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#561057 - 06/11/01 06:15 PM Closing the EFT hangar...  

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...and Taking off in my brand new Comanche ( just bought EECH for 12 bucks!)
Really, launch a red flare when the patch comes up, or a yellow one if you need air cover, I will be glad to provide it with F18's, Comanches, Flankers, F16's.

More good news, they all came with weapons that actually do something to the targets! 1 hellfire = 1 dead tank! EFT: 3 Brims MAYBE 1 dead tank !(*)


Holy Sh*oot ! Looks like heavy artillery fire is incoming! Better spun that rotor up now !! Skip the checklist! Let's get the hell out of here they 're pissed off big time !!



-.-

(*) then you can go back to the base , play pool with the other 5 guys and wait 40 more minutes for another mission, a fantastic "waiting" simulation.
Weell..actually the mission are pretty good, when you are lucky enough to get a A/G one, but the "now-you-wait-until-the-AI-thing-decides-that-you-can-fly-so-sit-there-watch-those-cut-off-scenes-and shut-up" is killing me, I got no time for that, sorry.

Now go! Go ! Go!! head toward the hills, an fly low!!!

-.-

Inline advert (2nd and 3rd post)

#561058 - 06/11/01 06:54 PM Re: Closing the EFT hangar...  

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Ya I have EECH too. Had it shortly after it came out. the problem is

1. It has it's own problems too.
2. It's not a jet!!!
Have fun.
Coffee

#561059 - 06/11/01 07:06 PM Re: Closing the EFT hangar...  

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Coffee

1) Sure, but at least I can fly when I want!
2) I know, but a jet can't fly backward!


-.-

#561060 - 06/11/01 07:43 PM Re: Closing the EFT hangar...  
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Yes.......jets can fly backwards! What the hell do you think the harrier can do!? It can fly faster backwards than ALL helicopters can fly backwards! Id rather VIFF thank you!

EECH does have its problems........it jerks like mad on my PC, and whatever I do to graffic options, it still bloody jerks to hell and back! I say, play Longbow 2!..though the 3D cockpit doesn't like my Voodoo 4....seems to be on speed!

------------------
If it aint bust, you haven't played with it enough!


"The engines are overheating, and so am I!!, we either make a move, or blow up!, So which is it to be?!"
----------------------------------
"It is better to keep one's mouth shut and be thought a fool than to open it and remove all doubt."
#561061 - 06/11/01 07:58 PM Re: Closing the EFT hangar...  

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LOL ! ValleyBoy!


Ok, I'll reinstall LB2!
So I'll have installed:

EECH
EFT
FA18
FALCON 4
FLANKER 2
USAF
MiG Alley
TAW
F15
Ground Control
Cataclysm
Fleet Command
688i
SOF

and LB2 + FPoint Korea !!!

Isn't that ridiculous? I just have 45' to 1 hour "playing time" anyway!



I guess I just have to stop working, It's a waste of time anyway.

-.-

#561062 - 06/11/01 08:33 PM Re: Closing the EFT hangar...  
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Thats the way!

Now all I need to do is get F-18 working again! Damn software!

Installed on PC:
eFalcon 1.09
USAF
Typhoon
EEAH
EECH
EF2000
BoB
M1TP2
CFS 2
Superbike 2001
F/A-18 (but not working! )

Lack of HD space is the cause of my problems....not lack of time

------------------
If it aint bust, you haven't played with it enough!


"The engines are overheating, and so am I!!, we either make a move, or blow up!, So which is it to be?!"
----------------------------------
"It is better to keep one's mouth shut and be thought a fool than to open it and remove all doubt."
#561063 - 06/11/01 09:09 PM Re: Closing the EFT hangar...  
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Quote:
Originally posted by -Dot-:
...and Taking off in my brand new Comanche ( just bought EECH for 12 bucks!)
Really, launch a red flare when the patch comes up, or a yellow one if you need air cover, I will be glad to provide it with F18's, Comanches, Flankers, F16's.

More good news, they all came with weapons that actually do something to the targets! 1 hellfire = 1 dead tank! EFT: 3 Brims MAYBE 1 dead tank !(*)



No..two Brims, 1 dead tank everytime. If you do it right.

#561064 - 06/11/01 10:21 PM Re: Closing the EFT hangar...  

