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#4626878 - 05/18/23 09:38 PM COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams  
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Day one purchase..... pre-order if available!

COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams and Barbedwire Studios!


Stormbirds: What is Combat Pilot all about? Is it a hardcore PC combat flight sim or something else?

Jason Williams: Combat Pilot is the first hardcore CFS set in the PTO in a looong time, just about 20 years! This is especially rare for an IP originating from a Western studio. I’m talking completely new, from scratch, not a mod, not an add-on, not a redux and not something that vaguely qualifies as a sim. Crazy to think about that fact.

We hope to bring all the important features virtual aces want, such as great visuals, realistic physics, complex systems, and detailed damage modeling. The initial Combat Pilot title will be set in the Pacific Theater during 1942 in and around the Battle of Midway and probably other early Pacific battles such as Coral Sea and Wake Island. Maybe even Pearl Harbor at some point if we’re lucky! We plan to cover as much of the Pacific air war as possible in time. If all goes to plan this will be a comprehensive series built and improved over many, many years. Oh and of course, single-player and multiplayer support is planned.


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4626879 - 05/18/23 09:46 PM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: F4UDash4]  
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Oh good news!


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#4626880 - 05/18/23 09:54 PM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: F4UDash4]  
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Competent A.I is the most important thing to me personally. Get that right and Jason's onto a winner.


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4626903 - 05/19/23 02:04 AM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: F4UDash4]  
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Looking forward to this new project.


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#4626936 - 05/19/23 01:24 PM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: F4UDash4]  
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This will be a pre-order for me as well. I've not flown in the WWII era Pacific theater since IL-2 Pacific Fighters which was released back in 2004. Crazy huh?


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4626937 - 05/19/23 01:25 PM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: Adger]  
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Originally Posted by Adger
Competent A.I is the most important thing to me personally.



I'm still waiting for DCS and IL-2 Great Battles to do this. biggrin


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4626947 - 05/19/23 02:29 PM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
Originally Posted by Adger
Competent A.I is the most important thing to me personally.



I'm still waiting for DCS and IL-2 Great Battles to do this. biggrin


Haha you and me both pal. thumbsup


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4626957 - 05/19/23 03:12 PM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: F4UDash4]  
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Great news. A new WWII flight sim on the way.

#4626976 - 05/19/23 06:59 PM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: F4UDash4]  
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WW2 carrier operations with modern graphics in VR- the prospect definitely has my heart pumping!


"For what shall it profit a man, if he shall gain the whole world, and lose his own soul?" -- Mark 8:36
#4627068 - 05/20/23 05:47 PM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: F4UDash4]  
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It's great news to be sure...

#4627096 - 05/21/23 07:46 AM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: F4UDash4]  
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Pacific Theatre is my favourite arena. So this is really marvellous news for me. And a definite must have.

But just for something different I rather see both the air battles over and around Guadalcanal (which included two carrier battles) and Darwin (Australia) modelled. Or even Port Moresby (New Guinea). smile


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#4627104 - 05/21/23 01:44 PM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: F4UDash4]  
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I'm assuming that this sim will let you fly pilot careers and campaigns on the Japanese side as well.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4627107 - 05/21/23 01:58 PM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
I'm assuming that this sim will let you fly pilot careers and campaigns on the Japanese side as well.



I would assume so.


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4627110 - 05/21/23 02:36 PM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
Originally Posted by Adger
Competent A.I is the most important thing to me personally.



I'm still waiting for DCS and IL-2 Great Battles to do this. biggrin


I'd be interested in reading more on the difficulties of programming good AI.
This is one of the most highly requested features of any flight sim but seemingly the most difficult feature to implement.
Most of the time I just want my flight and my wingman to stay with me and not just wander off or decide to return to home base in the middle of a fight, but even that seems difficult to achieve.
I'm sure it's a complex subject, but I would have thought AI to be somewhat easier to program than it clearly is.


"For what shall it profit a man, if he shall gain the whole world, and lose his own soul?" -- Mark 8:36
#4627345 - 05/24/23 01:09 PM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
I'm assuming that this sim will let you fly pilot careers and campaigns on the Japanese side as well.


