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#50455 - 04/06/06 12:27 PM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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FlyXwire Offline
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Go east young man......

(seems to be where the center of gravity in military game development is moving)

Wow.....the sim's artwork displayed above is 1st-class Rainer!

Do keep us informed about what you learn and see at the KRI Conference this weekend. Also, a bit off-topic (sorry), but do check out GT (the Gennadich Team) if they're in attendence too (for any insights/info on their WWI flight sim under development also)......thanks! :winkbiggrin:

Lots of promising projects working-up in the "East" nowadays, and thanks for keeping us informed about "WWII Battle Tanks" Rainer. :thumbs_up:

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#50456 - 04/07/06 11:58 PM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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j00pY Offline
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Hi, this game looks amazing and is already on my purchase list...

Just out of interest, could you tell me if you plan to have trackIR support?

#50457 - 04/08/06 10:15 AM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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RainMan Offline
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Quote
Originally posted by j00pY:
Hi, this game looks amazing and is already on my purchase list...

Just out of interest, could you tell me if you plan to have trackIR support?
Well, I have to answer this pretty much along the same lines I answered the question regarding the Mission Editor: The game is still pre-alpha, thus not all of the features have been finalized. So, I don't know if TrackIR will be in or not, as it is too soon to tell. wink



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#50458 - 04/08/06 02:21 PM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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LukeFF Offline
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Hopefully TrackIR support will make it in. I'd prefer to use a joystick, for instance, when driving RO's tanks, but the lack of TIR support makes this a a clunky way to play the game.

#50459 - 04/09/06 05:23 PM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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j00pY Offline
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Yeah the drivers staition looks so well made it would be criminal to not enjoy it in 6DOF! wink

It wouldnt stop me buying this game if TrackIR was not in the game, but it would be a shame!

#50460 - 04/09/06 08:47 PM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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RainMan Offline
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Quote
Originally posted by FlyXwire:
[i]Lots of promising projects working-up in the "East" nowadays, and thanks for keeping us informed about "WWII Battle Tanks" Rainer. :thumbs_up:
Anytime ...! smile



PC: Intel Core i7-4790K 4.0GHz @ 4.6GHz | MSI GTX 980 4GB | ASUS Maximus VII Hero | G.SKILL Trident X Series 32GB RAM | 27" Acer Monitor (2560x1440) | 512GB Samsung 850 PRO SSD | Win10 Pro 64bit


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#50461 - 04/11/06 10:14 AM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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Lauersau Offline
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@Rainer

Do you know any details about the damage model for the tanks? Possibility to destroy the hull,the turret,the traks,the engine or the cannon? Can we see the damage after hit from outside?
How about "blow away the turret from the hull"?

How about penetration value, angel of penetration, or kind of the ammunition (HE,AP,etc),physiks?

#50462 - 04/11/06 10:28 AM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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DanP Offline
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Hi Rainer, thanks for answering all of our questions. Here is another issue that I'm wondering about - will we have multi-station / multi-crew (however you might call it) functionality for multi-player? i.e. one player mans the gunner position, the other mans the driver position, you know the drill. The lack of this is one of the things that disappointed me about several tank sims.


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#50463 - 04/11/06 05:43 PM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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RainMan Offline
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Quote
Originally posted by Lauersau:
@Rainer

Do you know any details about the damage model for the tanks? Possibility to destroy the hull,the turret,the traks,the engine or the cannon? Can we see the damage after hit from outside?
How about "blow away the turret from the hull"?

How about penetration value, angel of penetration, or kind of the ammunition (HE,AP,etc),physiks?
That's a lot of stuff you're asking about there.. smile

... and I am afraid I really can'te tell you much about it, sorry. I have already played the pre-alpha prototype and caused some damage to other thanks with different types of rounds, so I could make some statements here but my NDA forbids that.

Just let me tell you that there are several level of visible damage being displayed. I cannot comment on the inner workings of the damage model at all.

Please keep in mind - the sim is still pre-alpha! wink

... rest asured, there's more for you all to see over the next few months.



PC: Intel Core i7-4790K 4.0GHz @ 4.6GHz | MSI GTX 980 4GB | ASUS Maximus VII Hero | G.SKILL Trident X Series 32GB RAM | 27" Acer Monitor (2560x1440) | 512GB Samsung 850 PRO SSD | Win10 Pro 64bit


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#50464 - 04/11/06 05:47 PM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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RainMan Offline
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Quote
Originally posted by DanP:
Hi Rainer, thanks for answering all of our questions. Here is another issue that I'm wondering about - will we have multi-station / multi-crew (however you might call it) functionality for multi-player? i.e. one player mans the gunner position, the other mans the driver position, you know the drill. The lack of this is one of the things that disappointed me about several tank sims.
Multiplayer is a tough one to answer at this time because none of the online/LAN features have been finalized yet, as it is too soon in the development of the sim. I know that is a rather unsatisfying answer, but for now it has to do...

