Way of the Hunter, a fairly new open world hunting from 9 Rock Games that really hits the spot for that immersive, slow paced hunting itch. Straight off the bat, there won't be any comparisons to The Hunter - Call of the Wild, i do not have enough time in that series to give a fair one. The game is pc/ps5 and xbox series x and s. No cross platform though.
The Current Maps
The game places you in one of two environments, Nez Perce Valley in the US or Translyvania in Europe. Nez is 142 square kilometres and Trans is 144. To compare, GTAV is 127km2, RDR2 is 194km2, Dayz is 225km2..so, it's a nice sized map. I'm 67 hours in and still have a lot to see, just on Nez. Both maps have their own look and feel, one is like waking up and having a steak and beer for breakfast, the other is toast and scrambled eggs. Nez is more rugged and gives off a wild man living in the hills hunting and living alone type of vibe in certain areas. Craggy rocky mountains, sloping fields with wild creeks and rapids, thick forests with high brush hiding fallen down trees and rocky edge drop offs where nobody will ever come to rescue you. Hence the steak and beer breakfast.
Transylvania feels softer and more comfortable compared, a bit touristy if you will with it's more rolling hills and broken down castles. Both maps have several swampy/marshy areas to wade through, hoping one will find a nice live plate of wings and drumsticks to sell through the in game shop. With my deadeye double barrel action at close range...i'll be lucky to bring home a bag of feathers and splintered bones.
Nez Perce
Transylvania
Animals, some are shared across the two maps but they both have their own unique types. Huntable species as follows.
Transylvania
Fallow Deer
European Hare
Roe Deer
Wild Boar
Greylag Goose
Wild Duck
Pheasant
Red Deer
Red Fox
Mouflon
Gray Wolf
Chamois
Eurasian Badger
Golden Jackal
Brown Bear
Nez perce
Elk
Mule Deer
Mountain Goat
Whitetail Deer
Moose
American Badger
Gray Wolf
Pheasant
Black Bear
Red Fox
Bighorn Sheep
Ross's Goose
Lesser Scaup
Wild Duck
Snowshoe Hare
So with the current two maps and species, what did 9 Rock want to achieve with this game/simulation? A basic round up from the devs -
"Our design philosophy was to create an authentic-feeling experience so that knowledge of players who have real-life hunting experience would naturally translate into our game when they pick it up.But we want to offer a chance to discover the beauty of nature and hunting to a broad audience"
The basic game blurb-
Become the new owner of a hunting lodge nestled among gorgeous habitats and rich animal populations. Explore vast open world environments and hunt with a premium selection of firearms. Enjoy the perfect hunt on your own or with friends in (up to 4 players) co-op.
Did they hit the mark? let's find out...
At the start screen you have the two maps and four options of difficulty to choose from
I would suggest Adventurer, it holds your hand enough until you find your feet, but, you still have an onscreen option to activate some settings to help whilst hunting. Further settings can also be gradually turned off if you wish as you progress. To change difficulty overall you can simply select your level at the start screen and continue your adventure, no new char needed.
You start in story mode (of which i won't give away more than the basics) that revolves around your trips to your grandads lodge as a kid and the characters you met many years ago. The first couple of hours or so is a tutorial explaining ethical hunting, gun tiers, how to use a scope, wind and scent, how to track etc. Once you have reached a certain point in the tutorial, coop opens up and you can dive straight in with a mate and go full open world hunting. Coop leaves story mode behind. At any time, even in the tutorial, you can wander off open world style and do your own thing, there is no rails here at all.
The Lodge is your starter area in Nez and Transylvania, here you have a laptop, gun and gear storage, a bed and a place for all those trophies you will earn. This is where you will also pick up your starter gun and get your first view of the shop and order system via the laptop.
You will be given a series of objectives through the tutorial, all of them money earners as well as helping you picking up the basic skills. It's a decently comprehensive tutorial without being heavy handed and as a normally non story driven gamer, i actually didn't mind the story side of it. Parts of it are done in a comic book type flashback style worded by a few of the different characters, it's fairly well done if a little cheesy. There is no in game microtransactions, all of the money is earned in game via orders placed through for particular types of meat, goose, deer, duck etc. You go and fulfill an order that comes in via the laptop, get paid once it's completed, buy stuff. Very simple, and no shop items are stupidly out of reach.
