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#561057 - 06/11/01 06:15 PM Closing the EFT hangar...  

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...and Taking off in my brand new Comanche ( just bought EECH for 12 bucks!)
Really, launch a red flare when the patch comes up, or a yellow one if you need air cover, I will be glad to provide it with F18's, Comanches, Flankers, F16's.

More good news, they all came with weapons that actually do something to the targets! 1 hellfire = 1 dead tank! EFT: 3 Brims MAYBE 1 dead tank !(*)


Holy Sh*oot ! Looks like heavy artillery fire is incoming! Better spun that rotor up now !! Skip the checklist! Let's get the hell out of here they 're pissed off big time !!



-.-

(*) then you can go back to the base , play pool with the other 5 guys and wait 40 more minutes for another mission, a fantastic "waiting" simulation.
Weell..actually the mission are pretty good, when you are lucky enough to get a A/G one, but the "now-you-wait-until-the-AI-thing-decides-that-you-can-fly-so-sit-there-watch-those-cut-off-scenes-and shut-up" is killing me, I got no time for that, sorry.

Now go! Go ! Go!! head toward the hills, an fly low!!!

-.-

Inline advert (2nd and 3rd post)

#561058 - 06/11/01 06:54 PM Re: Closing the EFT hangar...  

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Ya I have EECH too. Had it shortly after it came out. the problem is

1. It has it's own problems too.
2. It's not a jet!!!
Have fun.
Coffee

#561059 - 06/11/01 07:06 PM Re: Closing the EFT hangar...  

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Coffee

1) Sure, but at least I can fly when I want!
2) I know, but a jet can't fly backward!


-.-

#561060 - 06/11/01 07:43 PM Re: Closing the EFT hangar...  
Joined: May 2001
Posts: 1,900
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Joined: May 2001
Posts: 1,900
Aberdare, Wales, UK
Yes.......jets can fly backwards! What the hell do you think the harrier can do!? It can fly faster backwards than ALL helicopters can fly backwards! Id rather VIFF thank you!

EECH does have its problems........it jerks like mad on my PC, and whatever I do to graffic options, it still bloody jerks to hell and back! I say, play Longbow 2!..though the 3D cockpit doesn't like my Voodoo 4....seems to be on speed!

------------------
If it aint bust, you haven't played with it enough!


"The engines are overheating, and so am I!!, we either make a move, or blow up!, So which is it to be?!"
----------------------------------
"It is better to keep one's mouth shut and be thought a fool than to open it and remove all doubt."
#561061 - 06/11/01 07:58 PM Re: Closing the EFT hangar...  

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LOL ! ValleyBoy!


Ok, I'll reinstall LB2!
So I'll have installed:

EECH
EFT
FA18
FALCON 4
FLANKER 2
USAF
MiG Alley
TAW
F15
Ground Control
Cataclysm
Fleet Command
688i
SOF

and LB2 + FPoint Korea !!!

Isn't that ridiculous? I just have 45' to 1 hour "playing time" anyway!



I guess I just have to stop working, It's a waste of time anyway.

-.-

#561062 - 06/11/01 08:33 PM Re: Closing the EFT hangar...  
Joined: May 2001
Posts: 1,900
valleyboy Offline
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valleyboy  Offline
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Joined: May 2001
Posts: 1,900
Aberdare, Wales, UK
Thats the way!

Now all I need to do is get F-18 working again! Damn software!

Installed on PC:
eFalcon 1.09
USAF
Typhoon
EEAH
EECH
EF2000
BoB
M1TP2
CFS 2
Superbike 2001
F/A-18 (but not working! )

Lack of HD space is the cause of my problems....not lack of time

------------------
If it aint bust, you haven't played with it enough!


"The engines are overheating, and so am I!!, we either make a move, or blow up!, So which is it to be?!"
----------------------------------
"It is better to keep one's mouth shut and be thought a fool than to open it and remove all doubt."
#561063 - 06/11/01 09:09 PM Re: Closing the EFT hangar...  
Joined: Jan 2001
Posts: 604
Uroboros Offline
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Posts: 604
Brooklyn, NY
Quote:
Originally posted by -Dot-:
...and Taking off in my brand new Comanche ( just bought EECH for 12 bucks!)
Really, launch a red flare when the patch comes up, or a yellow one if you need air cover, I will be glad to provide it with F18's, Comanches, Flankers, F16's.

