A few more new pictures above which clearly show the new nature grouping algorithm. This has also opened the way for fully randomised tile sets which are no longer constrained to a specific position in EAW's various nature groups, and all land tiles can be used anywhere as standalone. This creates a much more diverse look without the repetitive nature borders we all know from the original EAWv1.2 world. Randomisation of Mountain, Forrest and City tiles is still pending, for now I only fully randomised the Field, Grass and Road tiles, which occupy the largest area in the game. When fully randomised the default nature tiles can be seeded throughout the EAW world in small amounts which will further improve diversity. For instance, each city tile can then be used as a single village tile or any village tile can be incorporated into a group of city tiles and ofcourse the same goes for all other natures, so in essence it's the subject matter which defines a tile's use and not predefined areas with fixed corners and borders using only a small selection of 3 or 4 tiles. Use as many as you need!