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Ook Uroboros... that was happening at the beginning of the campaign, at day 3 when you pick a tank close to an allied base it takes you (sometimes, I must admit) up to 5 brims to do the job.

I swear I am consistent in my Attack Profile!

Lock on, Turn to come in at the tank's six , ingress 400 knots 5000 feet (more or less) at 4 miles from target I fire the first one, wait 1, then fire a second one.

sometimes it works sometimes it doesn't. But in the last 3 missions I had serious difficulties blasting those T-90. I also discovered that CBU's are a lot more effective then Brims, if you can properly deploy them.

There.



-.-

#561065 - 06/11/01 10:22 PM Re: Closing the EFT hangar...  

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ValleyBoy...You Lucky man!


-.-

#561066 - 06/17/01 10:52 PM Re: Closing the EFT hangar...  

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Brimstones work fine 100% of the time .. you just have to use 'em WRONG.

1) fly VERY low ... below 120ft ... if you fly this low you are IMMUNE to SAMS and AAA.
(try it and see! ... works just as well with shipborn AAA and SAMS too!)

2) fire when 1 mile of less from target. Works every time against Tanks, AAA, SAMS, Acranoplans, Ships .. you name it.

Silly I know ... but flying at 550Kts over rough terrain at 100 ft is FUN. But watch out for the Debris .. its a killer.

#561067 - 06/18/01 03:06 AM Re: Closing the EFT hangar...  

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Thanks Andre.

I am back over the Kola peninsula, North sea right now. No Acranoplanes here ...

-.-

[This message has been edited by Dot (edited 06-17-2001).]

#561068 - 06/18/01 09:32 AM Re: Closing the EFT hangar...  

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DOT,

I'm also still flying over the Kola P.

In fact starting this Wednesday (and following Sunday mornings), I've arranged with an old online buddy to start flying cooperative sorties into Russian airspace in the 'Grand' campaign.

I'm looking forward to flying down to the port of Murmansk... SAM city

------------------
\:\)

Hengist.

Hengist's MiG Alley Site.
http://www.hengist.co.uk/MiGAlley

#561069 - 06/19/01 07:28 AM Re: Closing the EFT hangar...  

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A unique a/c indeed gotta use your gun trigger for a wheel brake....this is funny!

#561070 - 06/19/01 08:26 AM Re: Closing the EFT hangar...  

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Quote:
Originally posted by Uroboros:
No..two Brims, 1 dead tank everytime. If you do it right.


Thats still one too many , that whole thing is ridiculous, you have to loiter around a pack of T90s at exactly the right range and carefully fire 2 brims at each tank, while the whole area is full of SAMs and AAA because that stupid Wild Weasel pilot decided ether to fly though a mountain (again) or attacked SAMs enroute to the target area and now has no weapons left.

I agree with DOT one missile one kill, I have never heard about brimstones before I bought Typhoon, but if the Typhoon damage model is anywhere near real life performance, I suggest giving all the Brimstones to the enemy.

#561071 - 06/19/01 08:35 AM Re: Closing the EFT hangar...  

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Quote:
Originally posted by Andre Artymiuk:
Brimstones work fine 100% of the time .. you just have to use 'em WRONG.

1) fly VERY low ... below 120ft ... if you fly this low you are IMMUNE to SAMS and AAA.
(try it and see! ... works just as well with shipborn AAA and SAMS too!)

2) fire when 1 mile of less from target. Works every time against Tanks, AAA, SAMS, Acranoplans, Ships .. you name it.

Silly I know ... but flying at 550Kts over rough terrain at 100 ft is FUN. But watch out for the Debris .. its a killer.


And that gives you how many passes over the target area ?, it might work, but in terms of survivability it is BS, flying at 120 with 550 kts and firing 1 Brimstone at 1 mile range, and I guess that youll have to do this twice for each tank, oh boy

If I wanted to fly over the tanks (which I dont) I might as well drop 1000 lb bombs on them, they are probably more accurate than Brimstones anyway.

Yeah watch out for that debris, the whole point of using missiles is to get a stand-off capability, to avoid gitting blown up by AAA, SAMs or yourself.

#561072 - 06/19/01 12:35 PM Re: Closing the EFT hangar...  

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All I'm saying is that PGMs are called Precission and Guided for a reason..... With all due respect to gameplay, the ones in EFT are neither.

Cheers, WUlf.