More good news, they all came with weapons that actually do something to the targets! 1 hellfire = 1 dead tank! EFT: 3 Brims MAYBE 1 dead tank !(*)



No..two Brims, 1 dead tank everytime. If you do it right.

#561064 - 06/11/01 10:21 PM Re: Closing the EFT hangar...  

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Ook Uroboros... that was happening at the beginning of the campaign, at day 3 when you pick a tank close to an allied base it takes you (sometimes, I must admit) up to 5 brims to do the job.

I swear I am consistent in my Attack Profile!

Lock on, Turn to come in at the tank's six , ingress 400 knots 5000 feet (more or less) at 4 miles from target I fire the first one, wait 1, then fire a second one.

sometimes it works sometimes it doesn't. But in the last 3 missions I had serious difficulties blasting those T-90. I also discovered that CBU's are a lot more effective then Brims, if you can properly deploy them.

There.



-.-

#561065 - 06/11/01 10:22 PM Re: Closing the EFT hangar...  

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ValleyBoy...You Lucky man!


-.-

#561066 - 06/17/01 10:52 PM Re: Closing the EFT hangar...  

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Brimstones work fine 100% of the time .. you just have to use 'em WRONG.

1) fly VERY low ... below 120ft ... if you fly this low you are IMMUNE to SAMS and AAA.
(try it and see! ... works just as well with shipborn AAA and SAMS too!)

2) fire when 1 mile of less from target. Works every time against Tanks, AAA, SAMS, Acranoplans, Ships .. you name it.

Silly I know ... but flying at 550Kts over rough terrain at 100 ft is FUN. But watch out for the Debris .. its a killer.

#561067 - 06/18/01 03:06 AM Re: Closing the EFT hangar...  

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Thanks Andre.

I am back over the Kola peninsula, North sea right now. No Acranoplanes here ...

-.-

[This message has been edited by Dot (edited 06-17-2001).]

#561068 - 06/18/01 09:32 AM Re: Closing the EFT hangar...  

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DOT,

I'm also still flying over the Kola P.

In fact starting this Wednesday (and following Sunday mornings), I've arranged with an old online buddy to start flying cooperative sorties into Russian airspace in the 'Grand' campaign.

I'm looking forward to flying down to the port of Murmansk... SAM city

------------------
\:\)

Hengist.

Hengist's MiG Alley Site.
http://www.hengist.co.uk/MiGAlley

#561069 - 06/19/01 07:28 AM Re: Closing the EFT hangar...  

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A unique a/c indeed gotta use your gun trigger for a wheel brake....this is funny!

#561070 - 06/19/01 08:26 AM Re: Closing the EFT hangar...  

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Quote:
Originally posted by Uroboros:
No..two Brims, 1 dead tank everytime. If you do it right.


Thats still one too many , that whole thing is ridiculous, you have to loiter around a pack of T90s at exactly the right range and carefully fire 2 brims at each tank, while the whole area is full of SAMs and AAA because that stupid Wild Weasel pilot decided ether to fly though a mountain (again) or attacked SAMs enroute to the target area and now has no weapons left.

I agree with DOT one missile one kill, I have never heard about brimstones before I bought Typhoon, but if the Typhoon damage model is anywhere near real life performance, I suggest giving all the Brimstones to the enemy.

#561071 - 06/19/01 08:35 AM Re: Closing the EFT hangar...  

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Quote:
Originally posted by Andre Artymiuk:
Brimstones work fine 100% of the time .. you just have to use 'em WRONG.

1) fly VERY low ... below 120ft ... if you fly this low you are IMMUNE to SAMS and AAA.
(try it and see! ... works just as well with shipborn AAA and SAMS too!)

2) fire when 1 mile of less from target. Works every time against Tanks, AAA, SAMS, Acranoplans, Ships .. you name it.

Silly I know ... but flying at 550Kts over rough terrain at 100 ft is FUN. But watch out for the Debris .. its a killer.


