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#4566615 - 04/30/21 10:18 AM Re: Issue tracker for v1.16.1 [Re: Hijongpark]  
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messyhead Offline
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Originally Posted by Hijongpark
Originally Posted by messyhead
Originally Posted by Hijongpark
Invalid list type (entity type = ENTITY_TYPE_SOUND_EFFECT, index = 14144, list type = LIST_TYPE_GUIDE, file = J:\EECH\git\eech-master\aphavoc\source\entity\system\en_funcs\en_list.c, line = 334)

I got this error while firing cannon in Comanche.


Does it happen every time?


************************************ FATAL ***********************************
Invalid list type (entity type = ENTITY_TYPE_SOUND_EFFECT, index = 14144, list type = LIST_TYPE_GUIDE, file = J:\EECH\git\eech-master\aphavoc\source\entity\system\en_funcs\en_list.c, line = 334)
************************************ FATAL ***********************************
Invalid list type (entity type = ENTITY_TYPE_SMOKE_LIST, index = 21218, list type = LIST_TYPE_TASK_DEPENDENT, file = J:\EECH\git\eech-master\aphavoc\source\entity\system\en_funcs\en_list.c, line = 334)


Yes. I repeatly get these two errors in the exactly same situation : Firing 20mm cannons at multiple vehicles and infantries at Enemy FARPs as comanche. but it doesnt happen always, just sometimes. Do you have any clue what these errors mean ?

I didnt install any mods other than 1.16.1 patch and 1.16.2 patch.




Which map is it on?

Does it happen on other maps?

Does it happen when you fire the cannon, or when the shots hit the target?

Last edited by messyhead; 04/30/21 10:19 AM.
#4566652 - 04/30/21 12:40 PM Re: Issue tracker for v1.16.1 [Re: messyhead]  
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Hijongpark Offline
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Originally Posted by messyhead
Originally Posted by Hijongpark
Originally Posted by messyhead
Originally Posted by Hijongpark
Invalid list type (entity type = ENTITY_TYPE_SOUND_EFFECT, index = 14144, list type = LIST_TYPE_GUIDE, file = J:\EECH\git\eech-master\aphavoc\source\entity\system\en_funcs\en_list.c, line = 334)

I got this error while firing cannon in Comanche.


Does it happen every time?


************************************ FATAL ***********************************
Invalid list type (entity type = ENTITY_TYPE_SOUND_EFFECT, index = 14144, list type = LIST_TYPE_GUIDE, file = J:\EECH\git\eech-master\aphavoc\source\entity\system\en_funcs\en_list.c, line = 334)
************************************ FATAL ***********************************
Invalid list type (entity type = ENTITY_TYPE_SMOKE_LIST, index = 21218, list type = LIST_TYPE_TASK_DEPENDENT, file = J:\EECH\git\eech-master\aphavoc\source\entity\system\en_funcs\en_list.c, line = 334)


Yes. I repeatly get these two errors in the exactly same situation : Firing 20mm cannons at multiple vehicles and infantries at Enemy FARPs as comanche. but it doesnt happen always, just sometimes. Do you have any clue what these errors mean ?

I didnt install any mods other than 1.16.1 patch and 1.16.2 patch.




Which map is it on?

Does it happen on other maps?

Does it happen when you fire the cannon, or when the shots hit the target?


I was playing Alexander archipelago FJORD WAR campaign. the error both happened while firing or after firing so it might be happening when the target is hit.

I'll see is it happening in other maps as well, but if this error is not related to maps it might happen in same way.

#4567111 - 05/04/21 04:37 AM Re: Issue tracker for v1.16.1 [Re: messyhead]  
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Hijongpark Offline
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I think my bug is related to the voice mods.

I didnt installed new voice MODs before, but when I included it when reinstalling the game this issue didnt happen anymore when I repeatly playing FJORD WAR campaign.

I think the modders modified the game to be worked with their new voice mods and it caused the game to be broken with default voices.

