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#4627592 - 05/28/23 11:19 AM Expanded city blocks  
Joined: Oct 2002
Posts: 7,542
VonBeerhofen Offline
3DZ Master/Campaign Designer
VonBeerhofen  Offline
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,542
Zandvoort, N-H, Netherlands
People may have noticed the poor looking city models in EAW where it is actually possible to have at least twice and sometimes even three times as many buildings in a single city block. With this knowledge I set out to create new 100% city blocks, to make EAW look more populated. Here you can see the difference between an original EAW block in the foreground vs a newly created block with tower behind it. Notice that the original textures were replaced with the cleaner looking demo versions with replaced red roofs, so old and dirty black and new clean red can be mixed freely as required.

[Linked Image]

While I was at it I also managed to provide Col. Gibbon's models with a working R/S in preparation for conversion to a 100% model.

The plan is to turn these models into flat roofed variants which can be used in my Suez addon as well, with appropiate modifications ofcourse and complementing the buildings I already created for it. A mediterranean set is already in the works too and nearing completion.

VonBeerhofen

#4633289 - 08/12/23 04:27 PM Re: Expanded city blocks [Re: VonBeerhofen]  
Joined: Oct 2002
Posts: 7,542
VonBeerhofen Offline
3DZ Master/Campaign Designer
VonBeerhofen  Offline
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,542
Zandvoort, N-H, Netherlands
A new city block slowly taking shape, thusfar only using 50% of what is available (mapping needs more work though):

[Linked Image]

VonBeerhofen


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