#4620186 - 02/07/23 08:43 AM
Going Gozzy
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Joined: Aug 2000
Posts: 7,428
Moggy
EAW Old Timer and Bodger
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EAW Old Timer and Bodger
Hotshot
Joined: Aug 2000
Posts: 7,428
A slit trench at RAF Gravesend
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According to DOM's notes there are 204, 800 terrain tiles in the default 640x320 matrix that makes up the EAW world: "A tile represents a surface of 16.8 Km2 (4.1x4.1 Km or 2.55 x 2.55 miles). Therefore, the whole EAW map covers an area of about 2600x1300 Km (1500 x 750 miles). Making an entirely new EAW theatre involves checking and replacing every one of those 204,000 tiles. Inevitably it is a long term business. Over the last few days I have been having another run over the Italy/Balkan/Ukraine theatre, and despite the fact that it is the umpteenth time I have done this, I find another fifty-odd tile glitches. A modder's work is never done I have been able to help the task by now colour coding different types of tile icons, so that internal angles and external angles stand out. After a while, you get so gozzy that tiles that are 25% grass or forest start loking like those that are 75%, and the odd error in those, and the tiles that are 50% grass or forest, but round the wrong way. I doubt if you ever get them all
Last edited by Moggy; 02/07/23 08:43 AM.
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#4620192 - 02/07/23 09:54 AM
Re: Going Gozzy
[Re: Moggy]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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One of the positives for the crude "new map" files that we use online is that we know that the tile is approximately a 4 kilometre square. After take off from the carrier I estimated that the enemy planes were at about 320°T. I headed in that direction with wing leveller on. The circles are tiles with a diameter is 4 km. I estimate that the nearest bandits are about 6 km away at 10 o'clock- time to have a gander Spot on! 20030 feet is just over 6 km
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4620214 - 02/07/23 12:18 PM
Re: Going Gozzy
[Re: Moggy]
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Joined: Aug 2000
Posts: 7,428
Moggy
EAW Old Timer and Bodger
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EAW Old Timer and Bodger
Hotshot
Joined: Aug 2000
Posts: 7,428
A slit trench at RAF Gravesend
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All these worlds ... Middle East, China/Korea/Japan Midway Pacific Carrier War Battle of the Alpes Maybe, one day, they'll be finished ...
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#4620357 - 02/09/23 12:02 PM
Re: Going Gozzy
[Re: Moggy]
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Joined: Aug 2000
Posts: 7,428
Moggy
EAW Old Timer and Bodger
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EAW Old Timer and Bodger
Hotshot
Joined: Aug 2000
Posts: 7,428
A slit trench at RAF Gravesend
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And then there's the roads not gone down, or at least not very far: This was an attempt to create a more accurate map for Emil's Caucasus campaign. Abandonned at an early stage. Norway. More than a passing resemblance to the theatre map in Eurofighter Might ... might return to this one at some point
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#4620436 - 02/10/23 09:35 AM
Re: Going Gozzy
[Re: Moggy]
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Joined: Dec 2002
Posts: 711
Lolo Kramp
Member
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Member
Joined: Dec 2002
Posts: 711
Lyon, France
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For the OST world... It's a scaled down world (about 30% scaled down from real distance) in order to get most of the perimeter - In fact it's in the backburner for years (decade ?) - not worked on it for a very long time
Elevation map is done but still lots of tweaking to be done : - Coast tiles to be flatten - River bed to be flatten - Airfield tiles to be flatten And of course tile / elevation sync as you first post showed which is still a lot of work
Tiles map : - land / water tiles separation done, most rivers done but still a lot of tiles tweaking : I would say only Sevastopol and Moscow area are 75% done
Targets : only sevastopol area so quite a lots of work
For the NPAW/Aleutians world Elevation and tiles land/water done but i'ts a dead-end as Aleutian islands are very tiny and elevation (volcanoes) is very high so shore line is not at all realistic
Just want to say that after having myself a go at world shapping (with very poor results) - I find your work simply ashtonishing ! lots of work and dedication from you so really the community should thank you for the job you are doing
Maybe I should reboot the projects after all
Lolo
JG51_W1
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#4620458 - 02/10/23 01:02 PM
Re: Going Gozzy
[Re: Moggy]
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Joined: Dec 2002
Posts: 711
Lolo Kramp
Member
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Member
Joined: Dec 2002
Posts: 711
Lyon, France
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Thanks for the tip Moggy !
I'll will find the tool and the Dos emulator and have a try.
Lolo
JG51_W1
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#4620543 - 02/11/23 09:55 AM
Re: Going Gozzy
[Re: Moggy]
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Joined: Aug 2000
Posts: 7,428
Moggy
EAW Old Timer and Bodger
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EAW Old Timer and Bodger
Hotshot
Joined: Aug 2000
Posts: 7,428
A slit trench at RAF Gravesend
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The thing with DOM's Hill Generator is to realise that of the three dat files it uses, HG1.dat is eaw16.HM HG2.dat is eaw.tm HG3.dat is targets.dat So I replace the HG dats supplied with the utility with those relevant to the theatre I'm editing The way I use it is to add lines to the end of the DOSBOX setup file "dosbox.conf", to mount the main EAW folder as a new drive, go to the folder with DOM's utility and run it automatically. On my setup it looks like this: [autoexec] # Lines in this section will be run at startup.
mount E C:\1-EAW
E: cd EAW-Ut~1\DOM\HillGe~1 Hgv2_0
It's fun!
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#4620605 - 02/12/23 12:03 PM
Re: Going Gozzy
[Re: Moggy]
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Joined: Dec 2002
Posts: 711
Lolo Kramp
Member
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Member
Joined: Dec 2002
Posts: 711
Lyon, France
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Thank you for the additional tips Moggy I had already figured out what the hgx.dat files were by inspecting the files sizes and guessing how the utility might work. Great how-to for the dropbox Utility. Lolo
Last edited by Lolo Kramp; 02/12/23 07:31 PM.
JG51_W1
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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