1)Maybe... There are simply no other options: even with the external target designation of the F-111 visible at a minimum distance (due to its height), there was only one option left for launching the missile, to shoot after it through the T\T method. 2)Then I don't know either... 3)I used external target designation to detect it, in manual search it is not visible at all.
Cool.... I did not know that you can shoot at it and hit it through 1 \ 2, I always switched to T\T, "ПA" and switched the fuse to "Ш.П." and never hit it.... You have a sooo big miss... But I got even more)) In general, I wonder why this is so? The SNR does not know the range to the target, it must be set manually.... I tried to shoot according to your method: everything works out...
In general, the earlier I fire the missile, the higher the chance of hitting the SR-71.... I see...
It must work with 3T also.... Just have in mind that when SR-71 came over Hanoi, it goes toward you when turning... (just watch the screen during engagement)...
How many times have I tried to repeat, nothing comes out... The only thing is, if you change the range \ altitude, the probability of a near miss \ hit increases (140 m, 68 m....) into the decoy or even fly with the fuse on "Ш.П.".There is some trick with switching the transmitter (I did it this way) "АНТ."..... I feel like I'm on the right way. So the question is removed))
How many times have I tried to repeat, nothing comes out... The only thing is, if you change the range \ altitude, the probability of a near miss \ hit increases (140 m, 68 m....) into the decoy or even fly with the fuse on "Ш.П.".There is some trick with switching the transmitter (I did it this way) "АНТ."..... I feel like I'm on the right way. So the question is removed))
I do not get the point.... It is hard in OAF with any system...
With "Двина" in the simulator, this is done very simply: the target is usually closed by noise jamming, but there is a trick: after tracking for a few seconds, it is enough to turn on/off the emission, and the target with the decoy is visible on the indicator for a while, and then they are closed by noise jamming, but the range to them is already visible and, thus, you can set the range to the target continuously until it is hit by the first missile... But this does not happen with the "Круг".... although again, as I said, the range indicator is "flashing", and the target and the decoy are visible when the is turned on, but you always hit the decoy. Although you do about the same thing....
With "Двина" in the simulator, this is done very simply: the target is usually closed by noise jamming, but there is a trick: after tracking for a few seconds, it is enough to turn on/off the emission, and the target with the decoy is visible on the indicator for a while, and then they are closed by noise jamming, but the range to them is already visible and, thus, you can set the range to the target continuously until it is hit by the first missile... But this does not happen with the "Круг".... although again, as I said, the range indicator is "flashing", and the target and the decoy are visible when the is turned on, but you always hit the decoy. Although you do about the same thing....