------------------

#561073 - 06/19/01 08:16 PM Re: Closing the EFT hangar...  
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Hi -Dot-

Judging by the details posted below, it seems that most of your weapons were missing because you were launching them outside of their effective parameters.

Badboy


Quote:
Originally posted by -Dot-:
Ook Uroboros... that was happening at the beginning of the campaign, at day 3 when you pick a tank close to an allied base it takes you (sometimes, I must admit) up to 5 brims to do the job.

I swear I am consistent in my Attack Profile!

Lock on, Turn to come in at the tank's six , ingress 400 knots 5000 feet (more or less) at 4 miles from target I fire the first one, wait 1, then fire a second one.

sometimes it works sometimes it doesn't. But in the last 3 missions I had serious difficulties blasting those T-90. I also discovered that CBU's are a lot more effective then Brims, if you can properly deploy them.

There.



-.-

#561074 - 06/19/01 08:32 PM Re: Closing the EFT hangar...  
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Hi Andre,

You don't have to launch them as low or anywhere near as close as that.

Also, although flying low can be a good way to avoid most of the SAMs, some of the shoulder launched SAM missiles, such as those mounted externally on the Russian Typhoon class sub's, will find you as low as you can go. I've seen them launch and fly directly into my HUD as I headed in from below 50ft. You might not appreciate that unless you are playing on the maximum difficulty setting.

Badboy

Quote:
Originally posted by Andre Artymiuk:
Brimstones work fine 100% of the time .. you just have to use 'em WRONG.

1) fly VERY low ... below 120ft ... if you fly this low you are IMMUNE to SAMS and AAA.
(try it and see! ... works just as well with shipborn AAA and SAMS too!)

2) fire when 1 mile of less from target. Works every time against Tanks, AAA, SAMS, Acranoplans, Ships .. you name it.

Silly I know ... but flying at 550Kts over rough terrain at 100 ft is FUN. But watch out for the Debris .. its a killer.

#561075 - 06/19/01 08:39 PM Re: Closing the EFT hangar...  
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Quote:
Originally posted by Turbo_tiger:
And that gives you how many passes over the target area ?, it might work, but in terms of survivability it is BS, flying at 120 with 550 kts and firing 1 Brimstone at 1 mile range, and I guess that youll have to do this twice for each tank, oh boy


The Brimstones can be rippled off in pairs in a fraction of a second, even without a programmable flight stick. They can also be launched from a much safer distance than one mile. Tank plinking in Typhoon can be done with impunity if you use the correct attack profile.

Badboy

#561076 - 06/19/01 08:42 PM Re: Closing the EFT hangar...  

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Quote:
Originally posted by Badboy:
Hi -Dot-

Judging by the details posted below, it seems that most of your weapons were missing because you were launching them outside of their effective parameters.

Badboy




Hi Badboy

Just a quick question, what exactly is their most effective parameters?

In my experience so far about 30%-40% of the Brimstones I have fired miss the target entirely, and I have tried all sorts of attack profiles.

Especielly against SAMs and AAA it seems that more than 2 hits are reqired.

IMHO Brimstones are a pretty useless "guided" missile,it may be because Im doing it all wrong, but I thought it was supposed to be as simple as A B C, lock target, fire & forget!

#561077 - 06/19/01 08:44 PM Re: Closing the EFT hangar...  
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Quote:
Originally posted by Wulfrick:
All I'm saying is that PGMs are called Precission and Guided for a reason..... With all due respect to gameplay, the ones in EFT are neither.

Cheers, WUlf.




Infact they are both. Reminds me of the old saying about bad workmen blaming their tools.

Badboy

#561078 - 06/19/01 09:05 PM Re: Closing the EFT hangar...  

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Quote:
Originally posted by Badboy:

Infact they are both. Reminds me of the old saying about bad workmen blaming their tools.

Badboy



They are both if you launch them under stupid suicidal situations.

Other than that, the only thing I found them good for was against ekranoplanes that couldn't fire back.

Cheers,
Manteau

#561079 - 06/19/01 09:20 PM Re: Closing the EFT hangar...  

