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#4636503 - 10/02/23 08:30 PM Re: Cyberpunk 2077 [Re: Crane Hunter]  
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I bet it"s going to take CDPR at least one and probably two more attempts to make a Cyberpunk game that actually lives up to the hype of 2077.

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#4636504 - 10/02/23 09:10 PM Re: Cyberpunk 2077 [Re: Crane Hunter]  
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Originally Posted by Crane Hunter
I bet it"s going to take CDPR at least one and probably two more attempts to make a Cyberpunk game that actually lives up to the hype of 2077.


i dont care about hype, i want what was advertised. they said we could crome ourself as we wanted. so many cool npcs with crome parts and we cant do that.not that it matters much when we can only see ourself in the mirror and inventory screen, its clear as day why there is no third person cam

#4636505 - 10/02/23 09:10 PM Re: Cyberpunk 2077 [Re: Crane Hunter]  
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Originally Posted by Crane Hunter
I bet it"s going to take CDPR at least one and probably two more attempts to make a Cyberpunk game that actually lives up to the hype of 2077.

I don't think they are though. I though I heard them say they were done after Phantom Liberty came out. They're now remastering The Witcher in Unreal 5. It's kinda too bad. I had fun with Cyberpunk, but if they took some lessons learned and gave it another go for another story in Night City (or some other location), that would be a blast.

#4636508 - 10/02/23 10:05 PM Re: Cyberpunk 2077 [Re: wormfood]  
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Originally Posted by wormfood
I don't think they are though. I though I heard them say they were done after Phantom Liberty came out. They're now remastering The Witcher in Unreal 5. It's kinda too bad. I had fun with Cyberpunk, but if they took some lessons learned and gave it another go for another story in Night City (or some other location), that would be a blast.


The word is that they're done with 2077, it's on to "Cyberpunk 2."

https://www.gamesradar.com/cdpr-is-finally-finished-with-cyberpunk-2077-now-its-cyberpunk-2-time/

#4636509 - 10/02/23 10:56 PM Re: Cyberpunk 2077 [Re: Crane Hunter]  
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Originally Posted by Crane Hunter
Originally Posted by wormfood
I don't think they are though. I though I heard them say they were done after Phantom Liberty came out. They're now remastering The Witcher in Unreal 5. It's kinda too bad. I had fun with Cyberpunk, but if they took some lessons learned and gave it another go for another story in Night City (or some other location), that would be a blast.


The word is that they're done with 2077, it's on to "Cyberpunk 2."

https://www.gamesradar.com/cdpr-is-finally-finished-with-cyberpunk-2077-now-its-cyberpunk-2-time/


Well I'm happy to be wrong in this case.

#4636513 - 10/03/23 01:16 AM Re: Cyberpunk 2077 [Re: Crane Hunter]  
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I had fun with 2077 but I'm glad they've decided to concentrate on a sequel instead of wasting any more resources on a now 3 year old game.

#4636519 - 10/03/23 10:30 AM Re: Cyberpunk 2077 [Re: Crane Hunter]  
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Originally Posted by Crane Hunter
I had fun with 2077 but I'm glad they've decided to concentrate on a sequel instead of wasting any more resources on a now 3 year old game.



I guess the better alternative would have been for the developer to dump the game soon after release and forget about it?


As for a sequel, I really don't see what they can do differently when it comes to story and game mechanics. What would be fundamentally different?


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4636528 - 10/03/23 01:20 PM Re: Cyberpunk 2077 [Re: Crane Hunter]  
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I'd expect there'd be hundreds of other meaningful stories - cyberpunk is a setting, after all, just like fantasy or sci-fi.
Could be a classic like 'corporation X is developing a macguffin that will let them dominate all other corps and rule the world', and then chuck in some complications and twists. I'm sure someone spending time on it could work out a much better story though.

Game mechanics - possibly these don't need to be updated much, just tweak a couple of things and add a few more options of things to do.

#4636539 - 10/03/23 03:17 PM Re: Cyberpunk 2077 [Re: Crane Hunter]  
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Give me a crime noir in that setting. One of my favorite side quests was helping River to uncover some corrupt cops, solve some crime and rescue some kidnapped kids.

