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#555527 - 02/12/01 01:22 PM Re: Typhoon Game Play - An Analogy!  
Joined: Jan 2001
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Uroboros Offline
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As per some answers Steve game on the EF-2000 list a while back..you'll be happy to know that the other planes in your mission are going to be handled by the AI. Even though you can assign more than one of your 6 pilots to the same base..they will not be assigned to the same mission. So you won't be jumping between pilots on your mission.

Having said that, an important aspect of the game IS pilot management. The AI will happily handle the pilots you're not flying..but they will more than likely do a better job under your control. Having all six pilots in the air at the same time is a rare occurrence..so switching roles shouldn't be to much of a strain.

One interesting twist is that when one of your pilots is under AI he/she will not die in the air. He/she will eject before it gets that bad. Before anyone complains; the most reason likely reason this is the case (besides making sure your pilot doesn't commit virtual suicide) is because your pilots can be rescued or captured (and imprisoned) in the game. Where then they could possibly die (or be rescued).

BTW..tax payers?! "The portrayal of the expenditure of the tax payer's money"?!! In a flight sim?! Those tax payers will be pretty pissed when they find out that their tax dollars aren't going to a REAL Air Force; but a bunch of gamers playing $40 sims.


[This message has been edited by Uroboros (edited February 12, 2001).]

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#555528 - 02/13/01 02:38 PM Re: Typhoon Game Play - An Analogy!  
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Andy Bush Offline
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-hotdog-

>>So if I may ask the question, can we achieve the mission objectives without jumping to wingmen, or should we herd them to the target like cattle and talk them in on the bombing run; or is the jump-between-plane feature there for those that wish to inflict maximum damage beyond the capabilities of the AI wingmen?<<

Yes, yes (sometimes), and yes!

You and your wingman can fly a mission from the initial briefing to completion, just as in any sim.

When we refer to 'jumping in another cockpit', we are not talking about the wingman. Instead, we are referring to the six pilots that are chosen in the start-up process. When these pilots fly missions, they will have AI flown wingmen.

There is a comprehensive communications menu that allows you to control and direct not only your wingman's actions, but also support flights such as escort, WW, etc.

The intent in taking control of your six pilots is to increase player involvement with the ongoing war. Chances are good that you will perform better than the AI. You had better, since that will be an important aspect of winning the war!

Andy

#555529 - 02/13/01 03:29 PM Re: Typhoon Game Play - An Analogy!  
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GrahamD Offline
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Andy, thanks for the clarification. Sounds good to me.

#555530 - 02/13/01 04:48 PM Re: Typhoon Game Play - An Analogy!  

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Like jumping from F22 to f22 in Awacsgames
or jump in one and fly the whole mision...
(yet differnt)

cool.

Can't wait....., really i can't.

Put it on the shelves.

#555531 - 02/14/01 12:46 PM Re: Typhoon Game Play - An Analogy!  

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Thanks,

I think I have a better picture now. I'm not so sure that I'll use the "jump" feature, but it is there at least for the people that like would want to do it.

Andy, is there any mention of multiple weapons release, say to release 2 MK-84's as a pair? I realise that Steve said some time ago that Typhoon will not have these weapon settings, although I wish they could still do something about it on a patch or so. I don't really want to "double-pickle" 2 bombs, or to make another pass to release the second egg.

#555532 - 02/14/01 01:31 PM Re: Typhoon Game Play - An Analogy!  
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Andy Bush Offline
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Sorry, there is no multiple weapon release in Typhoon other than to quickly 'pickle' off single bombs.

Yes, you can play this game by sticking with a single pilot while letting the AI fly for the other pilots. I doubt that you will like the results...your other pilots are likely to underperform. It will be tough to win using this technique.

As long as the final outcome is not a factor in your game play (ie, you are not interested in winning so much as you want to fly a given mission from start to finish), then you will find this option rewarding. You will get a full mission with all the 'gee whiz' things that go along with it.

For those that have asked about a release date, I do not have it. The informal target was to be this March to June time frame. As far as I know, this is still a good estimate.

Andy

#555533 - 02/14/01 08:07 PM Re: Typhoon Game Play - An Analogy!  

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June! For goodness sakes, let's hope not! If it's ready now, there is no reason not to release it now!! Remember, word-of-mouth is just as good a marketing tool as anything else. If it is a good product, it will stand on its own merits and sell well. That is unless Rage knows something they don't want us to know yet.

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