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Hey BadBoy

What's the point of having the most hi-tech fighter and weapons system if you still have to use WWII tactics to get a kill? Is that for the sake of gameplay? I don't think so, a gameplayer wants just to blow up things easily right? While and HC simmers wants realism. They will be both disappointed apparently.
I think that instead of implementing a more sophisticated control of the battlefield we see an implemented difficulty in destroying targets.Or maybe I'm missing something and I just got spoiled by all the other sims that I fly ( F/A-18, Flanker 2.0, Falcon4.0, F15, LongBow,EECH)

We will have to wait, and buy , the strategic guide that is work in progress to know that, :-/

The same degree of difficulty in achieving a kill could have been obtained with some mobile SAM escorting the tanks for example, or making them less easy to spot with radar jammers, flares , and/or antimissile systems.


Also, if employing the weapons in EFT HAS to be so tricky (not difficult !!!) I would have expected some technical expanations on the manual, I found none.

Is that also because discovering things by yourself makes a game more interesting? Or because the new-simmer will probably feel helpless and buy the strategic guide?

I hope we will see EFT shining as it should after the patch.


i'm a dot!

-.-



[This message has been edited by -Dot- (edited 06-19-2001).]

#561080 - 06/19/01 11:51 PM Re: Closing the EFT hangar...  
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Hi Manteau

Quote:
Originally posted by Manteau:
They are both if you launch them under stupid suicidal situations.


As I have said before, the Brimstones can be employed with very little risk, but not if folk insist on attempting to employ it in "stupid suicidal situations".

One of the things that I like about Typhoon is that it compels the player to give pilot survival a much higher priority than any other sim'. If folk use the correct attack profile they can decimate armoured columns and multiple air defences, in many cases with nothing more than minor damage. When employed with the same sort of care, precision, and dare I say prudence, that one might expect of anybody placing their life on the line, it can also be achieved without return fire, or at least from such an advantageous situation that the effects of return fire are minimized.

I can't think why folk shouldn't be able to achieve the same results I've been seeing, accept perhaps that suicidal tendency we all share at times when impatience and the desire for action overwhelm our better judgement. If folk are placing themselves in stupid or suicidal situations in order to employ these weapons... It certainly isn't because there is no other option.


Quote:
Other than that, the only thing I found them good for was against ekranoplanes that couldn't fire back.

Cheers,
Manteau


You shouldn't be wasting guided weapons on defenceless targets... Shame on you

Badboy


[This message has been edited by Badboy (edited 06-19-2001).]

#561081 - 06/20/01 01:44 AM Re: Closing the EFT hangar...  
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Hi Dot-

Quote:
Originally posted by -Dot-:
Hey BadBoy
What's the point of having the most hi-tech fighter and weapons system if you still have to use WWII tactics to get a kill? Is that for the sake of gameplay? I don't think so, a gameplayer wants just to blow up things easily right? While and HC simmers wants realism. They will be both disappointed apparently.



Perhaps, but I would suggest that much of the difficulty we are seeing in this forum is related to the fact that there is something in this sim for everyone. It provides an intense and immersive quality that attracts every type of player. While it certainly leans away from what might normally be described as hardcore, it retains enough hardcore features to provide a real challenge, even to the more experienced player. That seems to be at least a part of the problem.


Quote:
I think that instead of implementing a more sophisticated control of the battlefield we see an implemented difficulty in destroying targets.



I dont think thats a fair comment, particularly if you are basing it solely on the modelling decision made regarding the size of the explosive charge in the Brimstones warhead? Indeed, if you look at the list of sim's you have posted below, the quirks and bugs existing in the release versions of their flight and weapon models were legion, Falcon4 alone was almost unplayable.


Quote:
Or maybe I'm missing something and I just got spoiled by all the other sims that I fly ( F/A-18, Flanker 2.0, Falcon4.0, F15, LongBow,EECH)



Leaving your sarcasm aside, I think you have probably hit the nail on the head. Without doubt, many folk seem to attach a degree of machismo to an impressive list of games that in reality is nothing more than baggage. I think it is a shame for anyone to allow the pedigree of such a fine list to spoil the fun they get from other products.


Quote:
We will have to wait, and buy , the strategic guide that is work in progress to know that, :-/



In an ideal world, of course, you wouldnt have had to wait. For a stand-alone strategy guide, there are some very good reasons for having it available the day the sim is released. From a players perspective, the advantage is that the answers are there from the beginning. However, the EF2000 strategy guide was released about a year after the game, and was considered by many to be a valuable resource. For the authors it was a painful time, watching our fellow flight sim buddies struggling while we had the answers, but couldnt talk prior to publication. Trust me, Andy and I feel your pain.


