Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
#4599078 - 05/08/22 03:23 AM Gulf war in fleet command  
Joined: May 2022
Posts: 64
Mustang1 Offline
Junior Member
Mustang1  Offline
Junior Member

Joined: May 2022
Posts: 64
NV
https://github.com/ingrahammark7/test/blob/master/fleetcommand/gulfwar1.scu

Here is gulf war in fleet command. It has all the Iraqi infrastructure, Iraqi Air Force is not implemented yet, you can blow up everything and they will not fight back.

The main feedback I am interested in is if another game engine will run this, command modern operations is limited to a thousand units.

Let me know feedback, or even if this gets zero replies, I can say I posted it.

Inline advert (2nd and 3rd post)

#4599080 - 05/08/22 07:23 AM Re: Gulf war in fleet command [Re: Mustang1]  
Joined: Jul 2004
Posts: 2,290
Herman Offline
Member
Herman  Offline
Member

Joined: Jul 2004
Posts: 2,290
Harpoon3 has run scenarios with units in the thousands (and this was before the availability of modern virtual super-computers). It might run like molasses from the number of calculations, but the 'Axis of Evil' scenario ran without a crash. I think it was the largest scenario ever written for Harpoon3.


ScenShare Guidelines :

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it

The PlayersDB - The Harpoon community's #1 choice

Harpoon3 Frequently Asked Questions
#4599097 - 05/08/22 05:06 PM Re: Gulf war in fleet command [Re: Herman]  
Joined: May 2022
Posts: 64
Mustang1 Offline
Junior Member
Mustang1  Offline
Junior Member

Joined: May 2022
Posts: 64
NV
In my experience harpoon 3 will run large scenarios but the units won't attack each other.

Axis of evil is 5,000 units. Gulf war alone was about 3,000 tanks on each side. I don't think it will run but I'll keep trying.

Big difference between harpoon and fleet command is that in fc buildings can see. In harpoon they're passive. A Sam site in harpoon is like a building in fc, so the "real" units of those 5,000 is like 1,000.

Last edited by Mustang1; 05/08/22 05:09 PM.
#4599098 - 05/08/22 05:12 PM Re: Gulf war in fleet command [Re: Mustang1]  
Joined: Jul 2004
Posts: 2,290
Herman Offline
Member
Herman  Offline
Member

Joined: Jul 2004
Posts: 2,290
Units in Harpoon3 must have assigned missions in order to conduct attacks. The AI is not higher-level autonomous. Simply placing units within a scenario will not allow the AI opponent to devise a plan to use them.

Your FC files end with the *.scu suffix. I thought that most FC files ended with *.scs
Is there a reason for this difference?


ScenShare Guidelines :

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it

The PlayersDB - The Harpoon community's #1 choice

Harpoon3 Frequently Asked Questions
#4599100 - 05/08/22 05:48 PM Re: Gulf war in fleet command [Re: Herman]  
Joined: May 2022
Posts: 64
Mustang1 Offline
Junior Member
Mustang1  Offline
Junior Member

Joined: May 2022
Posts: 64
NV
I am using the original, unmodded fleet command from the editor. The user missions are SCU by default in the original game that comes with the CD. The Janes missions are SCS.

#4599586 - 05/14/22 09:32 AM Re: Gulf war in fleet command [Re: Mustang1]  
Joined: Jul 2004
Posts: 2,290
Herman Offline
Member
Herman  Offline
Member

Joined: Jul 2004
Posts: 2,290
I have posted a link to your Github files for Fleet Command. Let me know if you require any changes.

https://www.subsim.com/radioroom/downloads.php?do=file&id=6126


ScenShare Guidelines :

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it

The PlayersDB - The Harpoon community's #1 choice

Harpoon3 Frequently Asked Questions
#4599699 - 05/16/22 11:02 PM Re: Gulf war in fleet command [Re: Mustang1]  
Joined: May 2022
Posts: 64
Mustang1 Offline
Junior Member
Mustang1  Offline
Junior Member

Joined: May 2022
Posts: 64
NV
Im working on the navy and sorties. Have everything else ready. Hopefully gulf war scenario will be complete.

[Linked Image]

#4600747 - 06/01/22 08:58 AM Re: Gulf war in fleet command [Re: Mustang1]  
Joined: May 2022
Posts: 64
Mustang1 Offline
Junior Member
Mustang1  Offline
Junior Member

Joined: May 2022
Posts: 64
NV
In the face of overwhelming indifference, I'd like to add, the navy is implemented. Now I just need the sprites.

#4600828 - 06/02/22 12:58 AM Re: Gulf war in fleet command [Re: Mustang1]  
Joined: May 2022
Posts: 64
Mustang1 Offline
Junior Member
Mustang1  Offline
Junior Member

Joined: May 2022
Posts: 64
NV
As implemented, the sorties suffer from AI, which would probably accurately reflect reality if Iraq resisted.

It's said speicher took off around midnight. All the sortie timings in the official history are off, in reality they must have took off around 3am because they would reach the target in 30 minutes.

In fleet command the AI (wisely) chickens out before Baghdad. In fact, it's not really able to do anything, it mostly bombs Kuwait and can't get past the SAMs around basra and H3.

Historically, supposedly, they sent b52s north of Baghdad on the first day. Plus, they were able to reach H3 and bomb Baghdad. In the game there's no chance.


Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Actors portraying US Presidents
by PanzerMeyer. 04/19/24 12:19 PM
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
10 Years ago MV Sewol
by wormfood. 04/15/24 08:25 PM
Pride Of Jenni race win
by NoFlyBoy. 04/15/24 12:22 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0