Originally posted by Jan Mandler:
Unfortunately, the absence of a proper, functional cockpit pretty much kills the immersion factor for me.
Hmm..not so for me. I've had no trouble playing titles such as Fighter's Anthology or Crimson Skies, and usually with a Full Screen view with no cockpit. So for me the graphics score doesn't suffer unduly because of an 'ugly' cockpit. And I don't agree that the texture mapping on the cockpit is that bad either.
That's probably why the few reviews that have come out so far (do you know of any more beside yours and SIM HQ?) don't really make an issue of it save for mentioning the lack of functional MFDs.
If I had to rate EFT's core gameplay, I'd give it a 75%. Put a decent cockpit, some cities and power lines in there and that would be an 85%.
Again..I think that EFT's strength is its gameplay. Which rates above 75 on the strength of the Dynamic Campaign alone. Having to manage the pilots adds to this in my view.
The 'sense of speed' is more subjective than anything else..and is again a graphic issue. I do miss the immersion of Flanker 2 where every single building was modelled, but I didn't expect that from EFT.
Do I get a sense of speed? When I'm flying Multiplayer in a Race you BET I do!
The main reason why I lowered the rating to 64% were the technical problems, the lack of joystick setup etc.
That lowers the score for me as well..but certainly not to 64%, because it does not interfere with, nor negate the strongpoints of the sim.
To me the score should only be lowered if the sim was unduly affected by these issues.
I haven't had technical problems so far.
The only acknowledged problem- which is being fixed- is the 3DFX graphics issue.
Apart from that - what really matters for me is the information in the article, not just the percentage at the end. IMO, a good review should give you the information and pros / cons that you need to decide on your own if the game suits your taste or not. The conclusions and ratings you draw from that are a matter of personal preference.
Unfortunately the final score is what stands out to people looking to purchase the simulation.
If it didn't matter unduly, we wouldn't bother rating games at all.
Look at the title of this message..it wasn't Gamesmanie reviews game chekc it out..it was
Games mania gives game 64%...
To me the final rating isn't subjective..its based on everything that has been said in the body of the review. So any game etc. that gets below 65%..I probably won't buy if I am going on that particular review to determine whether I buy or not.
And I'm sure its the same thing with most people. That final score DOES matter, and it counts in people's minds more than the words that came before.
The only sure way of going with the philosophy that the final score does not matter, is to not put one and allow the reader to judge the game on the merit of what was said.
I hear what you are saying, but I have to strongly disagree that in light of what you said, Eurofighter Typhoon is a 65% rated game.
The innovation shown in that dynamic campaign alone and the system of pilot management puts it in the 70% and up range..for me.
ciao!
*waves*
-Gel
E-i-C
http://www.carigamer.com Island Gaming At Its Best!(tm)
WARNING: The Surgeon General Recommends That Playing Violent Computer Games Is NOT Harmful To Your Health!
Flying BAboon:
I am seriously considering doing away with the final rating as well. BUt its good to have ratings if you want to put a list of best games no?
Also, I notice that most of the official game sites like to put you as a link if they are able to say:"Carigamer's Review: 88% for [insert game here]" or "5 stars on ZDNET Reviews" etc.
so if it's a good game, and deserves the score..I'm thinking why not
[This message has been edited by Gel214th (edited 05-08-2001).]