The shop email/order ui for all of this is well placed out and very easy to pick up.
The Map.
It's the traditional all blacked out until you have traversed it type of deal. As you get around there are plenty of points of interest like hunting stands, animal locations, feed zones, bush camps/rest areas and some other neat stuff, that you can find yourself. It is divided into several hunting sectors that need to be unlocked via an objective given by the title holder of the land. You
can pay for a hunting deed via your laptop to unlock these areas but the objectives are will unlock them, plus you earn while you are doing an objective for the land owner. It's a no brainer. The above pic is also missing about another third of the map, top and bottom that i have cropped off.
So let's drill down a bit more on the map to show some basics.
Plenty of info to be had. The lodge in green, shooting range with the bullseye nearby, wind direction, weather and time. My char is the red arrow and shows the scent coming off him with the wind. I've unlocked most animal species in this area so they are shown, you will need to discover these for them to pop up. You can also see other cabins and camp sites around, all can be slept at although your car can only be retrieved at the Lodge or other cabins. The soft grey lines (borders) denote the licenced hunting areas.
In this map view you can also drop markers, blue for tracking of which you can drop multiple and red for exploration which you can drop one.
The tracking markers are handy but i generally stick to the exploration marker and just move it along as need be. You can drop and delete the exploration marker whilst in game as well, even when looking through scopes or binos. Wind direction is extremely important as animals will become alerted and spook if they pick it up. Flanking is a must.
So what else do we get in this screen.
The Encyclopedia, a brief run down of the game mechanics, most of which you will pick up doing story mode, but there is some stuff in there that will require some reading up on. The callers are one of them, the Elk caller being my favourite. Scared the crap out of my mate with it a few times on our hunt, fun stuff.
Firearms, yeah baby! The cool stuff. All organised in Tiers from 1 to 6, but one needs to take note of the joules/bullet energy as well. At closer ranges a lower tier gun can kill a higher tier animal but, you are not dropping an elk with a Steyr Scout, just like you wouldn't badger hunt with a .308 Monobloc. A big part side of the game is ethical kills and selecting the right gun for the job. This will affect your hunt rating, though it doesn't seem to be fully implemented yet except as a star rating when you check the hunt stats.
At the moment there is a good selection of rifles, scopes and shotguns with more to come. Remingtons, Steyrs, and a selection of over/under, two barrel and single barrel shotguns. Pump and break. They look pretty #%&*$# good as well, very nicely modeled. Ammo variety is a soon to be added option for those who like fiddling with that sort of stuff, the current ammo tab does still run you through some basics. Ballistics are also modeled, wind drift, bullet drop, energy over distance. Easy enough to adjust for in the lower modes as you get bullet impact points with hunter sense on, no hand holding in higher though.
We will visit some of the other tabs here in a minute, lets check out character perks first. Like most game perks, do a thing, earn a skill. These you will pick up fairly easily, walk so many kilometres, shoot ten deer from a deerstand, call ten deer with a caller and harvest them etc. I'm neither here nor there with most games with perks so i just let them fall where they will and collect them as i go. Here, they do mostly make sense though.
The more you hunt and stalk the more skilled you become and more proficient at your task. Better stealth and quieter/slower movement being two obvious and important perks to pick up. Getting 25% more speed from simply driving a certain distance and the like are the ones that get me, but hey, a faster Jeep is a faster Jeep! It is another small thing to work towards though as you move through the game.
Animals and feed zones, sleep times. In conjunction with the map this works great. Once you have found the actual feed, sleep and eat zones (called need zones) whilst out galavanting around you can then refer here for the animal snack and snooze times. The need zone that you come across on the map is general, they will not appear exactly there at exactly that time, but get yourself a nice camping spot within a half hour window of said time and keep your eyes and ears peeled.
Ok, away with the map UI stuff for now, that should be a good enough taster. Render distance. It's a hunting game so that's important. I shoot most of my animals from about 240 metres down to as low as i can creep, generally 70 metres in an ultra slow crouch, i like to be sure of my kill after a thirty minute stalk. The furthest i have spotted a critter so far and managed to measure it is 1.2Km. So any long range shooters will be kept happy with this. That's a white tail hopping up the mountain right in the middle of the red square. Doesn't translate so great in a screenie but easily seen in game when moving. I had zero plans to start lobbing big looping bullets at it.
