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#4594348 - 03/17/22 05:17 PM Crosshair Bf109  
Joined: Dec 2018
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Becker01 Offline
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Becker01  Offline
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Hallo all,

a short question:
The Crosshair of the BF109 has been adjusted to 200m in WOTR. Is it the historical setting or was it 100m at BoB / BF109E?
If 100m is correct, is it possible to change and to safe it?

Thanks for answser!

#4594423 - 03/18/22 05:05 PM Re: Crosshair Bf109 [Re: Becker01]  
Joined: Mar 2003
Posts: 8,138
Polovski Offline
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I cannot remember at the moment, probably set to 200m.
You can adjust the sight with
Reflector Sight increase size - Shift+]
Reflector Sight decrease size - Shift+[
Reflector Sight increase brightness - Ctrl+]
Reflector Sight decrease brightness - Ctrl+[


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4594531 - 03/19/22 10:04 PM Re: Crosshair Bf109 [Re: Becker01]  
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Becker01 Offline
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Hallo @Pol,

Thanks for answer. I have found your solution in the "WOTR Keyguide"-pdf and in the d3d8.ini-file. But ... it hasn't functioned. On my system I must press Shift+AltGr+9 to get Shift+] and Shift+AltGr+8 to get Shift+[. I believe the AltGr+9 for ] and AtGr+8 for [ is the problem. Of course maybe I do something wrong.

Greetings!

#4594572 - 03/20/22 02:13 PM Re: Crosshair Bf109 [Re: Becker01]  
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Polovski Offline
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Could be due to the language setting on the Windows OS. That particular keyboard option comes from the Direct X shaders and is normally built in, but if pressing the other keys you mention works then it's good to know for others.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4594637 - 03/21/22 12:19 PM Re: Crosshair Bf109 [Re: Becker01]  
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Becker01 Offline
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Becker01  Offline
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Posts: 383
Hallo @Pol,

short feedback:
I have changed the commands for a test.

Default:
Reflector Sight increase size - Shift+]
Reflector Sight decrease size - Shift+[
Reflector Sight increase brightness - Ctrl+]
Reflector Sight decrease brightness - Ctrl+[

New:
Reflector Sight increase size - Shift+9
Reflector Sight decrease size - Shift+8
Reflector Sight increase brightness - Ctrl+9
Reflector Sight decrease brightness - Ctrl+8

Now it functions! It seems, the only problem is the program in the background.
"Decrease size" means decrease from default size (Spit and Hurri 100m., Bf109 200m) to a smaller circle with more object-distance. That's okay.
"Increase size" means increase from previous decreased size back to default size.

So I can't change the 200m-object-distance in the crosshair of the Bf109 to 100m with a bigger circle. The 200m-distance is "fixed" as default and I can change the circle only smaller with more object-distance and back to default 200m object-distance.
With Spit and Hurri it is no problem, because their C.hair have a 100m-distance as default. So here it is logical, that you can switch only to a smaller circle with more object-distance.


I know, it is not a real important thing. Maybe the 100m-crosshair of the 109 is possible with one of the next patches.


Greetings!

Last edited by Becker01; 03/21/22 06:25 PM.
#4594704 - 03/21/22 06:42 PM Re: Crosshair Bf109 [Re: Becker01]  
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Polovski Offline
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Hi Becker,

What did you change to edit the controls?

I'll PM you with something.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4594937 - 03/23/22 05:56 PM Re: Crosshair Bf109 [Re: Becker01]  
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Becker01 Offline
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Posts: 383
Hallo all,

now, with help from @Pol (Thank you!), I can tell you, how you can change the crosshair.

At first open in WOTR > WOTRScenery > ShadersDX9 the d3d8.ini-file.
There you can read as written above this:
Reflector Sight increase size - Shift+]
Reflector Sight decrease size - Shift+[
Reflector Sight increase brightness - Ctrl+]
Reflector Sight decrease brightness - Ctrl+[

For all who have problems with the ] and [ and no function of these commands it is easy to change the commands.
As written above I have changed it to
Reflector Sight increase size - Shift+9
Reflector Sight decrease size - Shift+8
Reflector Sight increase brightness - Ctrl+9
Reflector Sight decrease brightness - Ctrl+8

and so I was able to change the brightness and the size (normally 3 size-variants). Of course you can decide your own commands but be careful, that you don't select an existing binding!


At second here is the way to change the size-variants (f.e. Me109, E4):
Open in WOTR > OBDWW2 Wings over the Reich > shaders30 the TextureMagic.ini-file.
There you can read this:
Reticle_ME109_E4.dds=1.6|1.4|1.2

These values you can change, but be careful, that you don't delete these vertical lines | .
Because the 109 has no crosshair with a 10m-wide aeroplane 1x in the circle at 100m distance @Pol has recommend 3.2 for the first value (the second and third are |2.6|2.0)
I have tested it and changed the first one a little bit at 3.0.

