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#4573224 - 06/30/21 12:05 AM BH&HII - Consolidated Custom Facilities Airfields Mod  
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Hi all,
Rob and Panama Red have released a stand alone 'Consolidated mods' for BH&H II only.

In Summary, this new all in one mod, "WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod" has new French airfields and allied airfields in it and the airfields now have their infrastructure change with the time periods to reflect a semblance of the historical.

The downloads are available in the 'User Mods Pages' (Airfields).

Airfields

The pages are dated 29th June 2021. If you don't see that date in the header block of those pages, clear your internet cache or refresh the page.

Mike


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#4573234 - 06/30/21 03:38 AM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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This new mod does three main things:
1. Populates all the existing airfields like the past WOFF Populated Airfields mods.
2. Automatically advances the airfields through the three main time frames, Early War (1914-1916), Middle War (1917) and Late War (1918) years without you having to activate or deactivate the three time frame portions of this mod in the past through JSGME.
3. Adds a completely new set of airfields to the game (French & American) that you can fly from and enjoy.

The Front Line airfields are now divided into three groups who's facilities progress over time representing how the combatants airforces historically evolved:
1. Allied (British & French) in Flanders as the British poured vast amounts of resources into the RFC/RAF during the war to create a modern air war machine second to none.
2. Germans in Flanders, Marne, Verdun and Alsace who could not grow as much as the Allies because of the Naval Blockade and their limited resources as the war dragged on.
3. French (French & American) in Marne, Verdun and Alsace that stayed pretty constant until the Americans arrived in 1918 with their huge amount of men and material that really grew their areas airfields.


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#4573237 - 06/30/21 05:43 AM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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Brilliant stuff, and IMO a must have mod. Thanks to all that worked on it.


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4573247 - 06/30/21 10:21 AM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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This is just great!

#4573292 - 06/30/21 03:07 PM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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Do I understand this correctly that the mod 'Automatically' changes the time periods embodied with the mods early, mid and late War representations? No more manual changing as your Campaign progresses?

S!Blade<><

#4573295 - 06/30/21 03:17 PM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Blade_Meister]  
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Originally Posted by Blade_Meister
Do I understand this correctly that the mod 'Automatically' changes the time periods embodied with the mods early, mid and late War representations? No more manual changing as your Campaign progresses?

S!Blade<><

You are correct!


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#4573328 - 06/30/21 07:36 PM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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@Sandbagger

Only two files I can find in your link points to custom facilities, not airfields. The airfields mod is dated 27th and is ver 1.0.

Am I being dumb ?

Best regards.

Fube


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#4573342 - 06/30/21 10:55 PM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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The old Custom Airfields Parts 0, 1, 2 and 4 are now combined into Part 0 in the new Consolidated Airfield mod. That is why you only see one download for all the airfields named: "WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod"

The other two parts are addons for the Verdun Forts and Harvirincourt Wood that Lou made a while back. These two files are strictly optional and really have nothing to do with the airfield mod, just they will work with it causing no problems.


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4573362 - 07/01/21 04:10 AM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Robert_Wiggins]  
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Originally Posted by Robert_Wiggins
Originally Posted by Blade_Meister
Do I understand this correctly that the mod 'Automatically' changes the time periods embodied with the mods early, mid and late War representations? No more manual changing as your Campaign progresses?

S!Blade<><

You are correct!


Thank you for the clarification. You all are really making it hard for me to hold out and enjoy PE for a while longer before I plunk more money down for BH&H II. nope

S!Blade<><

#4573408 - 07/01/21 07:49 PM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Panama Red]  
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Originally Posted by Panama Red
The old Custom Airfields Parts 0, 1, 2 and 4 are now combined into Part 0 in the new Consolidated Airfield mod. That is why you only see one download for all the airfields named: "WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod"

The other two parts are addons for the Verdun Forts and Harvirincourt Wood that Lou made a while back. These two files are strictly optional and really have nothing to do with the airfield mod, just they will work with it causing no problems.


Many thanks Panama, installed and loving it !

Regards.

Fube


Intel i9-10900X @5.0 Ghz
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TM Warthog Hotas & TM TPR Pedals
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#4573510 - 07/02/21 06:14 PM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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WOW @Panama, that's a big step for this great mod!
I have updated it in the mod-list on CA.

Greetings!

#4573512 - 07/02/21 06:45 PM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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Becker01:
Thank you.


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#4573569 - 07/03/21 05:31 PM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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Hallo @PR,

a short question:
I have also installed the "WOFF BH&H!! Tracers Effects Mod 1.1" from @JJJ65. And if I try to activate your mod via JSGME there is a conflict, because both mods use the effects.xml (JSGME: "effects.xml" has already been altered by the "Effectsnotracer" mod.). Is it a problem or is there a recommendation, which mod I should activate first?

Thanks for answer and Greetings

Last edited by Becker01; 07/03/21 05:31 PM.
#4573572 - 07/03/21 06:03 PM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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Panama Red Offline
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The effects.xml file in this mod is tied in with Lou's custom airfields, so you need to ask him what is particular about his effect.xml file versus using the standard effect.xml that is in BH&H2. I am guessing that it has to do with facilities fireplace smoke, but that is pure speculation.

But to answer your question in a general sense the last file activated overrides any previous file in JSGME. So if you want the Tracers Effect Mod, just overwrite the effects.xml file in the Consolidated Custom Facilities Airfields Mod.


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#4573575 - 07/03/21 06:22 PM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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Thanks!

"So if you want the Tracers Effect Mod, just overwrite the effects.xml file in the Consolidated Custom Facilities Airfields Mod." Exactly that I have done.

Greetings

Last edited by Becker01; 07/03/21 06:22 PM.
#4573583 - 07/03/21 08:01 PM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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Becker01;

The "effects.xml" file in the "Effects" folder of the "WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod" contains a special Chimney Smoke entry for Lou's Boistrancourt airfield. That is the only change. If you want to look it up do a search for string "Chimney_Smoke02".

Hope that helps some.

Regards

Last edited by Robert_Wiggins; 07/03/21 08:11 PM.

(System_Specs)
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#4573590 - 07/03/21 09:49 PM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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@Robert _Wiggins,

thumbsup and Thanks!

Greetings

#4573643 - 07/04/21 12:41 PM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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Replacing the effectsfile breaks lot of bhah2 stuff incorporated. so you should use the bhah2 effect files not some old ones from some mods, unless they have been updated with the latest bhah2 file. Also new patches means more stuff is added to the effect files so if tinkering with them, then always with the latest one.

#4573646 - 07/04/21 03:11 PM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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@Creaghorn,

your words in consequence:
The tracer-mod is okay, because the base is the BH&HII-effectsfile.
And from the CCFA-mod (consolidated ... -mod) I should delete the older effectsfile, because it's from previous WOFF-Versions.

Is it right?

Greetings

#4573653 - 07/04/21 04:00 PM Re: BH&HII - Consolidated Custom Facilities Airfields Mod [Re: Sandbagger]  
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Robert_Wiggins Offline
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In response to the issue Creaghorn so aprly identified, I can attest that the one in the Consolidated Airfields Mod is identical to BH&H II but with one added feature for Smoke-Stack.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

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