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#4618252 - 01/05/23 06:39 PM Fighting Thargoids  
Joined: Apr 2001
Posts: 119,116
PanzerMeyer Online centaurian
Pro-Consul of Florida
PanzerMeyer  Online Centaurian
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 119,116
Miami, FL USA
Has anyone here been fighting the invading Thargoids? I equipped my Federal Corvette with multiple enhanced anti-xeno weapons and while I have been able to destroy several of the smaller Thargoid ships I always return to my rescue ship heavily damaged. It cost me about 300K to fix all of the damage to my hull and modules last time.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4618283 - 01/06/23 01:04 AM Re: Fighting Thargoids [Re: PanzerMeyer]  
Joined: Feb 2021
Posts: 146
RAM22 Offline
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RAM22  Offline
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Joined: Feb 2021
Posts: 146
You really need a smaller, quicker, cooler ship! And carry decontamination limpets to deploy while battling them.

If scouts are doing that to you don't attempt to get near an Interceptor.

Look here for different builds: https://wiki.antixenoinitiative.com/en/builds

Dbond has a thread here some where about fighting Scouts, but I can never find it!

Edit: Found it - https://SimHQ.com/forum/ubbthreads.php/topics/4519250/scout-hunting#Post4519250

Last edited by RAM22; 01/06/23 01:08 AM.
#4618304 - 01/06/23 11:37 AM Re: Fighting Thargoids [Re: PanzerMeyer]  
Joined: Apr 2001
Posts: 119,116
PanzerMeyer Online centaurian
Pro-Consul of Florida
PanzerMeyer  Online Centaurian
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 119,116
Miami, FL USA
Thanks for that info Ram!


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4618346 - 01/06/23 08:02 PM Re: Fighting Thargoids [Re: PanzerMeyer]  
Joined: Oct 2000
Posts: 11,836
DBond Offline
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DBond  Offline
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NooJoyzee
Yeah, if hunting scouts I'd suggest a fast, nimble ship. The scouts zip around and you gotta track them. A vette can do the job I reckon, but not entirely suitable either.

AX turrets, decon limpets and plenty of integrity to withstand the goo.


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4618348 - 01/06/23 08:04 PM Re: Fighting Thargoids [Re: PanzerMeyer]  
Joined: Apr 2001
Posts: 119,116
PanzerMeyer Online centaurian
Pro-Consul of Florida
PanzerMeyer  Online Centaurian
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 119,116
Miami, FL USA
I'll have to carry decon limpets for my next encounter. The AX turrets though really tear through the Thargoid scouts pretty fast. The Interceptors are a different matter though.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4618358 - 01/06/23 09:23 PM Re: Fighting Thargoids [Re: PanzerMeyer]  
Joined: Apr 2006
Posts: 1,521
JohnnyChemo Offline
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JohnnyChemo  Offline
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Joined: Apr 2006
Posts: 1,521
Buffalo, NY
I got a nicely tricked out FDL that I was using for bug hunting a while ago, very agile and fun to fly.


Steam Username: Capt.Midnight
Elite Dangerous: CMDR JohnnyChemo

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