Yes, confirmed...

#4640348 - 12/29/23 02:03 AM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: F4UDash4]  
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Developer Diary-01 dropped on July 25th, Developer Diary-02 dropped on August 28th, Developer Diary-03 dropped on November 02nd, Developer Diary-04 dropped on November 30th and Developer Diary-05 dropped on December 27rh, 2023.

Originally Posted by Jason Williams @ combatpilot.com"
DD 01:
(Posted July 25, 2023)

Dear Pilots,

Welcome to our very first Developer Diary for Combat Pilot! We hope this will be the first of many to come as we continue to build our initial prototype and get ready to take flight.

Today we want to share some images of our early work which includes the legendary Mitsubishi A6M2 Type 0 Model 21 flown by the Imperial Japanese Navy. The Allies assigned it the code name Zeke, but most remember it as simply the Zero. To Japanese pilots it was known as the Rei-sen. The A6M was extremely successful in the early months of the Pacific War and was superior to its American and Allied opponents like the F4F Wildcat and F2A Buffalo. It was built in large numbers throughout the war and several different variants were produced. The A6M2 Model 21 saw action in all the important early Pacific battles such as Pearl Harbor, Coral Sea and Midway and the A6M in all it's various forms continued to see service throughout the war. The Zero has become possibly the most recognizable icon of the Pacific War.

We are building a flyable A6M2 to be featured in Combat Pilot and as you can see work is progressing and its beginning to take its very famous shape. It’s a long way from completion still, but you can be assured we will keep you informed of its progress. We also plan to have a Japanese aircraft carrier ready for her to operate from when our prototype is ready. ard tasks like building models requires research and finding the right artist to make what you need. And until you establish some standards it’s a little bit like stumbling around in the dark. When it comes to art and 3D assets we are starting to find our groove and you can see that in the pics I’ve chosen below. We hope you like them and it’s an example of where we are headed stylistically.

Read the rest of Developer Diary-01 at the Combat-Pilot forums.


Originally Posted by Jason Williams @ combatpilot.com"
DD 02:
(Posted August 28, 2023)

Dear Pilots,

Welcome to our second Developer Diary for Combat Pilot! Today we are showing off a very famous U.S. Navy and U.S. Marine Corps fighter – the pugnacious F4F-4!

The Wildcat as it was called was the U.S. Navy and Marine Corps’ front-line fighter when war broke out. Like the Zero it fought in all the major early war battles and helped blunt the Japanese juggernaut during the first critical year of the war. The Wildcat was outclassed by the A6M in just about every way and losses were high. Several F4F pilots earned the Medal of Honor for their bravery while flying her and even though outperformed, many pilots became aces in the F4F series. American pilots had to invent new tactics to compete with the Zero including the famous “Thach Weave” that focused on teamwork to down A6Ms.

Read the rest of Developer Diary-02 at the Combat-Pilot forums.


Originally Posted by Jason Williams @ combatpilot.com"
DD 03:
(Posted November 02, 2023)

Dear Pilots,

Our work on Combat Pilot continues and we have completed our first official 6 months as a team and results are positive. The hardest part of creating something out of nothing is creating a strong foundation for where we want go. You have to walk before you can fly, but when tangible progress is made it's very satisfying to see. Right now, that work is focused on physics, flight-modeling, research (technical and historical), and 3D assets. But even somewhat straightforward tasks like building models requires research and finding the right artist to make what you need. And until you establish some standards it’s a little bit like stumbling around in the dark. When it comes to art and 3D assets we are starting to find our groove and you can see that in the pics I’ve chosen below. We hope you like them and it’s an example of where we are headed stylistically.

Read the rest of Developer Diary-03 at the Combat-Pilot forums.


Originally Posted by Jason Williams @ combatpilot.com"
DD 04:
(Posted November 30, 2023)

Dear Pilots,

The holiday season is now in full swing and we want to wish everyone in the Combat Pilot community a Happy Hanukkah and Merry Christmas! We hope that 2023 ends on a peaceful and prosperous note for everyone and 2024 brings great things to you and yours.

