#4617798 - 12/30/22 12:09 PM
Testing AoE planes in UAW160
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
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Montagnac, L'Herault, France
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Modred was interested in the conversion of his Aces over the Reich (Aces over Europe) into UAW160 format. AFAIK his theatre is default ETO, so the main requirement was the conversion his planes, which I had already done over a year ago As a test I loaded the AoE planeset and the ETO barges theatre. The pics are from a mixed interdiction at Paris, flying a Tempest: The tugboat and barges are running on invisible railway lines. This theatre has more barges in London, Harburg, and Hamburg, plus convoys crossing the channel, and multitrack railway lines in some places It is much more intereting than the default ETO theatre. Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4617799 - 12/30/22 12:33 PM
Re: Testing AoE planes in UAW160
[Re: MrJelly]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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Look, I'm not denigrating anyone's efforts but here's what I don't get. While the rest of the AOE package, screens and such, can stand on it's own, you can make a 1.6 plane set from a vast inventory of planes with all the same aircraft included in the AOE package using much better exterior models and cockpits. On the off chance there's a particular skin missing it is a very simple procedure for converting the skin to the 1.6 naming scheme and since the underlying improved wireframe model is more than likely already in the inventory, the converted skin can be added to the improved wireframe with none, or at a most, a modest amount of work. Think about the things still to be accomplished if the remaining modders would just get on board with the latest and best iteration of EAW. Just one man's opinion but I simply don't understand the resistance.
Heck, even paranoids have enemies.
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#4617843 - 12/30/22 07:39 PM
Re: Testing AoE planes in UAW160
[Re: MrJelly]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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If you updated the models using the ones in inventory, then thank you.
Imagine if we could get the remaining modders to convert to the 1.6 standard. You would be tasked with making the conversion.
In addition. the 1.6 standard allows for 6 "add-on" 3dz files and multiple skins which makes it possible to add so much detail to the planes. Things like nose art, individual plane ID #'s and higher detail national insignia, to name a few.
Like I said, I don't understand the resistance.
You don't have to Rotton, but as you know, there is two seperate sub forums for discussion of the relevant directions regards modding...and that's just how it is. Stop beating an overally dead horse please.
Last edited by Ajay; 12/31/22 08:40 AM.
Heck, even paranoids have enemies.
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#4617943 - 01/01/23 09:37 AM
Re: Testing AoE planes in UAW160
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
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Montagnac, L'Herault, France
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You don't have to Rotton, but as you know, there is two seperate sub forums for discussion of the relevant directions regards modding...and that's just how it is. Stop beating an overally dead horse please I do not understand the point of this comment. This thread is in the 160 forum so there was no problem. Based on forum posts virtually nobody is modding. So much has been done already and it begs the question "What else is there to do?" I have 101 plane-sets and 36 theatres in my UAW160 folder: AFAIK nobody is modding for EAW1.2 and releasing their work. Modred's AoE is made for 1.28c. It uses the default ETO theatre with little change (if any), so the only modding is the new plane-set and the screens. That leaves Moggy, Ray, and Iron Mike working on the Central Europe theatre for UAW160. https://SimHQ.com/forum/ubbthreads.php/topics/4611605/balkan-clash#Post4611605https://SimHQ.com/forum/ubbthreads....ming-the-russians-are-coming#Post4614297 Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4617951 - 01/01/23 02:15 PM
Re: Testing AoE planes in UAW160
[Re: Ajay]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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If said modders felt the need to move on, or wanted to move on then they probably would. Obviously they enjoy doing what they are doing. Yes, but they could do EXACTLY the same work using the 1.6 protocols and then no one would have to adapt anything. Basically, there is no down side to switching to the new protocols and a lot of upsides.
Heck, even paranoids have enemies.
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#4617952 - 01/01/23 02:28 PM
Re: Testing AoE planes in UAW160
[Re: MrJelly]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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I do not understand the point of this comment. This thread is in the 160 forum so there was no problem. Maybe some "holiday cheer" was involved. "What else is there to do?" Actually, there are a number of things left undone but you retired from additional programming, except for bug fixes, a couple of years ago. Since you are the only programmer that is that. If you want to reopen the subject we can do so over at then GEN, if not, we're still extremely happy with your efforts and recognize that you are the reason the game is still viable, 25 years later. AFAIK nobody is modding for EAW1.2 and releasing their work. Modred's AoE is made for 1.28c. It uses the default ETO theatre with little change (if any), so the only modding is the new plane-set and the screens. At the risk of continuing the beating of the expired equine, switching to 1.6 requires very little effort and affords the modder many new possibilities and hence, the community a much improved game. FWIW, I'm unclear why this is so controversial in some people's minds.
Heck, even paranoids have enemies.
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#4617990 - 01/02/23 12:24 AM
Re: Testing AoE planes in UAW160
[Re: MrJelly]
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Joined: Nov 2001
Posts: 24,067
oldgrognard
Administrator
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Administrator
Lifer
Joined: Nov 2001
Posts: 24,067
USA
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Ok, let’s tone down the vitriol. Not everything has to become bitter.
Good people sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.
Someday your life will flash in front of your eyes. Make sure it is worth watching.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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