#4573224 - 06/30/21 12:05 AM
BH&HII - Consolidated Custom Facilities Airfields Mod
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Sandbagger
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Hi all, Rob and Panama Red have released a stand alone 'Consolidated mods' for BH&H II only. In Summary, this new all in one mod, "WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod" has new French airfields and allied airfields in it and the airfields now have their infrastructure change with the time periods to reflect a semblance of the historical. The downloads are available in the 'User Mods Pages' (Airfields). Airfields The pages are dated 29th June 2021. If you don't see that date in the header block of those pages, clear your internet cache or refresh the page.Mike
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#4573234 - 06/30/21 03:38 AM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Panama Red
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This new mod does three main things: 1. Populates all the existing airfields like the past WOFF Populated Airfields mods. 2. Automatically advances the airfields through the three main time frames, Early War (1914-1916), Middle War (1917) and Late War (1918) years without you having to activate or deactivate the three time frame portions of this mod in the past through JSGME. 3. Adds a completely new set of airfields to the game (French & American) that you can fly from and enjoy.
The Front Line airfields are now divided into three groups who's facilities progress over time representing how the combatants airforces historically evolved: 1. Allied (British & French) in Flanders as the British poured vast amounts of resources into the RFC/RAF during the war to create a modern air war machine second to none. 2. Germans in Flanders, Marne, Verdun and Alsace who could not grow as much as the Allies because of the Naval Blockade and their limited resources as the war dragged on. 3. French (French & American) in Marne, Verdun and Alsace that stayed pretty constant until the Americans arrived in 1918 with their huge amount of men and material that really grew their areas airfields.
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#4573247 - 06/30/21 10:21 AM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Trooper117
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#4573295 - 06/30/21 03:17 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Blade_Meister]
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Robert_Wiggins
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Do I understand this correctly that the mod 'Automatically' changes the time periods embodied with the mods early, mid and late War representations? No more manual changing as your Campaign progresses?
S!Blade<>< You are correct!
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#4573342 - 06/30/21 10:55 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Panama Red
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The old Custom Airfields Parts 0, 1, 2 and 4 are now combined into Part 0 in the new Consolidated Airfield mod. That is why you only see one download for all the airfields named: "WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod"
The other two parts are addons for the Verdun Forts and Harvirincourt Wood that Lou made a while back. These two files are strictly optional and really have nothing to do with the airfield mod, just they will work with it causing no problems.
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#4573362 - 07/01/21 04:10 AM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Robert_Wiggins]
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Blade_Meister
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Do I understand this correctly that the mod 'Automatically' changes the time periods embodied with the mods early, mid and late War representations? No more manual changing as your Campaign progresses?
S!Blade<>< You are correct! Thank you for the clarification. You all are really making it hard for me to hold out and enjoy PE for a while longer before I plunk more money down for BH&H II. S!Blade<><
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#4573408 - 07/01/21 07:49 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Panama Red]
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Fubat
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The old Custom Airfields Parts 0, 1, 2 and 4 are now combined into Part 0 in the new Consolidated Airfield mod. That is why you only see one download for all the airfields named: "WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod"
The other two parts are addons for the Verdun Forts and Harvirincourt Wood that Lou made a while back. These two files are strictly optional and really have nothing to do with the airfield mod, just they will work with it causing no problems. Many thanks Panama, installed and loving it ! Regards. Fube
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#4573569 - 07/03/21 05:31 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Becker01
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Hallo @PR,
a short question: I have also installed the "WOFF BH&H!! Tracers Effects Mod 1.1" from @JJJ65. And if I try to activate your mod via JSGME there is a conflict, because both mods use the effects.xml (JSGME: "effects.xml" has already been altered by the "Effectsnotracer" mod.). Is it a problem or is there a recommendation, which mod I should activate first?
Thanks for answer and Greetings
Last edited by Becker01; 07/03/21 05:31 PM.
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#4573572 - 07/03/21 06:03 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Panama Red
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The effects.xml file in this mod is tied in with Lou's custom airfields, so you need to ask him what is particular about his effect.xml file versus using the standard effect.xml that is in BH&H2. I am guessing that it has to do with facilities fireplace smoke, but that is pure speculation.
But to answer your question in a general sense the last file activated overrides any previous file in JSGME. So if you want the Tracers Effect Mod, just overwrite the effects.xml file in the Consolidated Custom Facilities Airfields Mod.
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#4573575 - 07/03/21 06:22 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Becker01
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Thanks!
"So if you want the Tracers Effect Mod, just overwrite the effects.xml file in the Consolidated Custom Facilities Airfields Mod." Exactly that I have done.
Greetings
Last edited by Becker01; 07/03/21 06:22 PM.
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#4573583 - 07/03/21 08:01 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Robert_Wiggins
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Becker01;
The "effects.xml" file in the "Effects" folder of the "WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod" contains a special Chimney Smoke entry for Lou's Boistrancourt airfield. That is the only change. If you want to look it up do a search for string "Chimney_Smoke02".
Hope that helps some.