#4636541 - 10/03/23 03:50 PM Re: Cyberpunk 2077 [Re: wormfood]  
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Originally Posted by wormfood
Give me a crime noir in that setting. One of my favorite side quests was helping River to uncover some corrupt cops, solve some crime and rescue some kidnapped kids.



Yeah that entire quest line with River was really well done.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4636546 - 10/03/23 05:36 PM Re: Cyberpunk 2077 [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
I guess the better alternative would have been for the developer to dump the game soon after release and forget about it?


As for a sequel, I really don't see what they can do differently when it comes to story and game mechanics. What would be fundamentally different?


I'm glad they didn't abandon the game but we're at the point where they're just better off with a fresh start.

For one thing, they could make the Night City landscape and its inhabitants a lot more substantial and interactive, something they didn't do in 2077 in large part due to engine limitations.

I would also like meaningful and dynamic faction relations, far more depth in terms of cyberwear and weapons modding, vehicle modding should be a thing.

I would also like to see the combat mechanics heavily revised so that they're more grounded in reality and in keeping with the tabletop games, although I'm not holding my breath on that.

And of course there are countless little details that need to be changed, from the clunky inventory system to the lack of earbuds and a flashlight that doesn't just work underwater.

#4636547 - 10/03/23 05:41 PM Re: Cyberpunk 2077 [Re: Crane Hunter]  
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Originally Posted by Crane Hunter

For one thing, they could make the Night City landscape and its inhabitants a lot more substantial and interactive, something they didn't do in 2077 in large part due to engine limitations.

I would also like meaningful and dynamic faction relations, far more depth in terms of cyberwear and weapons modding, vehicle modding should be a thing.

I would also like to see the combat mechanics heavily revised so that they're more grounded in reality and in keeping with the tabletop games, although I'm not holding my breath on that.

And of course there are countless little details that need to be changed, from the clunky inventory system to the lack of earbuds and a flashlight that doesn't just work underwater.


Those are some good suggestions. My only main complaint with 2077 is that there was minimal narrative and character difference between Corpo, Nomad and Street Kid. Once you were done with the prologue part of the game those three different backgrounds meant very little.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4636548 - 10/03/23 06:05 PM Re: Cyberpunk 2077 [Re: wormfood]  
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Originally Posted by wormfood
Give me a crime noir in that setting. One of my favorite side quests was helping River to uncover some corrupt cops, solve some crime and rescue some kidnapped kids.


This too, the original tabletop setting was far more tech noir in character throughout ala Blade Runner, whereas 2077's is just not consistently dark and gritty enough.

#4636549 - 10/03/23 06:32 PM Re: Cyberpunk 2077 [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
Those are some good suggestions. My only main complaint with 2077 is that there was minimal narrative and character difference between Corpo, Nomad and Street Kid. Once you were done with the prologue part of the game those three different backgrounds meant very little.


The whole game suffers from cut and half finished content.

I also think that letting V become powerful to the point where they're almost on par with Neo from the Matrix was a mistake.

A major recurring theme in the Cyberpunk setting is that the player characters are small fish swimming in a big tank full of sharks.

Where going against the elites of a megacorp like Arasaka without equivalent corporate backing would make being on the sh*tlist of the High Table from the John Wick universe hardly look like a threat in comparison.

Having a V that can walk into anywhere and beat everyone to death with a dildo while moving at literal hypersonic speed, is rather silly to say the least.

#4636550 - 10/03/23 06:37 PM Re: Cyberpunk 2077 [Re: Crane Hunter]  
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Originally Posted by Crane Hunter

Having a V that can walk into anywhere and beat everyone to death with a dildo while moving at literal hypersonic speed, is rather silly to say the least.


I can certainly see your point here and other games have also fallen into the same pitfall of letting you create a nearly-invincible character. The Deus Ex series comes to mind.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4636617 - 10/04/23 04:23 PM Re: Cyberpunk 2077 [Re: Crane Hunter]  
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Originally Posted by Crane Hunter
Originally Posted by PanzerMeyer
Those are some good suggestions. My only main complaint with 2077 is that there was minimal narrative and character difference between Corpo, Nomad and Street Kid. Once you were done with the prologue part of the game those three different backgrounds meant very little.


