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#555342 - 01/11/01 09:35 AM Re: Hello from Rage.....  

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Just a quick question, but hopefully a long answer; how is the physics of flight handled in the sim?

-Gecko

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#555343 - 01/11/01 10:08 AM Re: Hello from Rage.....  

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Hi all,

GrahamD,

The terrain res is pretty high, we don't add extra detail as you get lower (we do mip map to the horizon though, but that's different). We do have very high res textures around the target areas as well, so when you land at an airbase the runway etc has a lot of detail.

Datajack,

1 - Coop campaign won't be in the game. It's a shame, I'd love to put it in but it just takes too long - Not many people realise that the EF coop campaign took a year to develop - it's just not cost effective to do that at the moment.

2 - How many flyable planes: Only one, the Typhoon - but then again, maybe something slipped though! - hummm not sure!

-Dot-

1 - Uroboros is correct. Typhoon has a completely different focus than ADF and TAW.

2 - There isn't an AWACS in Typhoon. Again the focus is different - we've shifted from the big strategic picture down to the experience of being a pilot. We can't cover all bases so somethings have been dropped in favor of new ideas and features.

Sean Tudor,

1 - Yep, there is a full real-time dynamic ground war in Typhoon. It has proper resource management, strategic, and tactical logic, with territory capture (and re-capture) functionality. (In other words, the Russiks are coming and they really want your airbases!)

2 - The world is just Iceland, with a large amount of water around it. But the plot of Typhoon is set in a European war, which is reference by video news reports.

3 - Yep, Typhoon is DirectX 7

SaneMax

Nope, sorry. No coop campaign. Again, it took 1 year to get that feature working in EF, and as much as I'd love to do it - we'd run out of cash and be all out of a job if we did... shame really, but that's business.

Cheers,

Steve

#555344 - 01/11/01 10:16 AM Re: Hello from Rage.....  

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Shame about the co op. I for one have never flown coop on line- dial up modems and distance (I live in Japan) put pay to that idea. So, personally, I feel that it would be a VERY welcome addition... however... that's all it would be... an addition. Provided the sim is good in and of itself, I'm looking forward to it!

Unfortunately I fear that there's not many people here who feel the same way... this has all the hallmarks of a flamefest about to happen (sigh)

#555345 - 01/11/01 10:45 AM Re: Hello from Rage.....  

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Hello Steve,

I have one burning question:

Will Typhoon running smooth on a pII450, 196mb, 16mbTNT video card. Whit all details on maximum?

#555346 - 01/11/01 10:59 AM Re: Hello from Rage.....  
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I'm certainly looking forward to this sim. I don't think it will have everything I ever wanted from a sim, because budget and technology won't allow it and not everyone wants what I want. If the emphasis is on simulating the experience of flight and combat, that's fine with me. I only hope that Rage Warrington can prove with this one that jet sims still sell.

#555347 - 01/11/01 11:17 AM Re: Hello from Rage.....  

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Gecko,

Short question, short answer.... and that is that the flight model has been done properly. The guy who wrote it is a qualifier aeronautical engineer and a pilot. He's now left and gone to MathEngine, but I can assure you he really knew his stuff.

Blueleader,

Typhoon will run sweet as a nut on a PII450, in fact that's not far off the spec of my own development machine...

Cheers,

Steve

#555348 - 01/11/01 12:24 PM Re: Hello from Rage.....  

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Steve,

thanks for the reply! You've just secured yourself a customer .

I do believe that Typhoon is a sim in the proper direction, because I've become seriously bored with the avionics focused type sims. Falcon 4.0 was great as it was lots of fun to learn it, but Jane's F/A-18 was a bit of a deja vu, no matter how great a sim it is (and it really is!), so I've played it less than I thought I would.

I've enjoyed USAF much more, as, while perhaps not the most accurate sim, it felt like flying and was still demanding in that respect. It focused on the visceral feel of flying, not the intellectual button pushing, and as such had great immersion.

From all I've read so far I believe that this visceral feel is what Typhoon is striving to perfect, and a flight model with natural responses, which only the application of real world physics can deliver, even if it's not completely up to specs is in my opinion an important part of doing so. I have a suspicion Typhoon will be just what the doctor ordered!

-Gecko

#555349 - 01/11/01 12:34 PM Re: Hello from Rage.....  

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Steve,

I'm really sorry to hear about the situation regarding coop campaign play, though I can't fault the reasoning...

One other question:

Would Rage/DiD consider releasing the source code of EF2000 v2 under an OpenSource licence in a similar manner to iD's release of the souce to Quake? Is there anybody I could contact at Rage to make it a formal request?

Mike.

#555350 - 01/12/01 05:09 AM Re: Hello from Rage.....  

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Hey Steve, just as a suggestion, maybe you could include carriers, realtime cockpit MFDs, and (maybe) a coop campaign in a patch or addon.

How about an extention to the war, and add in more territory? I really like what the game has to offer, and I do appreciate the amount of time it takes to develop a coop campaign, but please do try, because I do believe it will be popular if it materiallises.

#555351 - 01/12/01 01:34 PM Re: Hello from Rage.....  
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Steve, are there seasonal changes in the terrain or is it only a short campaign played at a fixed season? Will there be any really foul weather?