#4567128 - 05/04/21 12:04 PM Re: Issue tracker for v1.16.1 [Re: messyhead]  
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Hi Hijongpark,

Sorry, but you won't get any further help from Messyhead as he has stopped working on the game and has actually left the forum due to the attitudes and comments of some of the members. In particular Banita who, in my opinion, was really offensive to him.

All I can think of is - do you have OpenAL installed ? I know that is required for the new sounds. I think it is automatically installed with the 1.16.0 upgrade.

Regards,

Andy


Andy's simpit: http://www.simpit.me.uk
#4567234 - 05/05/21 01:39 AM Re: Issue tracker for v1.16.1 [Re: messyhead]  
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that is sad to hear cause EECH is the only helicopter simulator game in the world featuring real time dynamic campaign...

#4570334 - 05/28/21 10:23 PM Re: Issue tracker for v1.16.1 [Re: ORCRiST]  
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Reticuli Offline
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Originally Posted by ORCRiST


#4 When I first installed the game my X52 Pro worked perfectly after running through the basic contoller set up in EECH. For some reason out of the blue, now the Z-rotation on the stick mimicing/replaceing the rudder now pegs all the way left. In Windows all flight stick/HOTAS
calibration/test settings work perfectly. I've had to disable the controllers using rudder entirely and am using the keyboard for rudder control.



You can't select the axis you want, say, like the X52's stick twist, in the Controls screen? You previously had to mess with the ini for that, but now you should be able to assign in-sim. You can even test it on-screen.

Originally Posted by Hijongpark

I didnt install any mods other than 1.16.1 patch and 1.16.2 patch.


You realize you need to install 1.16.0 first after the stock version, right? I skipped that step after reinstalling recently and had a bunch of errors until I re-installed properly. The only consistent CTD/freeze I get now is Comanche + ASE page + HMD padlocking + rolling, which incidentally is a pretty common set of conditions when flying a CAP in a Comanche, but if I just flip away from the ASE when dog-fighting in the Comanche or don't use the HMD at all in that same bird then it won't happen and 1.16.2 is fairly stable now.

Last edited by Reticuli; 05/29/21 01:47 AM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4570445 - 05/30/21 07:14 AM Re: Issue tracker for v1.16.1 [Re: Hijongpark]  
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messyhead Offline
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Originally Posted by Hijongpark
I found that some trackIR axes are not working in each helicopters.

Only comanche has all moveable axes,

Apache has no roll, Viper and other helicopters have no x,y,z.


I've just started using TrackIR, having finally bought a IR clip and converted my PS3 camera. It's works really well.

I'll check out the axes in those helos, I tried a few and thought it was ok. One thing I did find is the pitch up and down seems to be limited, so I'll see if I can fix that.

#4570592 - 05/31/21 09:13 PM Re: Issue tracker for v1.16.1 [Re: messyhead]  
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Reticuli Offline
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Reticuli  Offline
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Finally get a consistent crash again every time trying to enter any Cuba campaigns using DEBUG1162.exe. Disabling the current game.cfg, EECH.ini, GWUT, and playersv.bin with appending bck to their names had no effect on this. I was briefly able to get into these campaigns with the COHOKUM1162.exe but then it froze and wouldn't let me back in.

deleted

Last edited by Reticuli; 06/01/21 04:58 PM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4570616 - 06/01/21 06:28 AM Re: Issue tracker for v1.16.1 [Re: messyhead]  
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messyhead Offline
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Can you just attach the debug log instead of copying/pasting?

#4570660 - 06/01/21 04:55 PM Re: Issue tracker for v1.16.1 [Re: messyhead]  
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Reticuli Offline
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Reticuli  Offline
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Originally Posted by messyhead
Can you just attach the debug log instead of copying/pasting?

