 - 01/02/04 08:30 PM
Questions needed for Dangerous Waters Q&A
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Joined: Sep 2000
Posts: 22,095
citizen guod
Lifer
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Lifer
Joined: Sep 2000
Posts: 22,095
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We are planning a Q&A Interview with Sonalyts regarding their upcoming Naval Combat sim Dangerous Waters . If you have questions you'd like asked, please post them here.
Wisdom is knowing what's enough
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#63719 - 01/07/04 04:46 AM
Re: Questions needed for Dangerous Waters Q&A
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Joined: Sep 2000
Posts: 22,095
citizen guod
Lifer
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Lifer
Joined: Sep 2000
Posts: 22,095
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Some questions submitted by our news contributor, Didier Vanoverbeke:
1. How well will "brown water navies" be represented in Dangerous Waters?
2. When manning a specific station, how well will missile/torpedo hits be modelled when it comes to effects on ship and crew from the player's viewpoint?
3. In Fleet Command, the platform list was quite extensive, even including French mine hunters. Will the list be just as, or more extensive this time around?
4. Will multiplayer games be limited to the player-controllable platforms, or will the player be able to play "under AI supervision," so to speak, where the player is part of a SAG or CVBG?
5. Any plans to include different languages for communication depending on the country?
Wisdom is knowing what's enough
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#63721 - 01/07/04 08:17 AM
Re: Questions needed for Dangerous Waters Q&A
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Joined: Aug 2000
Posts: 2,608
Grim_Death
Old School
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Old School
Senior Member
Joined: Aug 2000
Posts: 2,608
Columbus GA
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I'd like to know how the air assets will play like. Will the player be able to fly the air unit? Or just instuct the pilot on a course. If being the pilot is availible, how simple or advanced will the flight model be? Also, if you can't "pilot" the air unit, how will you control it?
Regno, Regnavi, Sum sine regno, Regnabo
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#63722 - 01/07/04 01:35 PM
Re: Questions needed for Dangerous Waters Q&A
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Joined: Dec 2001
Posts: 2,306
Mr B
Member
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Member
Joined: Dec 2001
Posts: 2,306
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I've got some questions: - How do I change stations? Will I see a map of the ship or can I walk around? - Will a General Quarters / Collision alarm be modelled? (pretty please ) - Can we perform missions other than patrols and sub-hunts? Can I search for survivors in my Orion, or pick them up with my Seahawk? - Will there be clickable cockpits / panels, or will I have to use my keyboard? That should do it. Thanks a lot. Cheers Mr B
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#63723 - 01/07/04 08:47 PM
Re: Questions needed for Dangerous Waters Q&A
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**DONOTDELETE**
Unregistered
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Anonymous
Unregistered
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Will be some kind of dynamic campaign? At least some easy to do, like Red Storm Rising style.
Thanks
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#63725 - 01/08/04 07:08 AM
Re: Questions needed for Dangerous Waters Q&A
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**DONOTDELETE**
Unregistered
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Anonymous
Unregistered
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How "mod friendly" will this game be? Will the game be open enough to allow community addon makers to create new ships and aircraft, (including new models, full stations, panels, cockpits, tweaked sonar, etc.) or will they be limited to such things like making custom skins and replacement sounds?
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#63726 - 01/14/04 01:42 PM
Re: Questions needed for Dangerous Waters Q&A
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Joined: Dec 2000
Posts: 1,043
XabbaRus
Member
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Member
Joined: Dec 2000
Posts: 1,043
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Ok you will be able to fly the aircraft. At the moment you have the SH-60 and the P-3 Orion. For MP games I think you'll just be tooling around in whatever playable you have selected but from what Jamie has said on the Subsim forum then you'll get data link info from AI platforms. He didn't say anything on Seastate but as in SC it will probably affect your sensors the most though we are all very excited over there by it at subsim and so I think it will have this. Mod friendliness, From what has been said on the forum I think Sonalysts have taken on board what they saw from the SCX improvement mod to Sub Command and they have had a lot of feed back from the main guy in the SCX mod and another guy who made the playable sub changer program as to how modability could be improved. SCX team get first dibs LOL
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#63727 - 01/15/04 10:46 AM
Re: Questions needed for Dangerous Waters Q&A
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Joined: Feb 2001
Posts: 115
Smash!