Character movement. You start with a slow walk, a jog, crouch and prone. Perks let you crouch and walk even slower although you can ultra slow crouch when you are using binos or peeping down the scope without the perk. Overall you interact with the world very flowingly and i haven't had a moment where movement was any issue at all..except for the time we flipped into the rapids in the dark in the Jeep, but we don't mention that.
Graphics and general ambience. Very decent in most areas but still needs some love. I'm running everything maxed, 3440*1440 @144hz and averaging 90 fps. Rig is an older Z390-F, i5 9600k, RTX3080, 32gb ram. Trees seem to lose some their shape at certain distances, sort of splodgy, for want of a better word. I am also getting some tablecloth type artifacting when looking around quickly. Confirmed by my mate on his rig who also sees it. Both are not a game breaker in any way but i hope they manage to solve these two issues or someone comes up with a nvcpl workaround, like many users do.
The game can look spectacular in many moments though and when hunting it is extremely immersive. Blowing grass and slow moving trees, bees, butterflys, leaves all on the wind. Bursts of small birds flying out of bushes ahead of you, making one stop in their tracks lest the hunted animals spook. lovely flowing and burbling creeks that get slower to move through the deeper you go. Ground textures are well done, as are the grasses, flowers and many bushes that cover them.
Some textures may not be to everyones liking though. Looks like Bear is on the table tonight...or we are ending up on the road in a similar clump..
There are many varied animal and bird calls as well as the creak and snaps of a living forest that pulls you in as you slowly follow the trail and sounds of something moving within. The lighting, clouds and weather are top notch, reflections and shadows well done, the character, alas, a bit gimpy looking. His gloves are very nice though. Gives me some Dayz flashbacks. Speaking of, a lot of the team at 9 Rocks worked for Bohemia on Dayz..so there is a connection.
This pic shows off a lot of what i mentioned, nice lighting and shadows, a decent amount of atmosphere in a very simple shot, splodgy trees in the far distance.
and then you have some simply gorgeous views. Watching a sunrise or set happen while you are travelling or tracking can bring about some nice peaceful gaming moments. Standard sunny days and incoming storms, which although infrequent, are also well done.
Sometimes it's just nice to explore with a mate and cool off after a long morning hunt.
Where it is all at is the hunting though, so, lets go see how hard it is to track and find a beast!
So the first thing is to pick an animal and then check out it's need zones. You can just wander off and find something randomly but let's use all the tools.
We will try our luck with a Mule Deer. At 9am they should be near a water source. Jump into bed and set the alarm for 8.30am!
I'll take my .243 Remington, right in the sweet spot for the amount of energy needed to take the Mule or Whitetail deer down without blowing them all over the landscape. Just in case i come across anything bigger like an Elk, Bear or Moose, i'll pack my .300 as well. Binos and callers equipped just in case.
One thing about the animals before we head out, and an important part of the game is herd management defined through the star and animal fitness system. Every male animal is star and fitness rated, but only some have a chance to become the sought after five star trophy animal, even lowley pheasants and Badgers.
Male deers; Moose, Elk, Whitetail etc can be judged by their antlers symetrical or non typical. From a 3 star onwards you can really see the difference in size. In lower difficulties you can simply use your binos and hunter sense, place binos on the animal from about 250 metres or closer and the info will be displayed in your hud. In Ranger mode you will not get that info, so it's all down to having the knowledge built on playing at a lower level first.
Females can only be judged by their fitness levels, which is where the callers available at the shop come in. Callers all have three modes, the first available when you buy, the other two are unlocked as you use them.
Call modes start at low fitness females, work up to low fitness males and then high fitness males. Range is about 200-220 metres. They are very handy to work the herds over time, mainly to weed out the low fitness females and low fitness young males to give more of a chance of the next gen coming through having better offfspring..so we can mount better heads in our trophy rooms. Everyone wants better head.
Back to the hunt. We head out from the lodge at a slow jog. I start scoping into the general area of the creek and further up i spot some Elk, awesome. Luckily i brought the .300. My wind direction is straight onto them so i need to flank off a bit to change that. I'll also drop a marker here as a starting point.
