The LODs for objects (level of details) on this maps are bit specific. And the good settings for this map, may be a bit problematic for another ones.
But definitely you shouls be able to play this map with good framerate.
If I remember correctly you should put cbar = 2000 in your .ini settings
Then during gameplay switch through lods with ALT + L shortcut. You will notice increasing distance/number of visible trees etc.
There are 5 levels of lod from the lowest to highest. For beginning suggest try lower settings: first or second level. The higher would make game unplayable most likely.
Just my observation, the modded game seems to became very cpu dependent as all is running on single core. Very "busy" maps with a lot of units seems to suffer with low frame rate at some moments when a lot of ground/sea units engaging each other. If you run the same map with less amount of units (just edited scenario) it should work very well.
One of example is the gwut (file with weapons parameters) was hardly edited and for example units are attacking more aggresively than in original game (original artillery had very limited fire rate, in the modded one they could fire rockets with high rate).
I observed that in one of campaigns - as soon the artillery started to "raining" with rockets my fps droppped to like 15-20 fps.
Last edited by Soczkien; 12/17/22 10:38 PM.