The whole game suffers from cut and half finished content.

I also think that letting V become powerful to the point where they're almost on par with Neo from the Matrix was a mistake.

A major recurring theme in the Cyberpunk setting is that the player characters are small fish swimming in a big tank full of sharks.

Where going against the elites of a megacorp like Arasaka without equivalent corporate backing would make being on the sh*tlist of the High Table from the John Wick universe hardly look like a threat in comparison.

Having a V that can walk into anywhere and beat everyone to death with a dildo while moving at literal hypersonic speed, is rather silly to say the least.


did you play the game ? you are literally john wick. your body is no longer yours but johnnys, the john wick of cyberpunk 77. what took me out was the friend rip doc basically doing a multibillion surgery on you for free....i mean if you were experimente and escaped from arisaka, or those weird metal gang used you as guinea pig to test the thing and you kept it by escaping, fine. they could even tie this to the origins, corpo gets betrayed and is used as host, street kid and nomads get kidnaped by metal gang and used as test guinea pig for the thng you stole from the tower since no one will miss you or know you exist.

#4636618 - 10/04/23 04:30 PM Re: Cyberpunk 2077 [Re: Crane Hunter]  
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So by now I take it that I'm probably the only one playing the Phantom Liberty DLC on SimHQ right now. biggrin


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4636619 - 10/04/23 05:59 PM Re: Cyberpunk 2077 [Re: Blade_RJ]  
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Originally Posted by Blade_RJ
did you play the game ? you are literally john wick. your body is no longer yours but johnnys, the john wick of cyberpunk 77. what took me out was the friend rip doc basically doing a multibillion surgery on you for free....i mean if you were experimente and escaped from arisaka, or those weird metal gang used you as guinea pig to test the thing and you kept it by escaping, fine. they could even tie this to the origins, corpo gets betrayed and is used as host, street kid and nomads get kidnaped by metal gang and used as test guinea pig for the thng you stole from the tower since no one will miss you or know you exist.


Silverhand is a lot closer to being a nihilistic Theodore Logan than he is John Wick.

He has a lot of resources, connections and social influence through his music, but in terms of combat capability he's better off leaving the heavy lifting to others; the bard of the party.

#4636629 - 10/04/23 08:42 PM Re: Cyberpunk 2077 [Re: Crane Hunter]  
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Originally Posted by Crane Hunter
Originally Posted by Blade_RJ
did you play the game ? you are literally john wick. your body is no longer yours but johnnys, the john wick of cyberpunk 77. what took me out was the friend rip doc basically doing a multibillion surgery on you for free....i mean if you were experimente and escaped from arisaka, or those weird metal gang used you as guinea pig to test the thing and you kept it by escaping, fine. they could even tie this to the origins, corpo gets betrayed and is used as host, street kid and nomads get kidnaped by metal gang and used as test guinea pig for the thng you stole from the tower since no one will miss you or know you exist.


Silverhand is a lot closer to being a nihilistic Theodore Logan than he is John Wick.

He has a lot of resources, connections and social influence through his music, but in terms of combat capability he's better off leaving the heavy lifting to others; the bard of the party.


not the vibe i got from his single shot pistol sequence, plus he was only killed by the super roided mil borgue, and he was doing the mission solo as the bar lady was doing her own thing. so yeah, john wick.

#4636638 - 10/04/23 10:25 PM Re: Cyberpunk 2077 [Re: Blade_RJ]  
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Originally Posted by Blade_RJ
not the vibe i got from his single shot pistol sequence, plus he was only killed by the super roided mil borgue, and he was doing the mission solo as the bar lady was doing her own thing. so yeah, john wick.


Silverhand's version of events is HIGHLY inaccurate, both because IIRC he was actually already dead when Soulkiller was used on him and so his copy was damaged as result, and also because he's a classic narcissist that needs to be the hero of every story.

In reality it was the famed professional solos Santiago and Rogue that did most of the damage on his team, which turned out to be only the diversionary team.

His team didn't even have the nuke and I'm not sure if they were even aware of it.

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