![[Linked Image]](https://rabartel.home.xs4all.nl/TargetSelector.jpg)
It's a bit like this one armed bandit. There's no hold buttons or anything which don't improve your chances of winning anyway, just a lever on the side. I could program the session parameter screen accordingly, following the number one programming rule: 'keep it simple stupid!'. Just a launch button and leaving everything else to the machine. Of course the disadvantage is that you can't choose your own plane, or the weather, time of day or region but it's about the simplest way to get a game going. But why change something which is already a beautiful piece of programming design which even a child or the mentally challenged will almost immediately understand. So no additional choices in our game, which may only confuse players or start arguments and have no real impact on the upcoming fights anyway. It's always worked wonderfully well and will take you anywhere in the EAW world. What's easier to remember and learn then 5 regions in the on line EAW world, certainly not a list of 300+ target names of which you never learned where they are in the world, where in God's name is Lutjebroek or Villacoublay? It becomes harder with every theater you play, more names and the problem of making more choices for a group of players. There is no games master with us, if there was who would take over after he's gone? Anyone can take the job, the game engine does it all for you from a familiar selection screen everyone will immediately understand and recognize. If you're interested in making choices and want to train making selections, don't apply for membership! We train to fight and have lots of fun with fast, furious, merciless and ruthless missions, after all time is short and we believe that improved AI skills with faster reaction times is what really improves this game and provides a more authentic WWII pilot experience, not more choices. You don't have to be ashamed if it's not what you're looking for, neither are we,

Nothing else to see here and no further explanations of the user interface, it hasn't changed at all and never will, because we just love it as is and can't afford to waste any time.
VonBeerhofen