Hi there guys! Updates are slow to repost, but don't worry we're still very much active (those who follow us on Twitter & Facebook can testify!). The latest progress will be better left to an actual update, but time is a bit in short supply these days I am afraid...
Anyway, for those among you who might be looking for a new wallpaper and might like carriers, allow me to share a little contribution from the team. Hope you'll find some good vibes in there
Cheers!
Inline advert (2nd and 3rd post)
#4582359 - 10/10/2106:56 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
The road less traveled is filled with fewer needy people.
#4600214 - 05/25/2210:37 AMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: Chef]
Joined: Apr 2001 Posts: 121,483PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,483
Miami, FL USA
Originally Posted by Chef
Been a while since an update... hmm...
The game is still listed in the Steam store so I'm assuming the project is still on-going.
edit: I just checked the Steam store page now and it says "To be announced" for the release date.
Last edited by PanzerMeyer; 05/25/2210:52 AM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4600217 - 05/25/2211:30 AMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
#4600221 - 05/25/2212:51 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Joined: Apr 2001 Posts: 121,483PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,483
Miami, FL USA
Ok so it just seems like the devs ditched SimHQ then.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4601148 - 06/06/2202:35 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: PanzerMeyer]
Ok so it just seems like the devs ditched SimHQ then.
Now now, no need to use that sort of vocabulary PM...
It's not about ditching. I switched to a new computer a couple months ago and back then SimHQ just wouldn't let me login. Now I have realized that it has something to do with my VPN - got back here just to comfort you, hope it will do the trick
Truth be told, days are 24 hours, hours are 60 mn, and most of it is being used by yours truly for his day work, and the rest for the game proper. Lot of game design work has been on-going, and I have tried to keep the updates time-efficient, especially now that we have returned to a monthly rhythm. There's just no way to keep everyone happy. I was roasted regularly on the Steam forums for posting regular updates on the social networks instead of posting them on Steam, and on game forums for not posting news anymore when I stopped, here & elsewhere, as reactions were few and in-between (I don't really feel like posting in a void, it might start to look sad to observers...). As you can see, activity has actually increased since the last time I posted an update at all, I suppose there's no bad advertisement in this world indeed
Anyway, as said above, we've returned to the practice of updating regularly on the steam hub itself. It doesn't get too much traffic in itself, but it certainly helps building a dynamic that will serve the game down the road - aka people rarely read them on the spot, but when somebody learns about the game, seeing regular updates there is kinda reassuring. It also helps keeping some discipline in regard of progress reporting, and at some point there's so much content available thanks to our regular weekly updates on the social platforms that not posting it at all means it's be lost eventually. As for what we've been talking about lately, allow me to kindly point you all in the direction of the May & June update below (click on the pics!)
These updates come with ample text & all, so I guess they deserve some extra attention & time that not everybody has - and would be also too complex to summarize here. But let's say I had fun introducing a few nuggets of tech & design. Here are some videos embedded with the said updates which will hopefully make you interested to know more:
Hope it will quench your thirst and make you forgive us - at least this time hehe
Last edited by The_Admiral; 06/06/2202:37 PM.
#4601150 - 06/06/2202:39 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Joined: Apr 2001 Posts: 121,483PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,483
Miami, FL USA
Thanks for the update sir and count me as one of your Steam customers when the game comes out.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4601226 - 06/07/2210:56 AMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Here's some more stuff. A steam dev update is supposed to come online in a few hours from now, but the meat of it all is available already - it's this video below, with some actual in-game gameplay. It's very early, but I guess it's still worth a watch
Cheers & take good care, all of you!
#4602680 - 06/30/2206:49 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Joined: Apr 2001 Posts: 121,483PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,483
Miami, FL USA
Thanks for the update!
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4602695 - 06/30/2208:29 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4602698 - 06/30/2208:35 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Oooh this is looking good. I really like the on ship bridge view and then all the seamless transitions from the 3D space to all the tactical displays. The music is also well done. Seeing the advertisement at the end makes me pine for the old days of big box PC games. Are you actually going to sell a special edition box version of the game? Anyhow TF:A is looking great.
John 10:1-30 Romans 10:1-13
#4604684 - 07/28/2202:22 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Hi guys Thanks for the kind support - and yes hopefully we'll get to the point where we'll be comfortable enough with the situation to pitch a box edition. We're not there yet - I want the fundamentals of the game to be rock solid. Still, we're getting a bit closer every day.
Yesterday we posted an interview with Wolfpack, hope you'll enjoy the contents An update is coming tonight to Steam if we manage it.
Cheers!
#4604685 - 07/28/2202:29 PMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
Joined: Apr 2001 Posts: 121,483PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,483
Miami, FL USA
Thanks for the update Admiral and if I may pitch in my 2 cents here, I don't think publishing a boxed version makes any financial sense in this current marketplace. As it is already, Task Force is in a niche gaming genre.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4604774 - 07/30/2206:48 AMRe: Task Force Admiral - a WW2 Carrier Command Simulator
[Re: The_Admiral]
As for a box edition, don't worry too much, it's not 1992 anymore - it's not like we gotta make a box for the game to sell at all and throw in buckets at every gamestop, walmart and whatsnot while crossing fingers for it to find public and to sell. If we're making one, it will not be made without prior knowledge of it being financially sound (through crowdfunding, probably!). And it is precisely because it is a niche genre that every opportunity for said niche to be catered for in a lavish yet coherent fashion