If you are right and the add-on makes Typhoon shine once again for you, I hope the work Andy and I have done will enhance your appreciation and enjoyment of weapons delivery within the sim.

Best wishes

Badboy

#561082 - 06/20/01 02:18 AM Re: Closing the EFT hangar...  

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w/ all this bitchin around, it really convinced dat dis product should have been release for the consoles instead. Badboy have u tried Janes F/A-18E? if u have... then maybe you will understand what we are bitchin about. i'm just wondering why do u have to use yor gun trigger in yor stick for a wheel brake? it should have been mapped to the other keys instead.

#561083 - 06/20/01 08:05 AM Re: Closing the EFT hangar...  

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Quote:
Originally posted by Badboy:

In an ideal world, of course, you wouldnt have had to wait. For a stand-alone strategy guide, there are some very good reasons for having it available the day the sim is released. From a players perspective, the advantage is that the answers are there from the beginning. However, the EF2000 strategy guide was released about a year after the game, and was considered by many to be a valuable resource. For the authors it was a painful time, watching our fellow flight sim buddies struggling while we had the answers, but couldnt talk prior to publication. Trust me, Andy and I feel your pain.


If you are right and the add-on makes Typhoon shine once again for you, I hope the work Andy and I have done will enhance your appreciation and enjoyment of weapons delivery within the sim.

Best wishes

Badboy


Ohhhh Badboy, do we live in the same world?


In the ideal world, a product should come with proper instructions, to let the new user get the optimum performance from the beginning. And not have to buy at strategy guide to be successfull in killing a tank.

All the way through this thread you are hinting at you know how to do it but the same time you fail to tell us how, I have tried every imaginable attack profile for brimstones, and yes there are some that dont work at all, bot so far none that work satisfactorily.

If you know that holy secret of Brimstone attack profiles tell us now

Frankly I object to you admitting to working with Andy on this guide and hinting that there will a good solution to our problem in it, but I guess we will have to buy it to get the info about a simple thing such as firing a missile at a tank, do the people behind all this think that we are all idiots, willing to throw money down a black hole to get information that should have been there in the first place.
Imagine buying a new VCR and having to pay extra to get a manual that covers all its modes of operation.

And as you have dragged Andy into this discussion, I remember him previously saying that EFT was never meant to be like SEF2000 or TAW, but it was supposed to be a "lighter" sim, OK may be so, but a light sim with missiles so sensitive that you need to go buy a strategy guide to get any use out of them.

Now all we need is Steve Hunt coming on and telling us that the update is going to be released as an pay for add on.

I really hope that its only my imagination, but this is beginning to smell just a little


[This message has been edited by Turbo_tiger (edited 06-20-2001).]

#561084 - 06/20/01 08:11 AM Re: Closing the EFT hangar...  

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Quote:
Originally posted by Badboy:
As I have said before, the Brimstones can be employed with very little risk, but not if folk insist on attempting to employ it in "stupid suicidal situations".

One of the things that I like about Typhoon is that it compels the player to give pilot survival a much higher priority than any other sim'. If folk use the correct attack profile they can decimate armoured columns and multiple air defences, in many cases with nothing more than minor damage. When employed with the same sort of care, precision, and dare I say prudence, that one might expect of anybody placing their life on the line, it can also be achieved without return fire, or at least from such an advantageous situation that the effects of return fire are minimized.

I can't think why folk shouldn't be able to achieve the same results I've been seeing, accept perhaps that suicidal tendency we all share at times when impatience and the desire for action overwhelm our better judgement. If folk are placing themselves in stupid or suicidal situations in order to employ these weapons... It certainly isn't because there is no other option.


As I have posted God knows how many times before, I have tried numerous ways of attacking T90 tanks.

I've even twice posted some of the methods I've used.

I've tried every way I can think of, and I've tried the ways you and Andy have suggested - with no significant improvments.

The range bar for the Brimstones says 15 nm.
Steve has said that the range bar is dodgy, and to use half that = 7.5.

I get no hits with that.

I get an occasional hit at 4 nm.

At 3 nm, the T90s start firing. They're T90s! - okay, they do have machine guns on them, but they are not AAA, so what they doing, firing with such accuracy?

I'm quite happy to ignore this fact, IF I could hit something.

