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#4576216 - 08/01/21 03:43 PM Halb.D.III skin  
Joined: May 2001
Posts: 1,827
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,827
Irmo, SC, USA
Pol:
Can you "unlock" the Halb.D.III skin, if it is locked like you had the Nieuport 23 skin locked in the past, so more skins can be used for the model in the game ???????

Thank you


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4576275 - 08/02/21 09:27 AM Re: Halb.D.III skin [Re: Panama Red]  
Joined: Mar 2003
Posts: 8,138
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 8,138
Not sure what you mean PR? Do you mean any skins that are made don't show up? The N23 was due to a wrong name on the skins IIRC.

Last edited by Polovski; 08/02/21 09:32 AM.

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4576291 - 08/02/21 12:26 PM Re: Halb.D.III skin [Re: Panama Red]  
Joined: May 2001
Posts: 1,827
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,827
Irmo, SC, USA
Years ago when I renamed some of the N17 skins to the N23, (since you use the same model for both), the skins would not work until you did something behind the scenes and then the renamed N17 skins suddenly worked since then.

What you did, you did not say, but once you did it, the N23 skins worked that I had renamed using your N23 naming convention.


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4576298 - 08/02/21 01:35 PM Re: Halb.D.III skin [Re: Panama Red]  
Joined: May 2017
Posts: 1,522
jerbear Online content
Member
jerbear  Online Content
Member

Joined: May 2017
Posts: 1,522
There is information on what to do to fool the Sim into accepting a skin it decides it doesn't like in the ReadMe file on my skin Mods and in the ReadMe files of Rob Wiggins User Skin Mod.

Here is what I have in mine.

Troubleshooting

All these skins have been tested “in Sim,” to make sure their labeling is correct so that they are recognized by the Sim. and appear at the proper time.
Sometimes the skin will not show the first time you try to load it. Usually, it will appear the next time you go on a mission with this pilot. But occasionally it takes three times. It seems WOFF can be a bit finicky about displaying new skins (even some of the original WOFF skins as well) and needs some coaxing. If, after three tries, it does not appear, here are some tips.

1. First, check to make sure the aircraft and the pilot’s name are correctly coded. Check the aircraft label against ones of the same type and compare the pilot’s name, spelling etc. to the name used in Campaign, EXACTLY.
You will find that, with few exceptions, the last name will be separated from the first, middle and nickname by an underline _. If the name is a title with, let’s say von, it will be Albrecht von_Somebody. There are some exceptions to this as well. Hyphenated names are done this way Hans von_Hun-Kraut.
The Campaign seems to dislike the hyphenated names like Beaulieu-Marconnay and Gluszewski-Kwilicki in particular.
The biggest ringer in this name game that I have encountered was Viktor von_Pressentin von Rautter. The two vons confused me and the name shown in Campaign does not give you a clue as to the placement of the underline_.
If the pilot has a nickname, it should be within single quote marks, like this, ‘Snotty’ or ‘Stinky.’
Note: You must check these skins in the Campaign mode not in QC. A skin will appear in QC as long as the first part of the coding is correct. Example, off_Fokker_DVII_ace_t_Jasta 4 1918_, regardless of whether or not the pilot’s name is correct according to the WOFF label for him.

2. If you’re sure the coding is correct and it still doesn’t work, exit the Sim. back to WOFF shell, rename the skin in the skins folder, go back into WOFF shell, re-enter the Campaign, select a mission which includes this pilot and then launch.

3. Still no dice? After you finish cursing, rename the pilot with the name of a pilot from the “other side” of the conflict.

Then start this skin in QC, exit back to the shell, rename the skin to your regular pilot’s name and try running it again in Campaign.

4. If 3 above does not work, you can also change not just the name, but the whole skin label to an enemy plane such as a Nieuport 17 or spad13. Create a pilot in an enemy unit and run a mission with this pilot.
Now…rename one of the skins in that squadron or Escadrill slightly by adding an e on the end of the name or something. This will be your test name to try to get the Sim to recognize your skin.
Completely relabel your skin with the name of this enemy pilot and start a mission with your enemy squadron.
You should get a very strange looking bird, a Nieuport or Spad with a crazy quilt skin from the German aircraft.
I usually just go straight to this option rather than trying item 3 above.

Here is a screenshot of what you should see.





[Linked Image]

Attached Files Screenshot 2021-08-02 083447.jpg
Last edited by jerbear; 08/02/21 01:36 PM.
#4576342 - 08/02/21 11:00 PM Re: Halb.D.III skin [Re: Panama Red]  
Joined: Aug 2017
Posts: 221
mandrews Offline
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mandrews  Offline
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Joined: Aug 2017
Posts: 221
South Carolina
You forgot to mention to stand up, and hop in circles on your left foot while patting your head and rubbing your tummy biggrin. Oh and don't forget a splash of holy water on your joystick.


i7-7700 @ 3.6GHz, 32GB DDR4 RAM, SSD (OS) + SSD (Games), GTX 1070 Ti, Acer Predator Z35p 3440x1440 GSync

Moderated by  Polovski 

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