Refreshing this thread with a new post that includes a few other details regarding the WoTR Phase Two Enhancement Package (have also included relevant changes in the very first post of this thread).
Have done a bit more tweaking to my BoF expansion install and I'm pleased with the results overall. Turning off of FXAA and LumaSharpen in my ReShade profile for WoTR increases ave. FPS by about 5-6. Have also tinkered with the in-sim menus and I'm getting good results with cloud scale/density, also terrain reflections and glossiness, set to a value of 4 (I usually use a value of 6 for those entries in my FrankenWoFF 4.18 and BH&H2 installs). Mods. also continue to work well in the BoF expansion (and that previously worked well in Phase One; I'm including a pic of that below in this post, too).
As well did some circuits in the Hawk 75 and enjoyed it very much - a nimble aircraft but somewhat underpowered. Recommended is to lower engine RPMs on it (do this when at full non-WEP throttle, for accurate results) to about 2500 -- should improve engine life since the Hawk seems to have been rated historically up to about 2550 RPM (see this
good link that includes specs. on the Hawk, with several other fine documents linked to on that page). In terms of other details regarding the Hawk, I'm getting good landings with magneto one on (and two off) -- no need that way for flaps, except if used (unorthodoxly) as emergency air brakes if coming in too quickly, or too steeply. Didn't bother testing max. historical recorded speed of about 510 kph but it goes up into the 450s kph with no problem.
If you find that the Phase Two Enhancement Package is "enhancing" your experience in the BoF expansion a bit too much
-- might I recommend removing the simulation.xml file from the package before loading it via JSGME -- the simulation.xml file, among other things, increases AI enthusiasm by about 10% for novices and 5% for aces/veterans, increases fighter-on-fighter threshold values to -2/-3 (which makes the AI engage a bit longer in dogfights even after suffering minor damage), and also reduces the collision range and min. alt. in dogfights to 150 and 60 m AGL, respectively, etc. These last couple of values may also be modified via the excellent "WoTR Customizer" (i.e., MultiMod) by JJJ.
NOTE: the "scenery density" value in the BoF expansion was at a default of 3, in my install, before I began tinkering with it; values of either 2 or 3 work best on my rig (tweak to taste/performance obviously on your own rig, for that entry) -- in the WoFF series, for example, I run that value at 5, with no major FPS drop -- in WoTR Phase Two, I prefer either a value of 2 or 3, from what I've been able to test, for best compromise between decent scenery detail/congestion and acceptable FPS.
Cheers all and happy (Phase Two) WoTRing,
Settings & Mods. UsedRandom Pics with FPS not Dropping Below About 50 or So (XJouve's "Lite" Water Mod. Ver. 1.1 continues to work well, as it did in WoTR Phase One; all pics are also with my ReShade profile for WoTR loaded)Bringing the Hawk in at Amiens (scenery in all pics in this post contains a light, selective mod. chosen from some WoFF-UE era tiles done by 4L0M)