At 3 nm, I get more hits, but still not even 2 in 3 - AND it takes 2 hits to kill a tank.

So I'm now messing around at low level within 3 nm of the tanks that are firing back at me, and I need to attack that tank AGAIN, after hitting it the first time.

(Admittedly, I can occasionally get two hits on one tank firing two Brimstones in short succession, but this is rare (and this is the bit I don't understand - the lanch perameteres are just about identical).)

I really wish that ACMI was a feature of Typhoon, then I could record what I'm doing and show you, because I just don't understand.

The only think I can think of, is that the release version of the game is different from your pre-release version - the compile date for my .exe is 27th March - quite a time after you got your version I think - things were probably tweaked - Steve's been asked this, but he hasn't replied.

Cheers,
Manteau

#561085 - 06/20/01 08:32 AM Re: Closing the EFT hangar...  

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Quote:
Originally posted by Manteau:
As I have posted God knows how many times before, I have tried numerous ways of attacking T90 tanks.

I've even twice posted some of the methods I've used.

I've tried every way I can think of, and I've tried the ways you and Andy have suggested - with no significant improvments.

The range bar for the Brimstones says 15 nm.
Steve has said that the range bar is dodgy, and to use half that = 7.5.

I get no hits with that.

I get an occasional hit at 4 nm.

At 3 nm, the T90s start firing. They're T90s! - okay, they do have machine guns on them, but they are not AAA, so what they doing, firing with such accuracy?

I'm quite happy to ignore this fact, IF I could hit something.

At 3 nm, I get more hits, but still not even 2 in 3 - AND it takes 2 hits to kill a tank.

So I'm now messing around at low level within 3 nm of the tanks that are firing back at me, and I need to attack that tank AGAIN, after hitting it the first time.

(Admittedly, I can occasionally get two hits on one tank firing two Brimstones in short succession, but this is rare (and this is the bit I don't understand - the lanch perameteres are just about identical).)

I really wish that ACMI was a feature of Typhoon, then I could record what I'm doing and show you, because I just don't understand.

The only think I can think of, is that the release version of the game is different from your pre-release version - the compile date for my .exe is 27th March - quite a time after you got your version I think - things were probably tweaked - Steve's been asked this, but he hasn't replied.

Cheers,
Manteau


Well said Manteau, I agree 100%

#561086 - 06/20/01 10:08 AM Re: Closing the EFT hangar...  
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Quote:
Originally posted by skooter:
w/ all this bitchin around, it really convinced dat dis product should have been release for the consoles instead.


Only to have thousands more PS2 players complaining that it should have been released for the PC

Quote:
Badboy have u tried Janes F/A-18E? if u have... then maybe you will understand what we are bitchin about.


Yep, I own that game, along with almost every other air combat game released in the last twelve years. I also understand what the bitching is about and I don't believe it has anything to do with Janes F/A-18E. But what ails the flight sim community is another can of worms altogether.

Picking up that point though, if there is a previous title that could have influenced Typhoons reception it would have been one or both of its predecessors from the DiD stable. However, the nature of Typhoon was explained and continuously reinforced on the boards and many fine reviews, I dont think there is any excuse for any of their readers who were expecting another Janes F/A-18.

Quote:
i'm just wondering why do u have to use yor gun trigger in yor stick for a wheel brake? it should have been mapped to the other keys instead.


Why? Do you really expect to use your cannon while you taxi?

Let me guess, you crept up behind that tank pulled the trigger




And the wheel brakes came on


Badboy

#561087 - 06/20/01 10:17 AM Re: Closing the EFT hangar...  
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Hehehe..Good one Badboy. Maybe you can run that tank over.

#561088 - 06/20/01 10:23 AM Re: Closing the EFT hangar...  

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Heh - probably more effective than firing Brimstones at it

Cheers,
Manteau

#561089 - 06/20/01 11:14 AM Re: Closing the EFT hangar...  
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Quote:
Originally posted by Manteau:
The only think I can think of, is that the release version of the game is different from your pre-release version - the compile date for my .exe is 27th March - quite a time after you got your version I think - things were probably tweaked - Steve's been asked this, but he hasn't replied.

Cheers,
Manteau



I've spoken to Steve about that and he assures me my version is the same as yours. Thats far too important to be overlooked and Steve is very professional, I trust him implicitly.