After moving around to get the wind more favourable i work my way to within 240 odd metres, well close enough for a shot with the .300. The joules/bullet energy meter is yellow which means it is within the range for an ethical kill. White means either too high or to low. The bino view, as mentioned above, shows the star rating of the animal, as well as it's composure. Calm, Alert or Spooked.
This one star mature adult male will never become a five star and also will not help in contributing to the herds overall genetics, so that's my animal pick.
Shot taken, the rest of the herd begins to flee as the Elk i shot struggles to turn. The animal movement, stances, bucking when shot etc are another thing that is very well done.
The poor bugger, lung and heart hit, dropped a couple of feet away from the shot.
Well, that was way too easy, and also a bit unexpected as i have not seen Elk there before. I'll harvest this Elk for a quick buck and attempt to track some Mule Deer.
Further on from where i have shot the Elk i come across signs of Mule Deer. Hunter sense activated will show these types of signs and give you the info. You will still see them without it activated though, it just won't be highlighted.
Another ten minutes of slowly working my way up the creek and towards the forest and i hear animal sounds up ahead. With hunter sense activated i can track the rough distance and origin. The in game directional noise is very good though and you can leave this off if desired, although, as a beginner to hunting games i find it helpful and not overdone.
Moving over the small rise i spot the herd of deer slowly ambling away from me. I'll keep tracking until i can get into a position for a nice side on shot. The 3 star in this pic is one i have been keeping a watch on for a few days now, hoping he will turn into at least a four and possibly a five star. Hoof tracks show i am on a well beaten deer path. These tracks are without the hunter sense on, with it on, they would be highlighted.
Over another small rise and the deer settle in to some grazing, one of the younger males jumping around like a maniac. The animal animations really are top notch. The older 3 star is more alert and keeps his head up looking around and surveying the landscape. I pick a one star male, a non trophy deer shown by his small non uniform size antlers. Kneeling, gun on my cheek, i draw my breath and take my shot...he bucks up as the bullet impacts and then bolts! I follow his initial run through the scope as the rest of the herd scatters madly.
Animals off to my right have also been alerted by the shot and are scattering away.
The sounds when animals panick run through the underbrush of the woods and forest are extremely well done. Also disheartening when they are the ones you have been tracking for some time. I head up to where i hit the deer to see what sort of result the bullet had. In Adventurer mode it's fairly simple to see how your shot went. In Ranger mode you will have to know what the different colours and amounts of blood mean. This example is a lung shot, so he won't be too far.
With hunter sense activated the blood will glow every four or so seconds, without , just a straight up blood trail. I'm using hunter sense for tracking less and less now, definitely makes it more of a challenge and doesn't look so gamey. I've also found myself doubling back to a previous stain several times to keep tracking, especially in thick high grass, across waterways and in forests.
After a small journey of 120 odd metres i find my kill under a small clump of trees.
Time to analyze the shot and the hunt. Right lung kill shot. Energy smack bang in the middle of what is ethical on the energy bar far right. Hunt time 17 minutes, deer fled 122 metres plus a bunch of other stats one can look into including antler points and head size. Being a one star i'll sell him, not worth the taxidermy for the lodge. Bad head.
My old mate the 3 star remains with his herd for a few more days at least. I think (from the reading and forum scoping i have done) it is every three in game days the deer will grow another level or die. The only way i will know it is dead...is by simply not seeing it again. That makes leaving a four star a bit of a risk, will it grow and become a nice trophy, or ..adios.
So, how did they do? For me, it's one of those games where as i'm about to log off for the night i say to myself ok, just a quick look over there at what that noise is... and end up saying goodbye to at least another hour. It's very easy to lose time wandering around the forests and fields, discovering what species is where, and at what stage it is at. I also love the slow pace of it all. I had my first five star hunt today which took an hour and a half, i wasn't chancing a dodgy shot in the thick brush of the forest. It was superb. Being able to influence the herds, and then keeping track of them over days and even weeks to see the results is very cool. Multiplay is a gas, and like many mp games has it's stupid fun moments and then the 'get your game face on' serious ones. Overall I'm totally sold on the the hunting experience 9 Rock has created and look forward to the two new maps and other features like rare furs, melanistic animals, bows, ammo types, online lodge trophies and more, that are in the pipeline for Q1 2023. Great game.