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#464954 - 05/19/03 01:30 PM Some wireframe pics and info from my WW2 game  
Joined: Jun 2001
Posts: 329
Drawde Offline
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Drawde  Offline
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Joined: Jun 2001
Posts: 329
Cookham,Berkshire,UK
These are some of the models I've been working on over the last few weeks. They're all wireframes from the
3D modelling software I use; I'll post some in-game pics later (if anyone is interested).

Buildings:

Small and large airfields (there's a medium one too)



Vehicle factory


Aircraft factory

Radar station


(vehicles are in the next post, due to the 8-image limit)

I'll post more information on the game if anyone is interested.
Basically it is a combination of a strategy game (more of a wargame than a RTS, though it has resource
management and factories) and a "battlefield simulator", covering the entire war from 1939 to 1945. You can choose
to play as any nation (including ones like Poland, the Netherlands, Norway and Finland) and can also fly/drive the
various vehicles as well as giving orders to them.

Current building types are airfields (3 sizes), light and heavy aircraft factories, commercial, light military
and heavy military vehicle factories, barracks, small and large radar stations, and fortifications (sandbags, concrete
emplacements, pillboxes and bunkers)
Others I'll add in the future are shipyards, components and armaments factories, steel mills and oil refineries, military bases and fortresses (as on the Maginot Line etc.)
For towns, there are 3 sizes (village, town and city) and I'll eventually add different architectural styles for the UK,
Europe, North Africa etc.

Most of these are now textured and in-game.

Currently I'm working on the Wellington and Hampden bombers, German Pz. III and IV tanks (I and II are already done)
and Polish units (TKS and 7TP tanks, PZL 23, 24 and 37 aircraft).

As you might have guessed I'm concentrating on the early war period at the minute, but the game will (potentially) go all
the way up to 1945 and beyond, so there'll be plenty of later stuff too.
Ships and submarines are also something I'm planning to add.

This is a list of all the vehicles I've currently added (as far as I can remember)


UK:
Spitfire I, II, V, IX , XIV
Hurricane I, IIc, IId
Defiant
Typhoon I
Mosquito B.IV, FB.VI
Battle
Blenheim IV
Universal Carrier
Vickers Mk. VI
Matilda I
Matilda II
Cruiser III
Cruiser VI

France:
D. 520
MS. 406
Amiot 143
Renault R.35
Hotchkiss H.39
SOMUA S.35
Char B.1

Netherlands:
Fokker D.XXI

Poland:
PZL P.11

USSR:
I-16
MiG-3
Yak-9
SB-2
BA-10
BA-20
T-34/76, /85

USA:
P-36
P-40C,E,N
P-51D
B-25A
B-24
M4A1 Sherman

Germany:
Bf. 109E,F,G,K
He111
Pz. I
Pz. II

Italy:
Fiat G50
Macchi MC202
SM-79

Inline advert (2nd and 3rd post)

#464955 - 05/19/03 01:40 PM Re: Some wireframe pics and info from my WW2 game  
Joined: Jun 2001
Posts: 329
Drawde Offline
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Drawde  Offline
Member

Joined: Jun 2001
Posts: 329
Cookham,Berkshire,UK
Vehicles (All AFVS here, but there are plenty of aircraft too)

Matilda I


Matilda II


Cruiser III


Cruiser VI


Universal Carrier

#464956 - 05/19/03 08:59 PM Re: Some wireframe pics and info from my WW2 game  
Joined: Jan 2001
Posts: 14,031
Bader Offline
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Bader  Offline
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Joined: Jan 2001
Posts: 14,031
Bletchingley, Surrey, UK
It's a heck of a lot of work to build all those.. I guess you know that ;\)


"Ah yes, Michael (Parkinson)," Bader replied, "But these Fockers were Messerschmitts..."

BDG BoB Developers Group: Eleven! years of passion for historical recreation of the Battle of Britain.
#464957 - 05/19/03 09:05 PM Re: Some wireframe pics and info from my WW2 game  
Joined: Jun 2001
Posts: 9,189
Osram Offline
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Osram  Offline
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Joined: Jun 2001
Posts: 9,189
Bielefeld, Germany
Yes, great work!

Do you do all the skinning by yourself? How many polys will the planes have?

#464958 - 05/20/03 09:27 AM Re: Some wireframe pics and info from my WW2 game  
Joined: Jun 2001
Posts: 329
Drawde Offline
Member
Drawde  Offline
Member

Joined: Jun 2001
Posts: 329
Cookham,Berkshire,UK
Some more pics, including planes:
The planes don't look as good, due to the low poly count (AFVs are usually rather angular and boxy in appearance anyway). The squares on the wings and fuselage are marking decals (replaced with national insignia when in the game). The small squares in/above cockpits and turrets are markers for the pilot and gunner view position.
I'll post some in-game shots later when I get the chance.
I don't use skins (my 3D engine isn't advanced enough), instead each polygon has a seperate texture applied to it. (If you ever designed unit models for the RTS "Total Annihilation" you'll know what I mean..)

Hurricane I


Gladiator


Fairey Battle


Blenheim IV


Dewoitine D. 520


Fokker D.XXI


Bf109E


I-153

#464959 - 05/20/03 09:29 AM Re: Some wireframe pics and info from my WW2 game  
Joined: Jun 2001
Posts: 329
Drawde Offline
Member
Drawde  Offline
Member

Joined: Jun 2001
Posts: 329
Cookham,Berkshire,UK
Bedford QL (troop carrier; there will also be supply and fuel versions)


Char B-1 bis


BA-10

#464960 - 05/20/03 09:38 AM Re: Some wireframe pics and info from my WW2 game  
Joined: May 2001
Posts: 2,722
BennyTJorgensen Offline
Senior Member
BennyTJorgensen  Offline
Senior Member

Joined: May 2001
Posts: 2,722
Copenhagen, Denmark
Hi'
Look's very impressive to me \:\)
Happy landings
Benny

#464961 - 05/20/03 05:35 PM Re: Some wireframe pics and info from my WW2 game  
Joined: Jan 2001
Posts: 14,031
Bader Offline
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Bader  Offline
Veteran

Joined: Jan 2001
Posts: 14,031
Bletchingley, Surrey, UK
Single handed? Blimey.


"Ah yes, Michael (Parkinson)," Bader replied, "But these Fockers were Messerschmitts..."

BDG BoB Developers Group: Eleven! years of passion for historical recreation of the Battle of Britain.
#464962 - 07/23/03 04:46 PM Re: Some wireframe pics and info from my WW2 game  
Joined: Jan 2001
Posts: 3,633
James McKenzie-Smith Offline
Senior Member
James McKenzie-Smith  Offline
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Joined: Jan 2001
Posts: 3,633
Vancouver, BC, Canada
D'ye have a website, then? What game engine will you be using?


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