#555352 - 01/12/01 11:05 PM Re: Hello from Rage.....  
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Steve,

Real bummer about the coop campaign. If the game sells and you get enough support, is it a possibility we will see coop campaigns in the future?

Also, how much flexibility will we have as far as changing aircraft skins and other art in the game (like vehicle skins, sky palette, afterburner art, etc...)?

Thanks,
Datajack

#555353 - 01/13/01 12:55 AM Re: Hello from Rage.....  
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Considering the question aboout the EF2k source, I'd wonder the same about the TAW code. That game only needs three technical things-parachutes on Mk82R bombs, carriage of LGBs in the bay, and retargetable JDAMs-to be near-perfect as far as I'm concerned.

1024 resolution and a black and white LANTIRN display-or even that green they use in the recon views-would pretty much ice it for me. And if I could somehow edit the radio chatter to give the lead pilot a female voice as well, I'd never fly anything else. You know, I'd pay 50 bucks for a patch that addressed these issues. Heck, I'd pay $100 for that patch. I might even pay $150. If it was REALLY possible, darn, I'd pay $200. Yep. I'd pay $200 for all those features.

Miao, Cat


Miao, Cat
#555354 - 01/13/01 04:11 AM Re: Hello from Rage.....  

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Flabbergasted. On a certain other unnamed board this would have brough howls of protest and flames aplenty. This place is so....civilized!. I like it!. Thanks SimHQ.

#555355 - 01/13/01 03:30 PM Re: Hello from Rage.....  

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Yo Rage
any chance of a copy of TYPHOON - a little down the road , so i can put up a massive
TYPHOON screenshot gallery at my web site .

A gold master candidate would be nice , any chance please ??

oh pretty please ????

Troff :-)

Troffmeister's Simulation Zone
http://www.daviesr.freeserve.co.uk

Roger " Troffmeister " Davies
Roger@Daviesr.freeserve.co.uk
Icq 58124596

#555356 - 01/13/01 03:40 PM Re: Hello from Rage.....  
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Sorry, Rog-

(giggle)

I tried forever to get an eval copy for a first-look for our readers, and couldn't even get answers to my emails. Only a very few are anointed (cue the album "Chant II" and genuflect in the direction of Warrington)...



Miao, Cat


Miao, Cat
#555357 - 01/15/01 11:03 AM Re: Hello from Rage.....  
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I'd like to second Troffmeister's request for a copy of Typhoon. It looks like he puts a lot of time and effort into creating his screenshot galleries and I am sure we would all like to see this.

#555358 - 01/15/01 12:50 PM Re: Hello from Rage.....  
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S! all

"Q2 - MFDs: Some of the cockpit instruments work, e.g. status lights, horizon ball. But the 3D MFDs are static - this is due to the expense of dynamic texture etc... If you look down you can see the pilots hands moving the stick and throttle though."

Hmmm, very indistinct alarm bells have gone off in my head. Don't dumb it down too much Rage.


KONA and the Seven Stanes. No better combination
#555359 - 01/15/01 05:39 PM Re: Hello from Rage.....  
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Clansman

It's not a matter of 'dumbing' anything down. The MFDs work as they are supposed to...the only thing that has changed is their location...instead of beig imbedded in the instrument panel, they are presented along with the HUD. To operate them, you use keystrokes, not a mouse click. I don't see the issue with that...keystroke or mouse click, either one represents the RL physical action needed to cange a MFD function.

Andy

#555360 - 01/15/01 07:36 PM Re: Hello from Rage.....  

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To Graham D - thanks for the kind words and support - you are right i do put alot of effort in to the site , and will continue to do so , thanks man :-)

To Rage - its a win win situation if you can provide me with a finalish copy to make some of my special Troff galleries . I am / was a big D.I.D - TAW / F22ADF / WARGASM / EF2000 fan !
I also intend to cover INCOMING FORCES & HOSTILE WATERS - when are they due out ??

Troff :-)

Troffmeister's Simulation Zone
http://www.daviesr.freeserve.co.uk

Roger " Troffmeister " Davies
Roger@Daviesr.freeserve.co.uk
Icq 58124596

#555361 - 01/16/01 09:36 AM Re: Hello from Rage.....  

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Hi all,

SaneMax,
I'll ask about the source code. Not sure if it'll be a go'er though.

GrahamD
There are no seasonal changes in Typhoon but the weather changes as the campaign progresses, also, because the sim is a 24 non-stop campaign day and night pass without any jumps in lighting - which is nice.

Datajack
I doubt very much if coop campaign would come later on, again it would still take a major amount of work and I doubt enough people would want to pay for it to make it worth while. As for skin etc, there will be no support in the initial version. But support later on is not entirely out of the question.

Cat,
I don't know if TAW source will ever be release (about 800,000 lines you know!), the other problem is the data set (about 80mg and 20,000 files) and all the associated tools. It would be a difficult task to change anything meaningful (I think I'd have a job going back, and I wrote a lot of it!). In those days we didn't use 3rd party tools like MAX, so just changing one shape would not be trivial.

Troffmeister,
Doubt you'll be able to get a Gold Master - Might be a Rolling and playable demo soon though - that would give you a start.

Cheers,

Steve

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