#4636072 - 09/24/23 07:18 AM
Tutorials for 1.6 - Where it came from, where to get it, how it works, how to modify it.
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Joined: Aug 2000
Posts: 7,412
Moggy
EAW Old Timer and Bodger
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EAW Old Timer and Bodger
Hotshot

Joined: Aug 2000
Posts: 7,412
A slit trench at RAF Gravesend
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A brief history of EAW Code Group releases![[Linked Image]](http://mogggy.org/pictures/history.jpg) What came before 1.6? The EAW Code Group has been developing EAW since 2008. Find out about the various releases and download examples of EAW 128C (first released 2009) and EAW 129 (first released 2013) See http://mogggy.org/TheGen2/viewtopic.php?f=1&t=6229Where to get the latest version of 1.6![[Linked Image]](http://mogggy.org/EAW/160Main.jpg) UAW 160 is the most up to date and expansive version of EAW, providing many different theatres of WWII action, and an expansive inventory of WWII aircraft. Get the most recent version here: See: http://mogggy.org/TheGen2/viewtopic.php?f=1&t=6184How 1.6 works - Where is everything? ![[Linked Image]](http://mogggy.org/EAW/RootFolder2.jpg) See how UAW 1.6 works, where the files are stored, and about the modding utilities supplied in the download See http://mogggy.org/TheGen2/viewtopic.php?f=1&t=6223How to use 1.2 skins in 1.6![[Linked Image]](http://mogggy.org/EAW/Cripes.jpg) There are, at least, hundreds of aircraft skins made by EAW modders over the last two decades. Many are very fine hi-res skins. You can use them in 1.6. This is how: see: http://mogggy.org/TheGen2/viewtopic.php?f=1&t=6239
Last edited by Moggy; 10/02/23 10:20 AM. Reason: Material added, post reorganised.
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#4636405 - 09/30/23 04:48 PM
Re: How 1.6 works (What files are where) and a history of EAW Code Group releases
[Re: Moggy]
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Joined: Aug 2000
Posts: 7,412
Moggy
EAW Old Timer and Bodger
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EAW Old Timer and Bodger
Hotshot

Joined: Aug 2000
Posts: 7,412
A slit trench at RAF Gravesend
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Have a look at the linked posts. They designed to show a history of Code Group development of the game, from the point of view of what is available to players, and also how the latest, 1.6, is organised. So the posts are not directed at compilation and modifying the game at that level.. However, as one who has had some involvement in compilation, though never the principal  I can say that the work is normally done now with the older compiler in an emulated setting. For example I have used Oracle VM Virtual Box in Windows 10, with a Windows XP emulation.
Last edited by Moggy; 09/30/23 07:15 PM.
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#4636478 - 10/02/23 04:26 PM
Re: How 1.6 works (What files are where) and a history of EAW Code Group releases
[Re: MrJelly]
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Joined: Feb 2001
Posts: 2,809
mikew
Senior Member
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Senior Member
Joined: Feb 2001
Posts: 2,809
UK
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I can say that the work is normally done now with the older compiler in an emulated setting. For example I have used Oracle VM Virtual Box in Windows 10, with a Windows XP emulation.
I use Oracle too in Win 10 with XP emulation  Masochists!  But it keeps EAW going I suppose. 
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