This has been posted to help newbies launch a "host-only" game
I am starting from a point that a script that has been loaded using the "2021ScriptLoader" program, as shown in other threads
UAW160 has been started, and from the start menu "Multiplayer" has been selectedThe initial multiplayer screen- protocol selection:Note that "NEW" is grey and inactive
Select TCP/IP by clicking on the red text:This box will appear in a black window:
Do not enter anything just click "OK"You will be back to protocols. Note that "NEW" is now white and active:
Click "NEW"You are now in parameters with the last script settings loaded:
Change the air-force (if necessary) and select your plane:Set your enemy primary plane:
Set your enemy secondary plane:Set your friendly secondary plane:Optional changes:Time of day:
Battle size:
Cruise altitude (left click to increase, right click to decrease):
Starting point, month and day too:
Starting point re-set, AI altitudes set:
Loadout- I do not want rockets for an intercept:
Launch button clicked:
OK clicked- the game launches, and these are some screenies of the four plane types using F9:There is a handful of other selections on the parameters screen that I did not change in this tutorial:
Pilot Experience
Difficulty
Enemy HUD
AI Aircraft
Respawn
"I am ready" is there for full multiplayer games.
Setting it to "No" allows a players to make their choices, and if any of the players have it set to "No" the host cannot launch the game.