Hallo all,
now, with help from @Pol (Thank you!), I can tell you, how you can change the crosshair.
At first open in WOTR > WOTRScenery > ShadersDX9 the d3d8.ini-file.
There you can read as written above this:
Reflector Sight increase size - Shift+]
Reflector Sight decrease size - Shift+[
Reflector Sight increase brightness - Ctrl+]
Reflector Sight decrease brightness - Ctrl+[
For all who have problems with the ] and [ and no function of these commands it is easy to change the commands.
As written above I have changed it to
Reflector Sight increase size - Shift+9
Reflector Sight decrease size - Shift+8
Reflector Sight increase brightness - Ctrl+9
Reflector Sight decrease brightness - Ctrl+8
and so I was able to change the brightness and the size (normally 3 size-variants). Of course you can decide your own commands but be careful, that you don't select an existing binding!
At second here is the way to change the size-variants (f.e. Me109, E4):
Open in WOTR > OBDWW2 Wings over the Reich > shaders30 the TextureMagic.ini-file.
There you can read this:
Reticle_ME109_E4.dds=1.6|1.4|1.2
These values you can change, but be careful, that you don't delete these vertical lines | .
Because the 109 has no crosshair with a 10m-wide aeroplane 1x in the circle at 100m distance @Pol has recommend 3.2 for the first value (the second and third are |2.6|2.0)
I have tested it and changed the first one a little bit at 3.0.
So you have the possibility to decide, which aeroplane (fighter ca.10m wide, 2-engine-bomber ca.20m wide) shall be 1x in the circle at a certain distance (100m or 200m or ...)
With Hurri and Spit you change the horizontal crosshair, with the 109 the circle.
And here are 2 links from @Pol, which explain the Revi-system:
https://forum.il2sturmovik.com/topic/11548-revi-gunsight-range-adjustment/https://www.allworldwars.com/Luftwaffe-Gunnery-Primer-D-Luft-5000-1.htmlGreetings!