Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 1 of 2 1 2
#4577334 - 08/15/21 06:20 AM Where, ah, where are you running my bomb?  
Joined: May 2021
Posts: 46
Taal Offline
Junior Member
Taal  Offline
Junior Member

Joined: May 2021
Posts: 46
Poland
Hello

I fly, I fight. Or rather, I try to fight.
Sometimes he is ordered to bomb an enemy airfield. I fly, navigate, tear through the clouds, look, aim, throw bombs (two) and keep going. I'm flying, the bombs are going too. Everyone goes their own way ...

The Mark 1-W Bombsight patch from WOFF UE can be applied to BHAH II. Unfortunately, it is not installed until 09/21/1916. It doesn't always work as standard. Sometimes you have to press the F 10 key instead of the F 11 key, drop bombs only from the F 6 cabin - you will have to jump quickly. But it works somehow.

So I ask veterans of the Marne or Flanders combat - how did you do it in 1915 when flying the Caudron G-4 ? I understand that using the "hold your eyes" method. Are there any practical tips?

In Alsace, the problem is the altitude of the target itself. After all, my altimeter shows the altitude above sea level. And the airfield or enemy trenches may be even 500-600 meters above. Then the dropped bombs will hit several hundred meters in front of the target. How is this taken into account? Draw charts / tables ?

best regards

Squadron 34
Belford, Alsace
23 X 1915

#4577365 - 08/15/21 10:11 PM Re: Where, ah, where are you running my bomb? [Re: Taal]  
Joined: Mar 2003
Posts: 8,148
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 8,148
Hopefully someone can help, but I don't understand what you are explaining to be honest.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4577452 - 08/16/21 06:01 PM Re: Where, ah, where are you running my bomb? [Re: Taal]  
Joined: Dec 2018
Posts: 386
Becker01 Offline
Member
Becker01  Offline
Member

Joined: Dec 2018
Posts: 386
Hallo @Taal,

only a short info from @JJJ65, bombsight-mod:
https://SimHQ.com/forum/ubbthreads.php/topics/4568888/bombsight-mod-in-bhah-ii#Post4568888

Greetings

#4577604 - 08/18/21 02:18 PM Re: Where, ah, where are you running my bomb? [Re: Taal]  
Joined: May 2021
Posts: 46
Taal Offline
Junior Member
Taal  Offline
Junior Member

Joined: May 2021
Posts: 46
Poland
Hello

For the bombs to hit their target, the plane must fly at a constant altitude and speed. Bombardier puts that data into the crosshair.
When the plane is flying high and fast, the drop occurs sooner, When it flies lower and slower, it has to "carry" it further and therefore drops it later.
This is obviously an ideal situation - the target is at sea level and our pressure altimeter shows that we are flying at an altitude of 2000 m, for example.

The problem is when the target (trenches or airfields) are higher. On high hills in Alsace (for example, their height is 600 m above sea level). Even when our plane is still flying at an altitude of 2000 m (as shown by the pressure altimeter), it flies over the target at an altitude of 2000 m - 600 m = 1400 m.
So if the bombardier enters the previous data, the bombs will not reach the target. They will hit a few hundred meters in front of him. They have to be dropped a few seconds later.

That is why I asked whether the maps in WoFF II take into account the height of the terrain? When I was playing "Rise of Flight", the pilots were told the target altitude at the briefing. It had to be subtracted from the height at which the bomber was flying.

Does WoFF II, which is mainly developed as an air combat simulator, assume that all targets lie at sea level? Thus, the pressure altimeter shows me the flight altitude above the target? I don't have to consider the terrain to drop the bombs a bit later?

===========================

Oops ... Previously, I gave the wrong date for using the Mark 1-W Bombsight as 1916. Meanwhile, the mod was developed in 2016. Sorry for the misunderstanding
It turns out, however, that in the earlier years of the Great War, this mod does not actually work...

#4577626 - 08/18/21 05:39 PM Re: Where, ah, where are you running my bomb? [Re: Taal]  
Joined: Mar 2003
Posts: 8,148
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 8,148
Are you saying the AI miss with the bombs in Alsace?


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4577727 - 08/19/21 07:33 PM Re: Where, ah, where are you running my bomb? [Re: Becker01]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Originally Posted by Becker01
Hallo @Taal,

only a short info from @JJJ65, bombsight-mod:
https://SimHQ.com/forum/ubbthreads.php/topics/4568888/bombsight-mod-in-bhah-ii#Post4568888

Greetings

Unfortunately, due to BH&HII aircraft model changes - added engine vibrations - it is not possible to implement stable bomb sight platform anymore :-(. So far, I was not able to overcome this problem -(. The only way is to completely disable all vibrations, but that would be a real step backward.

#4577760 - 08/20/21 10:21 AM Re: Where, ah, where are you running my bomb? [Re: Taal]  
Joined: Mar 2003
Posts: 8,148
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 8,148
Hi JJJ65, when we get back to WOFF we'll look at that vibration in the bombsites.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4577775 - 08/20/21 12:46 PM Re: Where, ah, where are you running my bomb? [Re: Polovski]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Originally Posted by Polovski
Hi JJJ65, when we get back to WOFF we'll look at that vibration in the bombsites.

Thank you, Sir. In the meantime, maybe I find any workaround wink .

#4577779 - 08/20/21 12:52 PM Re: Where, ah, where are you running my bomb? [Re: Taal]  
Joined: Mar 2003
Posts: 8,148
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 8,148
Maybe use the old m3d for the gunsight model from PE. Also the gunsight mod could use it, are you updating that for RAF_Lou?


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4577798 - 08/20/21 04:44 PM Re: Where, ah, where are you running my bomb? [Re: Polovski]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Originally Posted by Polovski
Maybe use the old m3d for the gunsight model from PE. Also the gunsight mod could use it, are you updating that for RAF_Lou?