Attached Files
DEBUG.txt (359 downloads)

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4570680 - 06/01/21 10:01 PM Re: Issue tracker for v1.16.1 [Re: Reticuli]  
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messyhead Offline
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Originally Posted by Reticuli
Finally get a consistent crash again every time trying to enter any Cuba campaigns using DEBUG1162.exe. Disabling the current game.cfg, EECH.ini, GWUT, and playersv.bin with appending bck to their names had no effect on this. I was briefly able to get into these campaigns with the COHOKUM1162.exe but then it froze and wouldn't let me back in.

deleted


This is only happening in the Debug exe (I tried it too). Does it happen with the cohokum1162.exe for you? I tried it with cohokum1162 and it didn't crash.

If it's only the debug exe, then I don't think it's too big a deal, as that is only for testing.


Last edited by messyhead; 06/01/21 10:02 PM.
#4570693 - 06/02/21 01:36 AM Re: Issue tracker for v1.16.1 [Re: messyhead]  
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Reticuli Offline
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Reticuli  Offline
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Originally Posted by messyhead
Originally Posted by Reticuli
Finally get a consistent crash again every time trying to enter any Cuba campaigns using DEBUG1162.exe. Disabling the current game.cfg, EECH.ini, GWUT, and playersv.bin with appending bck to their names had no effect on this. I was briefly able to get into these campaigns with the COHOKUM1162.exe but then it froze and wouldn't let me back in.

deleted


This is only happening in the Debug exe (I tried it too). Does it happen with the cohokum1162.exe for you? I tried it with cohokum1162 and it didn't crash.

If it's only the debug exe, then I don't think it's too big a deal, as that is only for testing.



Eventually it crashes in Cuba in the non-debug version, which is why I was trying to run the debug version to find out why.


The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4570708 - 06/02/21 11:32 AM Re: Issue tracker for v1.16.1 [Re: messyhead]  
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messyhead Offline
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Is it the same error in the main exe? You can enabled debug_log in the ini file

#4570767 - 06/02/21 08:49 PM Re: Issue tracker for v1.16.1 [Re: messyhead]  
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Reticuli Offline
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Reticuli  Offline
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Originally Posted by messyhead
Is it the same error in the main exe? You can enabled debug_log in the ini file



Looks like it.

Edit:

Yep. Just got another freeze/CTD with the non-debug version. Definitely the same thing. Happened on a recon mission right before getting to the X way point with enemy choppers in the distance. Flying a Comanche in Cuba. This time, this is all that's inside the debug_log.txt:

ASSERT 'paths[path].from >= 0 && paths[path].from < number_of_nodes' (J:\EECH\git\eech-master\modules\3d\terrain\terrmap.c:1692)

Attached Files
debug_log.txt (359 downloads)
Last edited by Reticuli; 06/02/21 10:28 PM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4570805 - 06/03/21 11:06 AM Re: Issue tracker for v1.16.1 [Re: Reticuli]  
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messyhead Offline
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Originally Posted by Reticuli
Originally Posted by messyhead
Is it the same error in the main exe? You can enabled debug_log in the ini file



Looks like it.

Edit:

Yep. Just got another freeze/CTD with the non-debug version. Definitely the same thing. Happened on a recon mission right before getting to the X way point with enemy choppers in the distance. Flying a Comanche in Cuba. This time, this is all that's inside the debug_log.txt:

ASSERT 'paths[path].from >= 0 && paths[path].from < number_of_nodes' (J:\EECH\git\eech-master\modules\3d\terrain\terrmap.c:1692)


Ok, thanks. I'm not sure how the terrain code all works, so I'll see if I can figure out what's going.

Also, just fyi, the file path is a red herring as that just comes from the project map that's made when the code is compiled, and uses local paths when it's compiling. This is the relevant bit \modules\3d\terrain\terrmap.c:1692

Last edited by messyhead; 06/03/21 11:06 AM.
#4570820 - 06/03/21 01:36 PM Re: Issue tracker for v1.16.1 [Re: messyhead]  
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Reticuli Offline
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Reticuli  Offline
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Originally Posted by messyhead
Originally Posted by Reticuli
Originally Posted by messyhead
Is it the same error in the main exe? You can enabled debug_log in the ini file



Looks like it.

