New pictures with new tiles showing the use of "BREAKER" tiles. These are tiles with not much on them and as such easy and less time consuming to create. They open up the crowded areas, which are obviously not everywhere as populated as some pictures suggest. So by replacing one or two 'crowded' tiles a bit more open space is generated. Of course such tiles can also function as a standalone nature and create a more desolate looking terrain. All tiles initially start out as a 'breaker' in Photoshop and allow them to be easily changed at will by moving, rotating, adding or subtracting layers, the one's shown here are new and will be turned into more populated versions at a later stage, the pictures were made for determining how the transitions to adjacent tiles work and to get an idea on how they can best be used.
I also found this picture, on old gem from the past when I created the sky for Moggy's Dunkirk and had just begun investigating how to best create these tiles. Sadly I lost my border set which also provided the ground's irregularities background on top of which everything else was drawn so I reverted to using borders from previously created tiles instead to keep border colors as identical as possible, this to get as little seams as possible. To be honest they're not as precise as when I started as I had to make minimal changes for each new tile and those changes accumulated over time due to the new process I started using. Notice the alternative coastline and glasshouses I tried to mimic in my first attempts. I was very happy with the coastline as it contains the connecting road of the Atlantic Wall which ran from Spain all the way to the North of Holland, part of which is still present in my village, as are some coastal defenses.
![[Linked Image]](https://rabartel.home.xs4all.nl/test/Gallery/image/BENELUX0.jpg)
P.S. of course the lake color was later changed after I saw the result in this picture, in game things can look very different due to the ambient lighting, you learn as you go.
VonBeerhofen