I do know that the devs and producer are going to implement online gaming options, but to what extend and how it might be shaped is still unknown.

Of course I will keep you updated!!! biggrin



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#50465 - 04/12/06 10:56 AM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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j p Offline
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O.T: but I am dying to know the olest city in Germany Rainer...just off the top of my head was it founded by the Romans? (NOT using google now) Was it linked to Charlemagne? 2 candidates stick to my head...Aix-en-Champel (sp?), or Koln (Cologne)!!!

Thanks for the updates.

*Hums Panzerlied theme*

#50466 - 04/13/06 11:42 AM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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LukeFF Offline
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Quote
Originally posted by j p:
O.T: but I am dying to know the olest city in Germany Rainer...just off the top of my head was it founded by the Romans? (NOT using google now) Was it linked to Charlemagne? 2 candidates stick to my head...Aix-en-Champel (sp?), or Koln (Cologne)!!!
Trier smile

#50467 - 04/13/06 04:11 PM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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j p Offline
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Danke!

#50468 - 04/13/06 05:40 PM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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RainMan Offline
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Quote
Originally posted by j p:
O.T: but I am dying to know the olest city in Germany Rainer...just off the top of my head was it founded by the Romans? (NOT using google now) Was it linked to Charlemagne? 2 candidates stick to my head...Aix-en-Champel (sp?), or Koln (Cologne)!!!

Thanks for the updates.

*Hums Panzerlied theme*
Trier is right. Old term was "Augusta Treverorum", and that's were Emperor Augustus' Thron room was. As far as I know it was the northern most roman garisson outside if Rome.

The city is about 2200 years old (www.trier.de)

"ANTE ROMAN TREVIRIS STETIT ANNIS MILLE TRECENTIS PERSTET ET AETERNA PACE FRUATUR"



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#50469 - 04/14/06 07:24 PM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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FlyXwire Offline
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Quote
Originally posted by Rainer:
"ANTE ROMAN TREVIRIS STETIT ANNIS MILLE TRECENTIS PERSTET ET AETERNA PACE FRUATUR"
Trier will do. wink

#50470 - 04/15/06 10:44 AM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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RainMan Offline
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OK.. I figued I should not let you go on Easter without an image at least. Haven't gotten anything new from the devs, as they're busy detailing the 3D Models some more at the moment.

So I am posting this one here that I received from the producer in late 2005 and I really do like it...

It's just a landscape shot - but it gives a good impressions of the look of the 3D engine (remember - this one is wayyyyyyyy pre alpha!).

[Linked Image]



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#50471 - 04/15/06 10:54 AM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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RainMan Offline
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Oh - what the heck. I add another one.

This is taken from the pre-alpha prototype showing the view from a pre-alpha T-34 driver's hatch. The pre-alpha menu depicts the selected gears, engine rpm and speed in km/h. The dashboard is, of course, unfinished. Did I say "pre-alpha"? biggrin

This one shows nicely the landscape in the background and a destroyed vehicle in the distance...

[Linked Image]



PC: Intel Core i7-4790K 4.0GHz @ 4.6GHz | MSI GTX 980 4GB | ASUS Maximus VII Hero | G.SKILL Trident X Series 32GB RAM | 27" Acer Monitor (2560x1440) | 512GB Samsung 850 PRO SSD | Win10 Pro 64bit


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#50472 - 04/15/06 11:18 AM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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NSU Offline
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Heidelberg in Germany
woooowwww fine! thx Rainer :thumbs_up:

beautiful landscape!

happy Easter [Linked Image]

Gru NSU :thumbs_up:

#50473 - 04/15/06 12:03 PM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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May I make a suggestion? The gear selection/speed menu seems to be a little.........large. How about putting it across the bottom since most of the games use this format, you can get away with a smaller font and be a little less intrusive in the view itself. Other than that, it looks great........for a pre-alpha. smile


Raz
#50474 - 04/15/06 12:05 PM Re: WWII Battle Tanks: T-34 vs. Tiger - official announcement  
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RainMan Offline
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Quote
Originally posted by Razman23:
May I make a suggestion? The gear selection/speed menu seems to be a little.........large. How about putting it across the bottom since most of the games use this format, you can get away with a smaller font and be a little less intrusive in the view itself. Other than that, it looks great........for a pre-alpha. smile
Well.. as you can see in the images/video clips on the first page of this thread, the menu has already changed... Don't tell me you didn't see that ... wink

"pre-alpha" especially means that things are likely to change/improve over time.



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