#4367214 - 07/03/17 07:39 AM
Re: OBD: will there be simshaker support
[Re: dutch]
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Joined: Jun 2017
Posts: 3
Andre_1
Junior Member
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Junior Member
Joined: Jun 2017
Posts: 3
Volgograd, Russia, GMT+3
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Hi Polovski, I'm one of developers of SimShaker software and Gametrix JetSeat vibration pad reseller, and I look for some more simulation games to provide with event-driven immersing vibration additional effects. As it was referenced above by Dutch I need some real time data from a game engine to produce effects: * gun fire and pay-load release (left/right/middle side); * engine(s) attributes MP, RPMs, MW, AB; * landing gear state; * landing gear shock absorbers contraction ; * flaps and air brake position; * damages; * IAS ; * altitude above the ground ; * accelerations; * roll; * AoA; * cockpit shake intensity, if possible. Could you please tell me if that possible to obtain such a data from WoFF and WoTR? Kind regards, Andre
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#4370474 - 07/22/17 10:07 AM
Re: OBD: will there be simshaker support
[Re: Polovski]
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Joined: Sep 2007
Posts: 1,910
dutch
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Member
Joined: Sep 2007
Posts: 1,910
EURO-zone
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No unfortunately, we are totally flat out making a sim at the moment. It's likely the number of people interested would be too low to justify adding anything specific at this point, but we can look at in the future perhaps. BTW on Andre's question - I don't know if the FF is similar to other sims, but it should be similar to MSFS if any. Mmmm, if I do well remember OBD did chance the FFB as an tool made for the changing the FFB in MS-FS http://www.fs-force.com/ does not work. So if this FFB should be simulair to MS-FS, the FS-force software should work and I can tell you it did not work in Woff3. Also some CFS3 guru's at Simouthouse forum could not read out the FFB in Woff3, so this seems to be different from the CFS3 game.
Last edited by dutch; 07/22/17 10:15 AM.
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#4370511 - 07/22/17 03:55 PM
Re: OBD: will there be simshaker support
[Re: dutch]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Lindsay, Ontario, Canada
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No unfortunately, we are totally flat out making a sim at the moment. It's likely the number of people interested would be too low to justify adding anything specific at this point, but we can look at in the future perhaps. BTW on Andre's question - I don't know if the FF is similar to other sims, but it should be similar to MSFS if any. Mmmm, if I do well remember OBD did chance the FFB as an tool made for the changing the FFB in MS-FS http://www.fs-force.com/ does not work. So if this FFB should be simulair to MS-FS, the FS-force software should work and I can tell you it did not work in Woff3. Also some CFS3 guru's at Simouthouse forum could not read out the FFB in Woff3, so this seems to be different from the CFS3 game. Dutch I use a MS Force Feedback stick and it worked fine in OFF3 and in WOFF UE. I actually adjusted the FFB settings fields in some of the FM modules to suit my tastes.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4370558 - 07/23/17 02:54 AM
Re: OBD: will there be simshaker support
[Re: dutch]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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I know what you adjust, but believe me, FFB is not only the rumble force that Woff now a days does generate. During the woff3 period I did play CFS3-MAW and while playing I did feel the FFB from the original CFS3 game engine, so I do know it is the Woff game engine In WOFF3 and WOFF UE I not only get stick shaker when firing and landing, I also get increasing and decreasing pressure on the stick when experiencing g-forces in strong banking and turns. I also get feedback in approaching stalls. I had the same in CFS3 BOB. On the other hand, OBD did finaly explain: no support for old hardware, so I went for an Thrustmaster, because the actual Woff FFB does feel unreal.
There support for FFB is already there. What do you feel is missing in it?
Last edited by Robert_Wiggins; 07/23/17 02:55 AM.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4370559 - 07/23/17 02:57 AM
Re: OBD: will there be simshaker support
[Re: dutch]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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I know what you adjust, but believe me, FFB is not only the rumble force that Woff now a days does generate. During the woff3 period I did play CFS3-MAW and while playing I did feel the FFB from the original CFS3 game engine, so I do know it is the Woff game engine In WOFF3 and WOFF UE I not only get stick shaker when firing and landing, I also get increasing and decreasing pressure on the stick when experiencing g-forces in strong banking and turns. I also get feedback in approaching stalls. I had the same in CFS3 BOB. On the other hand, OBD did finaly explain: no support for old hardware, so I went for an Thrustmaster, because the actual Woff FFB does feel unreal.
There support for FFB is already there. What do you feel is missing in it?
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4370570 - 07/23/17 07:44 AM
Re: OBD: will there be simshaker support
[Re: dutch]
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Joined: Sep 2007
Posts: 1,910
dutch
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Joined: Sep 2007
Posts: 1,910
EURO-zone
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Robert, the devs did already explain NO SUPPORT ON OLD HARDWARE and believe me I know; after playing FFB games from 2000 on and did have 3 types of FFB sticks, [the Logitech Force and MS-FFB1 & 2], what I do feel in WoFF is just an vibration, a signal that makes the stick wobble. For me it is; case closed and got an Non force feedback, so problem solved. no game is perfect and I can live with the explanation from OBD.
Last edited by dutch; 07/23/17 09:13 AM.
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#4370574 - 07/23/17 11:13 AM
Re: OBD: will there be simshaker support
[Re: dutch]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Robert, the devs did already explain NO SUPPORT ON OLD HARDWARE and believe me I know; after playing FFB games from 2000 on and did have 3 types of FFB sticks, [the Logitech Force and MS-FFB1 & 2], what I do feel in WoFF is just an vibration, a signal that makes the stick wobble. For me it is; case closed and got an Non force feedback, so problem solved. no game is perfect and I can live with the explanation from OBD. Maybe something is wrong with your stick because I actually get constant increasing pressure when I bank hard. You should get the same.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4574002 - 07/08/21 10:58 PM
Re: OBD: will there be simshaker support
[Re: dutch]
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Joined: May 2001
Posts: 1,827
Panama Red
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Member
Joined: May 2001
Posts: 1,827
Irmo, SC, USA
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Nefilm57: I do not think the OBD situation has changed since 2017.
They are still a very small team creating fantastic games and they are so small that they can only work on improving one game at a time.
Even that takes months and months when they are focused on just that one game.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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