Progress on our initial prototype inches forward week by week and as usual we’d like to share some more images and news with you. Since our last DD we’ve seen progress on buildings for Midway, our aircraft carriers, and our airplanes. Let’s see what this week has in store.

Midway Atoll Infrastructure

Midway is often referred to as an island, but it’s really an atoll, consisting of two main islands (Sand and Eastern) and a coral reef system with a lagoon in the center. Several Pacific battles took place on atolls during the war which makes for some unique and exotic scenery, but a horrendous amount of blood was shed for their control. Battles on atolls such as Wake, Makin, Kwajalein, Eniwetok, and Tarawa come to mind. Midway was spared an amphibious assault due to the US naval victory out at sea, but it was attacked by air and took some serious damage.

One of our goals is to make a faithful recreation of the infrastructure and defenses found on Midway during the battle. In our opinion, other games and simulators haven’t portrayed Midway very accurately over the years so we hope to change that and set a new standard. Midway went through several stages of growth, abandonment, and decay before, during and after WWII, so depicting her as it looked in June 1942 is a challenge. Detailed maps and quality images are surprisingly rare. We’ve been able to dig up some good references though with help from the community. Which we greatly appreciate.

Midway was not only a naval base and military airfield, but it was also a civilian seaplane base for Pan-Am’s clipper service to the Far East. Additionally, Midway was an outpost servicing underwater telegraph cables. Therefore, not all infrastructure on Midway was military in nature. Here are a few images of buildings that Carl has created for Midway so far. They will be textured soon and really come to life.

Read the rest of Developer Diary-04 at the Combat-Pilot forums.


Originally Posted by Jason Williams @ combatpilot.com"
DD 05:
(Posted December 27, 2023)

Dear Pilots,

Welcome to the last Developer Diary of our inaugural year. What a first year it has been! We’ve managed to form a team, set initial goals, build assets, establish a community, setup lines of communication, get a plane flying in the engine and lay the technical ground work for our playable prototype. We have a long road ahead, but we’re on the road or perhaps I should say that we’re taxing towards takeoff? That’s probably a better analogy.

This developer diary highlights more progress with building important assets that we’ll need and it marks a turning point in our internal and external operations that we’ll speak more about after the turn of the new year. We’re planning some new initiatives that we think you’ll be interested in along with pursuing additional development partnerships that can aid us in our journey. So stay tuned.

Now on to the fun stuff!

Read the rest of Developer Diary-05 at the Combat-Pilot forums.


DD 05 will be the last one for this year.


Wheels


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Wheelsup_cavu

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#4640436 - 12/30/23 11:00 PM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: F4UDash4]  
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I wish they had gone with a better name, something that says "Pacific Theater".

I always hated the name "IL-2 Sturmovik" because it was NOT descriptive of what the sim is, even from the beginning it was never an IL-2 Sturmovik study sim. They should have called it "Bf-109" wink (just kidding)

I know.... I'm nit picking.


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4640521 - 01/02/24 11:22 AM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: F4UDash4]  
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I think it leaves the option years down the line to branch out to other theatres... (the Far East, Burma, Malaya, Singapore, China, for example).

#4640525 - 01/02/24 12:08 PM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: Trooper117]  
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Originally Posted by Trooper117
I think it leaves the option years down the line to branch out to other theatres... (the Far East, Burma, Malaya, Singapore, China, for example).



All if which are in the Pacific... wink


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4640535 - 01/02/24 06:27 PM Re: COMBAT PILOT: A new Pacific WWII sim coming from Jason Williams [Re: F4UDash4]  
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Originally Posted by F4UDash4
Originally Posted by Trooper117
I think it leaves the option years down the line to branch out to other theatres... (the Far East, Burma, Malaya, Singapore, China, for example).



All if which are in the Pacific... wink




Ehh....I don't know if we are getting into semantics here but for the US military during the war there was the PTO and there was CBI (China Burma India).


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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