So you have the possibility to decide, which aeroplane (fighter ca.10m wide, 2-engine-bomber ca.20m wide) shall be 1x in the circle at a certain distance (100m or 200m or ...)

With Hurri and Spit you change the horizontal crosshair, with the 109 the circle.


And here are 2 links from @Pol, which explain the Revi-system:
https://forum.il2sturmovik.com/topic/11548-revi-gunsight-range-adjustment/

https://www.allworldwars.com/Luftwaffe-Gunnery-Primer-D-Luft-5000-1.html



Greetings!

Last edited by Becker01; 03/23/22 09:36 PM.
#4594950 - 03/23/22 08:36 PM Re: Crosshair Bf109 [Re: Becker01]  
Joined: Mar 2003
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Polovski Offline
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Thanks for typing that up Becker, maybe it could be in the FAQ.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4595206 - 03/25/22 08:49 PM Re: Crosshair Bf109 [Re: Becker01]  
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Becker01 Offline
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Posts: 383
Hallo all,

a short info:
After tests I have these settings for the 109-E4-crosshair (so far):
2.9|1.4|1.0
I have used the 109-E4 as object in front of the crosshair because it has a wing span almost 10m (9,80m).
With these settings you have ca. these values:

Bf109, wing span 10m
2.9: fits 1x in circle with ca. 100m
1.4: fits 1x in circle with ca. 200m
1.0: fits 1x in circle with ca. 300m

Spitfire, wing span 11m:
2.9: fits 1x in circle with ca. 110m
1.4: fits 1x in circle with ca. 220m
1.0: fits 1x in circle with ca. 330m

Hurricane, wing span 12m:
2.9: fits 1x in circle with ca. 120m
1.4: fits 1x in circle with ca. 240m
1.0: fits 1x in circle with ca. 360m


So you need only the first crosshair, which you have at mission-start (2.9) if you want a shot-distance.
Fighter: 2x in circle - 1x in circle is in accordance with ca. 200m - 100m distance. Or you can switch between 2.9 and 1.4.
And so a twin-engine-bomber (20m wing span) fits 1x in circle with ca. 200m.
A 4-engine-bomber (30m wing span) fits 1x in circle with ca. 300m (for later patches skyisfalling winkngrin ).

Probably a little bit more fine-tuning is possible and this is only an example. Of course you can change it for your priorities as described above.



Greetings






Last edited by Becker01; 03/26/22 12:55 PM.
#4606480 - 08/21/22 11:06 PM Re: Crosshair Bf109 [Re: Becker01]  
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masterKamera Offline
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pardon the pun but im trying to figure out the question,

is the sights setup with a ZERO at 200m, which is WRONG... E series zero at 400 for nose guns, trajectory gives a secondary auto zero at 200m


or is this about "how big it looks at a specific range" in the reticle?

#4606528 - 08/22/22 05:56 PM Re: Crosshair Bf109 [Re: Becker01]  
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Becker01 Offline
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Becker01  Offline
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Posts: 383
Let me try to write a short answer:
The midpoint of this thread is the missing 100m crossh. for a 10m aeroplane in the 109-cockpit.
The base of it: The distance from an object with a known size to your aeroplane.

Greetings

#4606554 - 08/22/22 10:20 PM Re: Crosshair Bf109 [Re: Becker01]  
Joined: Jun 2012
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gecko Offline
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Posts: 220
Just thought it might be worth noting - the Revi (in any version) did not have adjustments for range or target size like the RAF reflector gunsight. The ring is sized at 100 mils, so a target will span the ring at a range ten times its wingspan. I believe the tick marks are spaced at one degree intervals, so a target spanning the inner two tick marks is twice as far away as the same target spanning the next pair of tick marks.

Last edited by gecko; 08/23/22 01:34 PM.
#4606565 - 08/23/22 02:00 AM Re: Crosshair Bf109 [Re: Becker01]  
Joined: Aug 2018
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Lythronax Offline
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Scotland
The Revi sight fitted to 109s of this era had a plain 100 mil ring and crosshairs with no graduated tick marks. This wouldn't be changed until 1942 or thereabouts. I'll see if I can find some documentation.

#4606593 - 08/23/22 01:40 PM Re: Crosshair Bf109 [Re: Becker01]  
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gecko Offline
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My understanding was that the Revi C/12D (which had the tick marks) was installed in the 109E, except perhaps some early examples that got the Revi 3, which had no tick marks. Never seen conclusive documentation either way though. I'm sure the answer is out there! I do know the Fw 190A and Bf 109F were using the C/12D in 1941 though.

#4606597 - 08/23/22 03:42 PM Re: Crosshair Bf109 [Re: Becker01]  
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Becker01 Offline
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Becker01  Offline
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Very interesting to read the last postings.
I have searched for Infos about the early 109-revi but have found only simple basic infos, not tech-special enough.

Greetings


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