#4604852 - 07/31/22 11:30 PM
Re: 1.28E we show no bandits in your area
[Re: VonBeerhofen]
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Joined: Oct 2002
Posts: 7,555
VonBeerhofen
3DZ Master/Campaign Designer
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3DZ Master/Campaign Designer
Hotshot
Joined: Oct 2002
Posts: 7,555
Zandvoort, N-H, Netherlands
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I reflew this mission to make sure people don't call me a lunatic again and learned that the controller responded that there was no coverage in that area which is not abnormal but then I told my squadron to attack in waves and this is the response I got while the enemy is almost taking a peek into my pit. It wasn't easy to get the shot since the enemy appeared very sudden out of nowhere and I had to pause the game, type the command and take the screenie. Maybe I'm not acquainted enough with the user interface and the commands list but it did startle me a bit. My excuse if I'm missing something here. Also I got the impression that someone else gave commands as I was on autopilot. Is the enemy perhaps too far away for some of my squadron who fly with me in formation? Red Three is my wingman and he was right next to me. BTW Nice 2D shadows underneath those planes, not a bad sky either, we have that in UHR VonBeerhofen
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#4604871 - 08/01/22 08:03 AM
Re: 1.28E we show no bandits in your area
[Re: VonBeerhofen]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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I would like to know more in order to replicate the problem. Which exe were you using, which theatre and which plane-set? A screenie of your single mission parameters would be useful too. One possibility is an ini setting. ============================ [EAW] GameName=PLAYER'S GAME PlayerPilotName=PLAYER PlayerRank=0 PlayIntro=1 PlayerPlane=5 PlayerNation=2 LastCampaign=3 ColourMain=2 ColourAxis=3 ColourAllied=3 BirdSeed=5 QuickVersion=0 KeyboardLanguage=0 FlakAccuracy=2 FlakRof=2 HudFontSize=0 GunSightSize=1024 OldStyle=0 GroundBattle=1 ComputedGunsight=300 ExtraSquads=0 Month=6 Day=1 EnemyEncounter=1FriendlyEncounter=0 AutoCombat=1 StaticCockpit=0 FadeTime=500 ============================ One of the additions that is in 1.28E is the spawning of additional planes when your planes fly over an enemy airfield. It is a probability setting with a max of 255, and it also depends on the airfield being listed in a squad file. At one point working on a suggestion from RIBob I modified the mission pararameters setting in a version of UAW160 so that the value could be set on screen. Flying a sweep you could try to spawn enemy aircraft and strafe them on take-off
Last edited by MrJelly; 08/01/22 08:54 AM. Reason: Screenie added
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4604882 - 08/01/22 12:07 PM
Re: 1.28E we show no bandits in your area
[Re: VonBeerhofen]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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As you have a very old version of 1.28e I am posting a link to something later. UAW1.28e_1.29 folder It is a 530 megabyte download. It still uses the ETO planesets Briefly: 1.28c was the first exe which had the "Dir.set" system, and 1.28e was 1.28c with 1024 x 768 screens. Will Gee's code which allowed millions of terrain tiles to be possible (instead of 64) was added to 1.28e to make 1.28f. The "eaw32.tm" file with 4 bytes per tile was introduced to replace the "eaw.tm" file. 1.29 is the extension of 1.28f which allows for different size tile maps. It always comes in two versions. The old map version is locked into 640x320 and the Europe1 map screen. The new map version defaults to 640x320 unless there is a "TileSet.mpf" file present which it reads to get the width and height. It uses the "TargMap.pic" file
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4605067 - 08/03/22 10:13 PM
Re: 1.28E we show no bandits in your area
[Re: VonBeerhofen]
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Joined: May 2003
Posts: 824
CaptSopwith
Barmy WingNut
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Barmy WingNut
Member
Joined: May 2003
Posts: 824
United States
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I couldn't help CaptSopwith with his exploding planes in career mode. It's very strange that it doesn't affect single or quick missions, never heard similar before. Maybe others with 4K resolutions will report back some day. This isn't the version I used which had issues, but so far there were no further anomalies with this version. It's too time consuming for me to test it all extensively but I'm sure plenty already have but there's not many around nowadays. I may explore it a bit further when more time is available.
VonBeerhofen Hi VBH and Jel! I wanted to let you know that it looks like the exploding plane issue was an error on my part. I copied over several careers from a different version of EAW in order to continue them and that started the problem. Creating a fresh career sorted it out! CTD's seem far less common now that I've dropped ExtraSquads down to 2, I had been running at 3 or higher. Hope this helps sort out some of the mystery (really, it was just me!). Cheers guys!
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#4606404 - 08/20/22 03:01 PM
Re: 1.28E we show no bandits in your area
[Re: VonBeerhofen]
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Joined: Oct 2002
Posts: 7,555
VonBeerhofen
3DZ Master/Campaign Designer
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3DZ Master/Campaign Designer
Hotshot
Joined: Oct 2002
Posts: 7,555
Zandvoort, N-H, Netherlands
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As I suspected, you don't have all multiplayer options! This is what I have: Looks like the devellopers removed a lot of fun stuff. IPX play only allows playing through dedicated commercial servers, i.e. you can't play when the server is down, whereas TCP/IP don't need anyone in between, hence greater independency and an extra player's choice. The 2 other choices shown here allow direct cable connections without the need of internet and are probably the most lag free of all choices in a home network. Great for playing against your family, In that respect TCP/IP can also be used and seems to be working pretty good in any network but there is always a delay. I wonder what motive the developers had to remove these options, which wouldn't have harmed anyone if they had remained. It's like cutting off a healthy limb and a limiting factor for some players. Me for instance, as I was never able to install Gameranger on my WinME computer, still can't. VonBeerhofen
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#4607956 - 09/08/22 12:18 PM
Re: 1.28E we show no bandits in your area
[Re: VonBeerhofen]
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Joined: Oct 2002
Posts: 7,555
VonBeerhofen
3DZ Master/Campaign Designer
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3DZ Master/Campaign Designer
Hotshot
Joined: Oct 2002
Posts: 7,555
Zandvoort, N-H, Netherlands
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Done a few more tests with this and came across this beauty: Dornier 17Z Serious R/S issues, missing dorsal panels, gears above the wings and visible through gear wells, free floating radio wire attached to nothing, and some weird line artefact extending down from the bottom fuselage and disappearing polygons at other viewing angles.. Upon further investigation I found such anomalies in most of the none stock planes. I hope there are better versions. It flew pretty good though. VonBeerhofen
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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