Edit:

Yep. Just got another freeze/CTD with the non-debug version. Definitely the same thing. Happened on a recon mission right before getting to the X way point with enemy choppers in the distance. Flying a Comanche in Cuba. This time, this is all that's inside the debug_log.txt:

ASSERT 'paths[path].from >= 0 && paths[path].from < number_of_nodes' (J:\EECH\git\eech-master\modules\3d\terrain\terrmap.c:1692)


Ok, thanks. I'm not sure how the terrain code all works, so I'll see if I can figure out what's going.

Also, just fyi, the file path is a red herring as that just comes from the project map that's made when the code is compiled, and uses local paths when it's compiling. This is the relevant bit \modules\3d\terrain\terrmap.c:1692


Hah hah, even our debug loggers have bugs.

Last edited by Reticuli; 06/03/21 01:37 PM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4570824 - 06/03/21 02:18 PM Re: Issue tracker for v1.16.1 [Re: messyhead]  
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messyhead Offline
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It's not really a bug, but it could probably be set to use relative paths instead of absolute.

#4571159 - 06/07/21 02:07 AM Re: Issue tracker for v1.16.1 [Re: messyhead]  
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Reticuli Offline
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Reticuli  Offline
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More issues earlier today:

debug_log.txt

ASSERT 'paths[path].from >= 0 && paths[path].from < number_of_nodes' (J:\EECH\git\eech-master\modules\3d\terrain\terrmap.c:1692)
ASSERT '!"Overflow when packing unsigned float type!"' (J:\EECH\git\eech-master\aphavoc\source\entity\system\en_funcs\en_float.c:2000)
ASSERT 'v1' (J:\EECH\git\eech-master\modules\maths\range.c:80)

debug-save-errors.txt

Overflow unsigned float value type: FLOAT_TYPE_AMPLIFICATION, width 6, int value: -2147483648, float value: -55383967303831262107000000000000.000000
Overflow unsigned float value type: FLOAT_TYPE_AMPLIFICATION, width 6, int value: -2147483648, float value: 10357831077597636877000000000000000000.000000
Overflow unsigned float value type: FLOAT_TYPE_AMPLIFICATION, width 6, int value: -2147483648, float value: 34828591921517165334000000000000.000000

Right now, though, it keeps freezing at the end of a P.R. campaign mission, also in a Comanche, but after sinking a ship in a very long stealthy mission as I was coming into land just as I pass the middle of the airfield. No debug error logs for this one, though. Happens at exactly the same spot when I bank just slightly over the field. I got no freezes for hours, though, flying as just a Hokum A and B on the red side.

Edit:
If I just stay at the outside of the airfield and I land like just outside the taxiways I'm fine and it doesn't freeze. The biggest issue seems to be flying over the middle of the runways. Also if I back out of the helicopter and I in the mission, it will just fly around a circuit above the helicopter area and then land and it's still fine.




Last edited by Reticuli; 06/07/21 02:13 PM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#4597231 - 04/16/22 01:46 PM Re: Issue tracker for v1.16.1 [Re: messyhead]  
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Serben Offline
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guys please help. I can't change anything in the options menu except graphics. When i click "options", all the other settings are missing and only the graphics menu shows up. also, the mouse cursor leaves a trail when i move it and i can't exit the menu. i've tried changing graphics drivers and graphics settings in my crontrol panel but nothing works. i've also tried different compatibility settings and running as administrator. please help frown

#4597360 - 04/18/22 07:49 AM Re: Issue tracker for v1.16.1 [Re: Serben]  
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Fingorn Offline
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Fingorn  Offline
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Germany
Hi,

i may be wrong but can you check if "notnl" is set to 0 in your eech.ini ?

I think i set it to 1 to resolve this.


regards Fingorn
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