Alright, here are the files, it goes up to version 1.16.1. So I have 2 versions of each, version A uses the aiming values directly from gwut182 and B changes the aiming values so the weapon is fired in arc (similar to artillery and tanks), with version B you'll probably see IFVs and BMPs fighting when they are in range. For the muzzle and cruise velocity values, I kept them at their default values (depending on the version of the gwut), but I did change this value for tank munitions so they elevate their turret correctly. Even in vanilla version, tanks fire kind of unrealistically where they can lob shells over hills and stuff.
I only changed values for ground unit munitions/weapons, so there shouldn't be any weird bugs, but who knows. Also the gwut1160+ had some weird muzzle cruise velocities for BM21 grad missiles and ICM rockets, so I did revert them back to the gwut180 values.
https://drive.google.com/drive/folders/1Fx4MD_RfugfUFaqXTW3xO_E1i7P1Fkp_?usp=sharingThere's not many scenarios where the ground units start close enough to engage, but the default Lebanon campaign does, if anyone wants to test it out.
Edit: Updated with gwut190