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#4609899 - 09/29/22 03:54 PM New WWII Destroyer Sim  
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Lucky_1 Offline
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Just read an article about a new WWII simulation. Its set in the battle of the Atlantic as a Fletcher Class Destroyer. I don't know much about the accuracy/realism, but just passing it on in case no one was tracking it:


Inline advert (2nd and 3rd post)

#4609900 - 09/29/22 04:16 PM Re: New WWII Destroyer Sim [Re: Lucky_1]  
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Trooper117 Offline
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Yes, it's being tracked in the Naval Simulations part of the site...

#4609903 - 09/29/22 04:29 PM Re: New WWII Destroyer Sim [Re: Lucky_1]  
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I'm watching this. Wish it were in the Pacific, night battles vs Imperial Japanese Navy, Naval gun support for Marines on Guadalcanal etc


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4609906 - 09/29/22 04:37 PM Re: New WWII Destroyer Sim [Re: Lucky_1]  
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Mr_Blastman Online content
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Anyone play? Early access started yesterday.

#4609915 - 09/29/22 06:06 PM Re: New WWII Destroyer Sim [Re: Lucky_1]  
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wormfood Online content
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I gave it a brief whirl yesterday. The tutorial was broken, so I couldn't complete it. Haven't tried any of the scenarios yet.

#4609917 - 09/29/22 06:21 PM Re: New WWII Destroyer Sim [Re: Lucky_1]  
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PanzerMeyer Online centaurian
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I might get this after it goes to full release version and if word of mouth is positive. Right now I already have plenty of games that keep me busy.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4609920 - 09/29/22 07:05 PM Re: New WWII Destroyer Sim [Re: Lucky_1]  
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No105_Archie Offline
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If it had RN shipss too I might have a go


Archie Smythe

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#4609944 - 09/30/22 01:16 AM Re: New WWII Destroyer Sim [Re: Lucky_1]  
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wormfood Online content
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This needs way more time in the oven.
The tutorial is broken, turrets keep getting stuck, depth charges sometimes fail to launch, and submerged uboats seem to speed along at something over 50kts running circles around the escorts and convoy.

#4609945 - 09/30/22 03:24 AM Re: New WWII Destroyer Sim [Re: Lucky_1]  
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PanzerMeyer Online centaurian
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Thanks for that info wormfood. I already have one alpha stage game frustrating me (Ready or Not) so I’ll definitely hold off on this one until it’s ready.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4610028 - 10/01/22 12:05 PM Re: New WWII Destroyer Sim [Re: Lucky_1]  
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Chucky Online sosad
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Yeah, thanks Wormfood. I'll also be holding off for a while.

Can you tell me if there are other things to do other than hunt subs? i.e surface engagement of other ships?


EV's are the Devils matchbox.
#4610095 - 10/02/22 02:59 PM Re: New WWII Destroyer Sim [Re: Chucky]  
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wormfood Online content
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Originally Posted by Chucky
Yeah, thanks Wormfood. I'll also be holding off for a while.

Can you tell me if there are other things to do other than hunt subs? i.e surface engagement of other ships?


No, only Uboats. I can't find anything to indicate they'll add any surface or air threats.

#4610138 - 10/03/22 02:00 AM Re: New WWII Destroyer Sim [Re: Lucky_1]  
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I been watching it a while but to me its too linear and shallow when compared to older sims like Destroyer Command which had far more to offer years ago compared to this game. This game is not open world at all. You do not leave ports or return. You are stuck in linear missions on rails hunting a uboat, thats all it has to offer.


The problem these days is developers just want to cash in on a game/sim with a lot less to offer and little effort expended. I will pass. Its sad how far technology has progressed and yet most of the sims being released these days (the very few available) can't come close to even being on a level field in regards to features and content when compared to the classics. They are light years behind the past. I hate to say it but DC, The GNBNA series, SH series, and TF1942 have this new game beat in every way imaginable except pretty graphics which does not make the game. It can look real life but without playablity, variety, features like campaigns or some sort of dynamic modeliing, and freedom it falls flat on the floor.

Also this developer has already debated with people on steam forums requesting open roaming, docking, and leaving ports but his excuse was that it was boring and that sims in the past have already done this which is a lame excuse to ignore it.

Last edited by Witchy Woman; 10/03/22 02:20 AM.
#4610139 - 10/03/22 02:09 AM Re: New WWII Destroyer Sim [Re: wormfood]  
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Originally Posted by wormfood
Originally Posted by Chucky
Yeah, thanks Wormfood. I'll also be holding off for a while.

Can you tell me if there are other things to do other than hunt subs? i.e surface engagement of other ships?


No, only Uboats. I can't find anything to indicate they'll add any surface or air threats.



Meh.... I guess I will pass


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4610153 - 10/03/22 03:28 AM Re: New WWII Destroyer Sim [Re: Lucky_1]  
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wormfood Online content
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I'll be returning this one.


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