Ok, I'll contact Rage and ask for permission to post an extract from the part of the Strategy Guide dealing with the Brimstone employment, they may agree to post a Typhoon Tip on their web page, since it seems to be an issue. Not to mention, I hate to see grown men cry

Ill get back to you on that.

Badboy

#561090 - 06/20/01 11:20 AM Re: Closing the EFT hangar...  
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Quote:
Originally posted by Uroboros:
Hehehe..Good one Badboy. Maybe you can run that tank over.


I was thinking more along the lines of a pitot tube up the exhaust


Badboy

#561091 - 06/20/01 04:42 PM Re: Closing the EFT hangar...  

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Ok BadBoy I hear you, still I can't understand why after a masterpiece like TAW rage did not toke it improve it, enhanced with the most jaw-dropping graphic on earth and realased it with so many options that you could have gone from " Crimson Sky" realism to F/A-18 Hardcorism.

I understand that Rage-DID was trying to came out with a different sim, still I can't understand why they went the easy way, that is making the game more "difficult" just making targets more difficult to destroy , repeating my last post "The same degree of difficulty in achieving a kill could have been obtained with some mobile SAM escorting the tanks for example, or making them less easy to spot with radar jammers, flares , and/or antimissile systems"

Why not? One last thing, If I were producing a new sim, I would have had at least half of the members of this board as beta-testers HC advisors, we like this stuff, and listening to what is said here (apart the trolls obviously), could help Rage-Did make a better product.


We(I)get "upset" just because we love sims! Use this "passion" at your advantage, you (place company name) will have a better product on the market, we will have hours, weeks, month years of great flying time.

That said I am looking forward to see that extract from the SGuide about Brims and change my mind about EFT.

Please tell me that in the patch you are going to put:

A real invasion force
Weaps on ferry mission ( I'll think about the rest)
Maveriks
More effective AAMS


Ok I'll stop with the wish list.

Shark1 arching...
Shark 1 sweet and sweet continue outbound..
Shark 1 twitching control...contact magic 1...
Magic one tactical!


I know I'm sick...THE MEDICINE! WHERE"S THAT DAMN MEDICINE???

-.-

#561092 - 06/20/01 09:17 PM Re: Closing the EFT hangar...  

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Quote:
Originally posted by Badboy:
I was thinking more along the lines of a pitot tube up the exhaust


[g]
That would be doubly impressive, considering Typhoons don't have them. [g]

Magnet

#561093 - 06/20/01 09:55 PM Re: Closing the EFT hangar...  

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Quote:
Originally posted by Magnet:
That would be doubly impressive, considering Typhoons don't have them.
Magnet



Hi Magnet

How the hell do Typhoons detemine their airspeed without pitot tubes ?

#561094 - 06/20/01 10:06 PM Re: Closing the EFT hangar...  

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Quote:
Originally posted by Turbo_tiger:
Hi Magnet

How the hell do Typhoons detemine their airspeed without pitot tubes ?


They use multi-function air data probes:

http://www.dapss.com/MPI/X/Vol.10/issue0800/0800C-international2.htm



Magnet

[This message has been edited by Magnet (edited 06-20-2001).]

#561095 - 06/20/01 11:06 PM Re: Closing the EFT hangar...  
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Badboy Offline
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Quote:
Originally posted by Magnet:
They use multi-function air data probes:

Magnet


Thanks Mike...

Looks just like a little pitot tube fixed to a weather vane for AoA, with a built in heater... What will they think of next? [g]

Any idea how much those little gizmos cost? I suspect it's a multi million pound contract and the French will probably end up doubling the cost. [g]


Badboy



[This message has been edited by Badboy (edited 06-20-2001).]

#561096 - 06/21/01 04:59 AM Re: Closing the EFT hangar...  

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Yes u right badboy yo don't have to use yor cannon during taxi...but come to think of it badboy.....is it smart to implement this way? nahhhhhh.... wht if yor master arm sw. is not in safe mode hmmm? ohhhhhh....i almost forgot everything is taken care of that stupid game's engine. ahhhh...might as well use the gamepad.

oh badboy have u played MS Train Sumulator? u should get a copy of it.....

[This message has been edited by skooter (edited 06-21-2001).]

#561097 - 06/21/01 07:32 AM Re: Closing the EFT hangar...  

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Quote:
Originally posted by Magnet:
They use multi-function air data probes:

http://www.dapss.com/MPI/X/Vol.10/issue0800/0800C-international2.htm



Magnet

[This message has been edited by Magnet (edited 06-20-2001).]