And that gives you how many passes over the target area ?, it might work, but in terms of survivability it is BS, flying at 120 with 550 kts and firing 1 Brimstone at 1 mile range, and I guess that youll have to do this twice for each tank, oh boy

If I wanted to fly over the tanks (which I dont) I might as well drop 1000 lb bombs on them, they are probably more accurate than Brimstones anyway.

Yeah watch out for that debris, the whole point of using missiles is to get a stand-off capability, to avoid gitting blown up by AAA, SAMs or yourself.

#561072 - 06/19/01 12:35 PM Re: Closing the EFT hangar...  

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All I'm saying is that PGMs are called Precission and Guided for a reason..... With all due respect to gameplay, the ones in EFT are neither.

Cheers, WUlf.

------------------

#561073 - 06/19/01 08:16 PM Re: Closing the EFT hangar...  
Joined: Apr 2006
Posts: 7
Badboy Offline
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Posts: 7
UK
Hi -Dot-

Judging by the details posted below, it seems that most of your weapons were missing because you were launching them outside of their effective parameters.

Badboy


Quote:
Originally posted by -Dot-:
Ook Uroboros... that was happening at the beginning of the campaign, at day 3 when you pick a tank close to an allied base it takes you (sometimes, I must admit) up to 5 brims to do the job.

I swear I am consistent in my Attack Profile!

Lock on, Turn to come in at the tank's six , ingress 400 knots 5000 feet (more or less) at 4 miles from target I fire the first one, wait 1, then fire a second one.

sometimes it works sometimes it doesn't. But in the last 3 missions I had serious difficulties blasting those T-90. I also discovered that CBU's are a lot more effective then Brims, if you can properly deploy them.

There.



-.-

#561074 - 06/19/01 08:32 PM Re: Closing the EFT hangar...  
Joined: Apr 2006
Posts: 7
Badboy Offline
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Joined: Apr 2006
Posts: 7
UK
Hi Andre,

You don't have to launch them as low or anywhere near as close as that.

Also, although flying low can be a good way to avoid most of the SAMs, some of the shoulder launched SAM missiles, such as those mounted externally on the Russian Typhoon class sub's, will find you as low as you can go. I've seen them launch and fly directly into my HUD as I headed in from below 50ft. You might not appreciate that unless you are playing on the maximum difficulty setting.

Badboy

Quote:
Originally posted by Andre Artymiuk:
Brimstones work fine 100% of the time .. you just have to use 'em WRONG.

1) fly VERY low ... below 120ft ... if you fly this low you are IMMUNE to SAMS and AAA.
(try it and see! ... works just as well with shipborn AAA and SAMS too!)

2) fire when 1 mile of less from target. Works every time against Tanks, AAA, SAMS, Acranoplans, Ships .. you name it.

Silly I know ... but flying at 550Kts over rough terrain at 100 ft is FUN. But watch out for the Debris .. its a killer.

#561075 - 06/19/01 08:39 PM Re: Closing the EFT hangar...  
Joined: Apr 2006
Posts: 7
Badboy Offline
Junior Member
Badboy  Offline
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Joined: Apr 2006
Posts: 7
UK
Quote:
Originally posted by Turbo_tiger:
And that gives you how many passes over the target area ?, it might work, but in terms of survivability it is BS, flying at 120 with 550 kts and firing 1 Brimstone at 1 mile range, and I guess that youll have to do this twice for each tank, oh boy


The Brimstones can be rippled off in pairs in a fraction of a second, even without a programmable flight stick. They can also be launched from a much safer distance than one mile. Tank plinking in Typhoon can be done with impunity if you use the correct attack profile.

Badboy

#561076 - 06/19/01 08:42 PM Re: Closing the EFT hangar...  

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Quote:
Originally posted by Badboy:
Hi -Dot-

Judging by the details posted below, it seems that most of your weapons were missing because you were launching them outside of their effective parameters.

Badboy




Hi Badboy

Just a quick question, what exactly is their most effective parameters?

In my experience so far about 30%-40% of the Brimstones I have fired miss the target entirely, and I have tried all sorts of attack profiles.

Especielly against SAMs and AAA it seems that more than 2 hits are reqired.

IMHO Brimstones are a pretty useless "guided" missile,it may be because Im doing it all wrong, but I thought it was supposed to be as simple as A B C, lock target, fire & forget!

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