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#4615070 - 11/28/22 09:26 PM Benelux terrain Add In  
Joined: Oct 2002
Posts: 7,525
VonBeerhofen Offline
3DZ Master/Campaign Designer
VonBeerhofen  Offline
3DZ Master/Campaign Designer
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Joined: Oct 2002
Posts: 7,525
Zandvoort, N-H, Netherlands
Once in a blue moon the EAW Launchpad changes it's online game to keep players interested and flying. This time I decided that the recent Blood moon was a good opportunity for a new enhancement for our 10 year old BENELUX terrain set by incorporating a random selection of my 600+ Harvest tiles. These are all 8 bit versions of normal 256 x 256 pixel drawings to maintain the highest possible frame rates for our missions. It's a bit of an experiment and depending on demand the selection may change in the future.

Here's a few screenies which I hope our readers will like. More screen shots of our missions will also regularly appear on my website https://rabartel.home.xs4all.nl/

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VonBeerhofen

EAW Launchpad janitor

#4615155 - 11/29/22 05:34 PM Re: Benelux terrain Add In [Re: VonBeerhofen]  
Joined: Nov 2001
Posts: 23,406
oldgrognard Online content
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oldgrognard  Online Content
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Lifer

Joined: Nov 2001
Posts: 23,406
USA
Those are simply wonderful.


Good people sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.

Someday your life will flash in front of your eyes. Make sure it is worth watching.
#4615320 - 11/30/22 10:14 PM Re: Benelux terrain Add In [Re: VonBeerhofen]  
Joined: Oct 2002
Posts: 7,525
VonBeerhofen Offline
3DZ Master/Campaign Designer
VonBeerhofen  Offline
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Joined: Oct 2002
Posts: 7,525
Zandvoort, N-H, Netherlands
Thx for the heads up OG! There's a lot more as I started these in 2007, but I can't possibly show it all in this thread. New tiles are still being created so I'll replace the above picures with a few more when I have time for it.

VonBeerhofen

#4617530 - 12/25/22 04:53 PM Re: Benelux terrain Add In [Re: VonBeerhofen]  
Joined: Oct 2002
Posts: 7,525
VonBeerhofen Offline
3DZ Master/Campaign Designer
VonBeerhofen  Offline
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Joined: Oct 2002
Posts: 7,525
Zandvoort, N-H, Netherlands
A few more new pictures above which clearly show the new nature grouping algorithm. This has also opened the way for fully randomised tile sets which are no longer constrained to a specific position in EAW's various nature groups, and all land tiles can be used anywhere as standalone. This creates a much more diverse look without the repetitive nature borders we all know from the original EAWv1.2 world. Randomisation of Mountain, Forrest and City tiles is still pending, for now I only fully randomised the Field, Grass and Road tiles, which occupy the largest area in the game. When fully randomised the default nature tiles can be seeded throughout the EAW world in small amounts which will further improve diversity. For instance, each city tile can then be used as a single village tile or any village tile can be incorporated into a group of city tiles and ofcourse the same goes for all other natures, so in essence it's the subject matter which defines a tile's use and not predefined areas with fixed corners and borders using only a small selection of 3 or 4 tiles. Use as many as you need!
Merry X-mas!

VBH

#4623145 - 03/19/23 01:19 PM Re: Benelux terrain Add In [Re: VonBeerhofen]  
Joined: Oct 2002
Posts: 7,525
VonBeerhofen Offline
3DZ Master/Campaign Designer
VonBeerhofen  Offline
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Joined: Oct 2002
Posts: 7,525
Zandvoort, N-H, Netherlands
Replaced above pictures with a few more with new tiles!

VBH


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