OK I see, so they do have Pitot tubes (Total pressure), they are just one unit with static and AoA.

TT

#561098 - 06/21/01 11:35 AM Re: Closing the EFT hangar...  

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What will they think of next?

The B2 bomber has flat air speed sensors! These little round patches sit flush with the airframe. Not sure how they work - like Northrop are going to tell the world, right

Anything protruding more than 1/2mm from the surface would show up like a blimp on radar!! Apparently they developed around 200 new technologies like that for the B2, which explains the cost.

And talking about flyability. The Northrop engineers refer to the pilot's as meat servos. It would have been a lot easier to design the plane without them. Cue FOAS???

Kenji

#561099 - 06/22/01 06:26 PM Re: Closing the EFT hangar...  

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Hi Badboy!

Had to smile when I read this.

Quote:
However, the EF2000 strategy guide was released about a year after the game, and was considered by many to be a valuable resource.


Note the name of the flightsim that you mentioned and then ask yourself if Typhoon is going to last anywhere near as long...

And the patch, sorry add-on, sorry full game, (TAW) is something that I'm not going to hold my breath for. I don't care at the moment about seeing the campaign opened up - I'd just like to be able to get into the air quickly and then target my chosen opponent just as quickly.

Thinking about it, it does irk me that any developer can release such a limited game then expect anyone to pay for an addon just for features that previous generations of their products already contained - maybe that was the plan all along.

SanC

#561100 - 06/22/01 08:23 PM Re: Closing the EFT hangar...  

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No way SanC. Close the hangar and came have a beer



-.-

#561101 - 06/22/01 09:16 PM Re: Closing the EFT hangar...  
Joined: Aug 2000
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OK who wants to come over my house, have a beer, and fire Brimstones at their EFT CD?

which are we gonna need more of...beer...or Brimstones?

------------------
See-Decide-Attack-Reverse

#561102 - 06/22/01 09:30 PM Re: Closing the EFT hangar...  

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LOL ! BKnight! That was funny. I'm in.
Now how do I get from CA to Michigan? I guess I will take my Eurofighter and fly, do you have a runway near your house I just eject and crash land the Typhoon?
I could use the highway...hm!

Also, be nice, disactivate that HAWK battery you have in the backyard, I still haven't found the "chaff" button here.

-.-

#561103 - 06/22/01 11:46 PM Re: Closing the EFT hangar...  
Joined: Aug 2000
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LOL! Dont crash land...you'll die

Now fly over here early, because you'll have to eject, and even if you eject right over my house, you'll still spend at least an hour hiding in the bushes across the street. While I call for a helo to pick you up and carry you over the street...no... wait that wont work because after the helo picks you up your gonna have to spend at least a few hours in the hospital.

...hell how about we just fly a few missions in EF2000? you know...the game that lets you drop that chaff on my lawn.

------------------
See-Decide-Attack-Reverse

#561104 - 06/22/01 11:58 PM Re: Closing the EFT hangar...  

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Ok, man, let's do it this way:

I came slow and low, around dusk, when I'm 4 miles from your house I launch a Brimstone at your door...don't worry, it won't do nothing
when you hear the Brim bouncing around in your patio run to open the garage door.
I'll try to park the T in the garage, just align some beer cans in front of the garage ramp in double parallel lines so I can use them as a runway lights.

DO you dislike any of your neighborood on particular? So I will know where to crash land in case I miss the garage.
What brand of beer do you like?




-.-

#561105 - 06/23/01 02:09 AM Re: Closing the EFT hangar...  
Joined: Aug 2000
Posts: 974
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Ahhhh! [wipes tears from eye] STOP DOT STOP! Your slaying me!

OK four miles is way too far if you want to come anywhere near my neighborhood much less my house! Try pickling at 1nm, thats three minutes after you hear my SAM director lock you up.
Oh and if you want to whack the house across the street thats OK, but you'll cause much more damage if you just jettison your droptank on their roof!
Now the beer is your call, whatever you want man, this may be blasphemy around here, but I never could get to likeing the taste of beer. Just turn on your IRST and home in on the small black circle...its the ice cold brews, and my pepsi's in a cooler in the backyard waiting for some CD smacking!

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See-Decide-Attack-Reverse

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