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#4576456 - 08/03/21 10:28 PM Menu screens problem  
Joined: Apr 2006
Posts: 209
Dornil Offline
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Dornil  Offline
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Posts: 209
Hi!
I have just switched my GTX1060 to RTX3060, and now I am having a problem with EAW: start menu screen is monochrome, it flickers, I cannot see a mouse pointer and cannot go anywhere. I had the same trouble with 1060 and newer drivers too, but then I could roll back to 368.81 or 397.31, while with 3060 there is no longer such option.
What I tried so far:
- GOG version. It runs fine, but I am too fond of 1.28C features and just can't go back to plain old 1.2
- Installing 1.28c (as well as 28a or 28d) over GOG version. Start menu screen becomes usable, but it's the same story - screens are now in color, but they flicker again, and there is no pointer.
- Placing dxcfg.exe, dxcfg.ini and ddraw.dll from GOG into 1.28c install. Start menu becomes colorful, but, again - flickering and no mouse.
Is there anything else I can do to make my belowed 1.28c operational again?

Inline advert (2nd and 3rd post)

#4576462 - 08/03/21 11:26 PM Re: Menu screens problem [Re: Dornil]  
Joined: Jun 2001
Posts: 5,751
rwatson Offline
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I used this with good results
https://www.mediafire.com/file/2d6y4d98e9hebq1/MenuScreenColorFix-DirectDrawComp-Vistaand7.7z/file
And there's also a D3D windower program that Mr.Jelly can help you with
I believe they are for Win 7.I have no issues in Win 10


Russ
Semper Fi
#4576481 - 08/04/21 06:58 AM Re: Menu screens problem [Re: Dornil]  
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Posts: 209
Dornil Offline
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Dornil  Offline
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Posts: 209
Thanks! Unfortunately I did use ddraw compatibility tool before, as an alternative to .bat which temporarily killed explorer, preventing garbled 2D screens in some old games. Yet, the problem seems to be of different nature with the newer drivers, so it does not work anymore.
D3D Windower is either ineffective, or I am not using it right...
I heard that earlier GOG version used to be 1.28, so they apparently did something to 1.28 exe too. If someone bought it from them before they switched to 1.2, I would very much appreciate if that someone e-mailed me the eaw.exe smile

Last edited by Dornil; 08/04/21 06:59 AM.
#4576482 - 08/04/21 07:24 AM Re: Menu screens problem [Re: Dornil]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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Montagnac, L'Herault, France
Check out this thread re- the GoG 1.28 version:

https://SimHQ.com/forum/ubbthreads....rs-of-the-gog-release-of-eaw#Post4561875


....also this one for the d3dwindower settings:

https://SimHQ.com/forum/ubbthreads.php/ubb/showflat/Number/4514617/Searchpage/1/Main/423272/Words/%2Bd3dwindower/Search/true/my-d3dwindower-settings#Post4514617

wink Jel


Fly EAW online at GameRanger: GameRanger Site

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4576484 - 08/04/21 08:16 AM Re: Menu screens problem [Re: Dornil]  
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Posts: 209
Dornil Offline
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Dornil  Offline
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Posts: 209
Wow, I did use it wrong then - d3dwindower works, if used without global flag (green "play" button). Thank you!
BTW, I found GOG's 1.28 version, and it works too, out of the box, in fullscreen. However, it is plain 1.28, w/o subsequent letters or features.

Another question: when I manually enter 1920x1080 resolution in eaw.ini of GOG 1.2 version, it works just as intended - no aspect distortion, wider FOV that in normal 4:3 EAW. But when I try doing the same in 1.28 (gog or not), it is way too zoomed in on the gunsight. Is it possible to somehow run 1.28 in widescreen?

#4576493 - 08/04/21 09:30 AM Re: Menu screens problem [Re: Dornil]  
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Posts: 12,497
MrJelly Offline
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Montagnac, L'Herault, France
Is it possible to post screenies?
These are both the default Spitfire IX at 1920x1080 in the default ETO theatre

This is an EAW screenshot in 1.28c
[Linked Image]

This is a screen dump from GoG1.2
[Linked Image]
Paint would not load the EAW screenshot- maybe the routine in GoG1.2 does not cope with 1920x1080. However, in the game I hit the win 10 "print screen" key, loaded paint after exiting EAW, pasted it in and saved the picture as a JPG.
Basically I get exactly the same screen in UAW160 too, so I am curious about the "widescreen" picture wink


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4576522 - 08/04/21 03:55 PM Re: Menu screens problem [Re: Dornil]  
Joined: Apr 2006
Posts: 209
Dornil Offline
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Dornil  Offline
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Posts: 209
Oh, never mind - the resolution issue was nglide's fault. My regular 1.28 did not have horizon fog in d3d, so I used to run it in glide, while gog's was in d3d. So eventually I just applied dgVoodoo2, and now everything works like a charm: 1.28c in widescreen, proper native 4:3 menu screens, no flickering, no need for d3dwindower.

#4576525 - 08/04/21 04:08 PM Re: Menu screens problem [Re: Dornil]  
Joined: Jun 2001
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rwatson Offline
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Good show Dornil !!


Russ
Semper Fi
#4576539 - 08/04/21 05:05 PM Re: Menu screens problem [Re: Dornil]  
Joined: Apr 2002
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MrJelly Offline
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MrJelly  Offline
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Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
Good to hear, but I am just curious about "widescreen".
Do my screenies appear to be in widescreen to you?


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4576556 - 08/04/21 08:19 PM Re: Menu screens problem [Re: Dornil]  
Joined: Apr 2006
Posts: 209
Dornil Offline
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Dornil  Offline
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Joined: Apr 2006
Posts: 209
Well, yes, they do - they are 1920x1080, there are no geometry distortions, there is wider FOV.


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