Member
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Member
Joined: Feb 2001
Posts: 115
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Originally posted by SUBSIM: Here's one: in an MP game, will players be able to jump platforms? Example, can a player command a frigate, then launch as pilot of a helo, do ASW ops, and then return to the frigate? Huh??? I thought you've interviewed thos guys..
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#63731 - 01/24/04 01:53 PM
Re: Questions needed for Dangerous Waters Q&A
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Joined: Aug 2002
Posts: 74
Kurdin2
Junior Member
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Junior Member
Joined: Aug 2002
Posts: 74
The Netherlands
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Ohh..more coming. :p Can we have a alphabetical order in de scenarios in Game Room (multiplayer)? SC is a mes, if your looking for a special map, there is no logic at all.
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#63734 - 03/13/04 08:24 PM
Re: Questions needed for Dangerous Waters Q&A
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**DONOTDELETE**
Unregistered
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Anonymous
Unregistered
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Originally posted by Kurdin2: Ohh..more coming. :p Can we have a alphabetical order in de scenarios in Game Room (multiplayer)? SC is a mes, if your looking for a special map, there is no logic at all. Yes there is... it's in order of the number of players allowed per scenario. Anyway, Sonalysts have said that they will allow for alphabetical sorting in DW
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#63735 - 03/14/04 03:29 PM
Re: Questions needed for Dangerous Waters Q&A
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Joined: Aug 2002
Posts: 74
Kurdin2
Junior Member
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Junior Member
Joined: Aug 2002
Posts: 74
The Netherlands
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Originally posted by TimmyG_00: Originally posted by Kurdin2: [b] Ohh..more coming. :p Can we have a alphabetical order in de scenarios in Game Room (multiplayer)? SC is a mes, if your looking for a special map, there is no logic at all. Yes there is... it's in order of the number of players allowed per scenario. [/b]No, its not in order of the number allowed, its more in order of the number of playable subs available in that map. And when you have 4,6 or even 8 playable subs in a one versus one map, they are placed accordingly.
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#63736 - 03/14/04 07:32 PM
Re: Questions needed for Dangerous Waters Q&A
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**DONOTDELETE**
Unregistered
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Anonymous
Unregistered
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Originally posted by Kurdin2: Originally posted by TimmyG_00: [b] Originally posted by Kurdin2: [b] Ohh..more coming. :p Can we have a alphabetical order in de scenarios in Game Room (multiplayer)? SC is a mes, if your looking for a special map, there is no logic at all. Yes there is... it's in order of the number of players allowed per scenario. [/b] No, its not in order of the number allowed, its more in order of the number of playable subs available in that map. And when you have 4,6 or even 8 playable subs in a one versus one map, they are placed accordingly. [/b] What is the difference between what I said and what you said? If there are 6 playable subs in a scenario, then that's the maximum ALLOWED (by the game and the mission writer) to play that scenario. Still, you just refuted your own statement by saying there was no logic to the list of scenarios... TG
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#63737 - 03/14/04 09:03 PM
Re: Questions needed for Dangerous Waters Q&A
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Joined: Aug 2002
Posts: 74
Kurdin2
Junior Member
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Junior Member
Joined: Aug 2002
Posts: 74
The Netherlands
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Because, in my explanation there are two players allowed, but (say) six playable subs. Three groups of two subs and the game randomly choose two out the available groups. Here you can see what happens then. SW2 = 2 players,SW3 = 3 etcetera. http://home.hccnet.nl/wico.p/Maps.jpg
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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