Regards
Last edited by Robert_Wiggins; 07/03/21 08:11 PM.
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#4573590 - 07/03/21 09:49 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Becker01
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@Robert _Wiggins, and Thanks! Greetings
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#4573653 - 07/04/21 04:00 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Robert_Wiggins
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In response to the issue Creaghorn so aprly identified, I can attest that the one in the Consolidated Airfields Mod is identical to BH&H II but with one added feature for Smoke-Stack.
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#4573668 - 07/04/21 06:24 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Becker01]
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JJJ65
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@Creaghorn,
your words in consequence: The tracer-mod is okay, because the base is the BH&HII-effectsfile. And from the CCFA-mod (consolidated ... -mod) I should delete the older effectsfile, because it's from previous WOFF-Versions.
Is it right?
Greetings
Yep, the tracer mod is based on the latest BH&HII effects file. No changes to effects.xml file in latest patch(es).
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#4573756 - 07/05/21 09:18 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Sandbagger
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Hi all, Rob has released an updated WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod (Version 1.1). The download is available in the 'User Mods Pages' (Airfields). Airfields The page is dated 5th July 2021. If you don't see that date in the header block of those pages, clear your internet cache or refresh the page.Mike
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#4573983 - 07/08/21 06:30 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Sandbagger
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Hi all, Rob has released an updated WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod ( Version 1.2). The download is available in the 'User Mods Pages' (Airfields). Airfields The page is dated 8th July 2021. If you don't see that date in the header block of those pages, clear your internet cache or refresh the page.Mike
Last edited by Sandbagger; 07/08/21 06:30 PM.
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#4575496 - 07/26/21 07:48 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Sandbagger
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Hi all, Rob has released an updated WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod ( Version 1.3). The download is available in the 'User Mods Pages' (Airfields). Airfields The page is dated 26th July 2021. If you don't see that date in the header block of those pages, clear your internet cache or refresh the page.Mike
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#4575509 - 07/26/21 10:15 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Robert_Wiggins
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Hi folks
V1.3 of the WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Modcontains the following:
Here is a summary of the changes:
Created: 25 July 2021 Author: Robert Wiggins at SimHQ forum Version 1.3
Changelog 1.3
- This release has corrections to the placement of a farm building that was erroneously placed on a road for certain ggeneric 1, 4, and 7 airfields; as well as corrected building locations on ageneric 8 airfields. - Filescamp Farm airfield now has a new “Easter Egg” for adventurous historical types to find. It was referred to as “The Abode of Love” in the book “Open Cockpit” by Arthur Gold Lee.
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#4575561 - 07/27/21 11:03 AM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Trooper117]
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Robert_Wiggins
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I can download this ok, but the self extractor to the mods folder isn't working! Trooper, PM me with more details as to what error you are getting.
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#4576009 - 07/30/21 07:30 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Robert_Wiggins
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ALERT to users of BH&HII CCFA
A new update to "WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod" is soon to be released by Sandbagger. It is version 1.4, which is required if you are using JJJ65's "Mission Editor". It contains a correction which otherwise would cause Mission Editor to fail in the 1918+6 Period.
- This release has corrections to the 1918+6 Periods “.csv” file for JJJ65’s Mission Editor. The header line was erroneously shuffled to the end of the file."
Regards
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#4576017 - 07/30/21 08:42 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Sandbagger
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Hi all, Rob has released an updated WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod ( Version 1.4). The download is available in the 'User Mods Pages' (Airfields). Airfields The page is dated 30th July 2021. If you don't see that date in the header block of those pages, clear your internet cache or refresh the page.Mike
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#4579440 - 09/08/21 09:02 AM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Sandbagger
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Hi all, Rob has released an updated WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod ( Version 2.2). This release has been modified to be fully compatible with JJJ65’s “WOFF BH&HII Mission Editor (ME) and his BH&HII Historically Populated Airfields Mod” The download and the BH&HII Historically Populated Airfields Mod are available in the 'User Mods Pages' (Airfields). Airfields The page is dated 7th September 2021. If you don't see that date in the header block of those pages, clear your internet cache or refresh the page.Mike
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#4579457 - 09/08/21 01:20 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Sandbagger
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Hi Rob, That's your previous WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod (Version 1.4) that was posted 30th July. It's now replaced by your Version 2.2.
The "WOFF BH&HII Historically Populated Airfields Mod V1.4 is further down the airfields page. The Mission editor is on the JJJ65 Java Applets page,
Mike
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#4579469 - 09/08/21 06:06 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: mandrews]
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Sandbagger
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Mike --
Check the link for the WOFF 0 - Consolidated Custom Facilities Airfields Mod Ver 2.2 (7th September 2021). I'm getting a file not found error when I click the download link.
MA Oops - character in link shouldn't have been there - fixed now, Mike
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#4579827 - 09/12/21 11:53 AM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Taal]
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loftyc
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Hello I have the BH&H II version.
I wanted to install BH & HII - Consolidated Custom Facilities Airfields Mod, but during the installation I got the message: JSGME not found in i: \ OBDSoftware \ WOFF. Install that first !.