Ofcourse, I tried it as a first choice, but the view vibrated badly.

#4577945 - 08/23/21 08:08 AM Re: Where, ah, where are you running my bomb? [Re: JJJ65]  
Joined: Nov 2001
Posts: 1,485
Winding Man Offline
Member
Winding Man  Offline
Member

Joined: Nov 2001
Posts: 1,485
Jhb, South Africa
OK no promises as to a quick solution but I'll look into it today.

WM

Last edited by Winding Man; 08/23/21 08:13 AM.

OBD Software
#4577947 - 08/23/21 08:27 AM Re: Where, ah, where are you running my bomb? [Re: Taal]  
Joined: May 2021
Posts: 46
Taal Offline
Junior Member
Taal  Offline
Junior Member

Joined: May 2021
Posts: 46
Poland
Hello

I can see now that the problem with hitting the target is not just for me.
I understand the complexity of the simulation calculations even though I am not a programmer. However, I believe that in FOFF II it is worth paying more attention to this. For example, due to the reputation that players enjoy, this simulator is deservedly.
The bombing of targets was, after all, one of the important tasks of aviation. For now, and it is 1915, bombs on the sides of the front are dropped on the eye (with a known result). However, in the coming years, the command will expect much better accuracy ...

JJJ 65 - I keep my fingers crossed for you!

regards

Squadron 34
Belford, Alzacja
19 XI 1915

#4577949 - 08/23/21 09:50 AM Re: Where, ah, where are you running my bomb? [Re: Taal]  
Joined: Mar 2003
Posts: 8,148
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 8,148
I think there are at least two issues being mixed up here.

One Taal is you are having problems aiming? That's not a bug aiming wasn't refined in WW1 it's meant to be relatively inaccurate. Bombs will miss, that's the idea, even AI, as we made them more human-like. Even in WW2 they often missed.

The other is JJJ65 says the vibration is too much. Tried the Strutter and Re8 and had no problems with vibration, seemed quite reasonable and did not interfere with aiming. Is there a particular aircraft that it is too much - could you let us know please?


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4577951 - 08/23/21 10:21 AM Re: Where, ah, where are you running my bomb? [Re: Taal]  
Joined: Mar 2003
Posts: 8,148
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 8,148
Update: Putting the MK1 gunsight mod for PE in, for the RE8, and it vibrates massively. So Stock it's fine as the vibration is subtle, with the 3rd party MOD it's hugely increased. However we will look at it.

Last edited by Polovski; 08/23/21 10:22 AM.

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4577988 - 08/23/21 05:03 PM Re: Where, ah, where are you running my bomb? [Re: Polovski]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Originally Posted by Polovski
Update: Putting the MK1 gunsight mod for PE in, for the RE8, and it vibrates massively. So Stock it's fine as the vibration is subtle, with the 3rd party MOD it's hugely increased. However we will look at it.

Yes, that's it. Without mod, with stock settings it is fine and stable. However, with mod, it vibrates badly.
Thank you for looking into it.

#4577999 - 08/23/21 06:18 PM Re: Where, ah, where are you running my bomb? [Re: Taal]  
Joined: Nov 2014
Posts: 3,696
Fullofit Offline
Senior Member
Fullofit  Offline
Senior Member

Joined: Nov 2014
Posts: 3,696
Ajax, ON
Pol, why not build a bombsight that comes with BHaH, instead of relying on a mod? One that has working pitch and bank indicators. That would be da bomb!


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4578005 - 08/23/21 07:02 PM Re: Where, ah, where are you running my bomb? [Re: Taal]  
Joined: Mar 2003
Posts: 8,148
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 8,148
We'll we don't rely on it or tell people they must install it whatever, nor do we have to fix an issue that appears only with a mod of course - but we will look.
We are meant to be on WOTR at the moment but will see what we can do. As always it's just time to do everything.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4578008 - 08/23/21 08:27 PM Re: Where, ah, where are you running my bomb? [Re: Taal]  
Joined: Jul 2012
Posts: 2,808
Adger Offline
Senior Member
Adger  Offline
Senior Member

Joined: Jul 2012
Posts: 2,808
Cheers Pol, WM and Jara for taking the time to at least see if anything can be sorted regarding the bombsight mod, appreciated lads cheers


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4578178 - 08/26/21 09:07 AM Re: Where, ah, where are you running my bomb? [Re: Taal]  
Joined: Mar 2003
Posts: 8,148
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 8,148
Ok in for a penny in for a pound... we are currently adding in sights into all 2-seater bombers (and the single-seater Strutter B1 bomber).
They are based RAF_Louvert's, slightly modified, (thanks to RAF_Louvert).
This allows us to control the vibration amount and so on.

Last edited by Polovski; 08/26/21 09:08 AM.

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4578179 - 08/26/21 09:16 AM Re: Where, ah, where are you running my bomb? [Re: Taal]  
Joined: Nov 2014
Posts: 3,696
Fullofit Offline
Senior Member
Fullofit  Offline
Senior Member

Joined: Nov 2014
Posts: 3,696
Ajax, ON
Awesome news, Pol! Much appreciated.
Now, about that Italian front Lou was working on …


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
Page 1 of 2 1 2

Moderated by  Polovski 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
10 Years ago MV Sewol
by wormfood. 04/15/24 08:25 PM
Pride Of Jenni race win
by NoFlyBoy. 04/15/24 12:22 AM
It's Friday: grown up humor for the weekend.
by NoFlyBoy. 04/12/24 01:41 PM
OJ Simpson Dead at 76
by bones. 04/11/24 03:02 PM
Powered by UBB.threads™ PHP Forum Software 7.6.0