The problem was that I had JSGME installed in the game's main directory: \ BDSoftware \ WOFF \ OBDWW1 Over Flander Fields. The program worked with other mods.
However, since the PC wants to have it in the directory: \ OBDSoftware \ WOFF, I cut and pasted the program as requested. I retired other mods just in case. Done. I click, - failure again. The old message came back. I deleted JSGME, pasted it again. Effect - see above ...
Am I doing something wrong?
regards not sure if it matters, but do you also have 'mods' folder in the \WOFF folder where you have the jsgme program?
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#4579859 - 09/12/21 06:52 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Taal]
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JJJ65
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Hello
Yes, I also have this folder. As I wrote, JSGME previously worked with other mods. When I reinstalled it, I only changed its location: \ OBDSoftware \ WOFF
regards Is there JSGME.ini file in the same folder? If so, open it with Notepad and check the correct path: [MODS FOLDER] Name=MODS [JSGME DETAILS] FullPath=C:\OBDSoftware\WOFF\JSGME.exe [FORM SIZE] Main Height=529 Main Left=622 Main Top=276 Main Width=893 Main WindowState=0
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#4579863 - 09/12/21 07:25 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Robert_Wiggins
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Taal; Please give us a screen shot of your WOFF install using windows explorer. That will help. It should look something like this: Look Here first Look here second Look here last
Last edited by Robert_Wiggins; 09/12/21 08:55 PM.
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#4579864 - 09/12/21 07:36 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Panama Red
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Robert: I think you meant to say that the JSGME mods are installed in the "MODS" folder, not "JSGME" in the second picture.
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#4579873 - 09/12/21 08:56 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Panama Red]
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Robert_Wiggins
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Lindsay, Ontario, Canada
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Robert: I think you meant to say that the JSGME mods are installed in the "MODS" folder, not "JSGME" in the second picture. Yes you are correct and I fixed the picture to show that. Thanks
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4579922 - 09/13/21 12:22 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Taal I will reviw the ReadMe file and correct things there.
Best regards
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4579931 - 09/13/21 01:41 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Taal]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Hello
Robert, thank you for such a quick answer. Everything worked out as it should be. There are several conclusions from this.
1. I don't have much experience with PC. That's why - I read the instructions - I follow - it works. When I was installing JSGM, I read ReadMeFirst Instaling. There it was recommended: "2. Copy and paste the JSGME.exe, and JSGME.ini files into your game's m a i n folder ..." So I did and the program worked, I used other mods. When there was a conflict with the mod, I pasted JSGME into the WOFF file but didn't fix the .ini path. regards Taal; Your statement in red text above is not in the ReadMe file. See this link which to the ReadMe file which I just extracted from Sandbaggers web site: HERE Note that under the heading "Installation and Usage" in the second paragraph it states "The “jsgme_setup.exe” file should be placed into the “WOFF” directory before running it.". Hope that helps
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4579989 - 09/13/21 08:23 PM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Joined: Dec 2000
Posts: 7,064
Sandbagger
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Hotshot
Joined: Dec 2000
Posts: 7,064
Coningsby, Lincs, UK
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Hi all, Rob has released an updated WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod ( Version 2.3). The download and the BH&HII Historically Populated Airfields Mod are available in the 'User Mods Pages' (Airfields). Airfields The page is dated 13th September 2021. If you don't see that date in the header block of those pages, clear your internet cache or refresh the page.Mike
Alienware Aurora R5 Windows 10 64 bit Intel i7-6700K 4.2Ghz Two GTX 1080 Foundations in SLI (8 Gig each) 32 Gig DDR4 2133Mhz 1TB SSD boot drive - 1TB SATA storage drive 5.1 Surround Sound 34" Dell Ultra Sharp U3415W (3440x 2440) CH Pro-Pedals, Stick and Throttle TrackIR-5 Pro
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#4588431 - 01/03/22 11:43 AM
Re: BH&HII - Consolidated Custom Facilities Airfields Mod
[Re: Sandbagger]
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Joined: Dec 2000
Posts: 7,064
Sandbagger
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Hotshot
Joined: Dec 2000
Posts: 7,064
Coningsby, Lincs, UK
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Hi all, Rob has released an updated WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod ( Version 2.4). This removes the static locomotive at Phalempin airfield, as it was causing errors to be written to the users log. The download and the BH&HII Historically Populated Airfields Mod are available in the 'User Mods Pages' (Airfields). Airfields The page is dated 3rd January 2022. If you don't see that date in the header block of those pages, clear your internet cache or refresh the page.Mike
Alienware Aurora R5 Windows 10 64 bit Intel i7-6700K 4.2Ghz Two GTX 1080 Foundations in SLI (8 Gig each) 32 Gig DDR4 2133Mhz 1TB SSD boot drive - 1TB SATA storage drive 5.1 Surround Sound 34" Dell Ultra Sharp U3415W (3440x 2440) CH Pro-Pedals, Stick and Throttle TrackIR-5 Pro
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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