Will this have Track IR support? I have always wanted classic sims such as F-15 Strike Eagle 3 or F-19/F-117 to have Track IR support. They're still great sims! But without head tracking, they're very hard to go back and visit now, despite them being solid. If support is included, I could see this being fun, as I love the retro art style.
Looks like fun. I'll purchase this as soon as an online-detached version is available (assuming GOG).
I doubt it'll have anything close to the stealth gameplay of F-19/F-117 though: mainly staying heads down in the pit sensors trying to reach your target without being detected, then escaping the angry hornets after kicking over their nest. And all at night, when you usually can't see jack looking out of the canopy. Hope this has nukes.
The rusty wire that holds the cork that keeps the anger in Gives way and suddenly it’s day again The sun is in the east Even though the day is done Two suns in the sunset, hmph Could be the human race is run
Looks like the kind of game you can just jump in and have some fun for a while. Nice and easy, the way I like things lately. I thought I saw an F-5 in the video, so I'm sold.
stylized ? they are just using the engine from f18 korea lol. i hate these minimalist games.
F-18 Korea OpenGL was pretty cool, IMO (plus a little added Pretzel modding)...
The rusty wire that holds the cork that keeps the anger in Gives way and suddenly it’s day again The sun is in the east Even though the day is done Two suns in the sunset, hmph Could be the human race is run
Some of the better non-3D accelerated graphics, IMO (although there were a couple of 3D accelerated versions under DOS)...
The rusty wire that holds the cork that keeps the anger in Gives way and suddenly it’s day again The sun is in the east Even though the day is done Two suns in the sunset, hmph Could be the human race is run
And finally, my favorite retro graphics: early 3dfx/Voodoo: 640x480 (vs. 800x600) / 256x256 max. tex (I forget triangle limit) / 16-bit color (32-bit for modern hardware compatibility). It's the perfect graphics to me for a retro-style 3D game, although 640x480 is borderline high for pixel art (giving it that old-school look).
The rusty wire that holds the cork that keeps the anger in Gives way and suddenly it’s day again The sun is in the east Even though the day is done Two suns in the sunset, hmph Could be the human race is run
Blade_RJ, technically you're correct. What I posted was "F/A-18 Precision Strike Fighter" which was a bargain bin rehash of F-18 Korea with Open GL support (but still called "F-18 Korea"), otherwise the exact same game (I have them all). This sim is what originally brought me to SimHQ.
But I get what you're saying, you like textures.
The rusty wire that holds the cork that keeps the anger in Gives way and suddenly it’s day again The sun is in the east Even though the day is done Two suns in the sunset, hmph Could be the human race is run
Blade_RJ, technically you're correct. What I posted was "F/A-18 Precision Strike Fighter" which was a bargain bin rehash of F-18 Korea with Open GL support (but still called "F-18 Korea"), otherwise the exact same game (I have them all). This sim is what originally brought me to SimHQ.
But I get what you're saying, you like textures.
im not old as the majority here but i did acompany most of the major breakthrough in games while playing them, from simple models to textured, from software render to glide,from a texture in the sky dome to puff clouds to volumetric coulds, blob shadows, to cast shadow to dynamic shadows,self shadow or oclusion, face expressions, etc etc. and now people want to go back to THAT ? NO ! NO ! HELL NO ! if you want to include such mode in most games as a low equalizer so people can run in any machine, hell yeah do that, like capcom did with SF IV, im one hundred percent with you. But me ?yeah i like my textures,
Joined: Apr 2001 Posts: 121,469PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,469
Miami, FL USA
I checked out the Steam page. I think my wife's 13 year old nephew might enjoy it.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
We need sims like this that are accessible and easy to approach. Imagine a kid who's never flown a combat or civilian sim ever trying to jump into BMS/DCS/IL-2 BOS/Rise of Flight...
Joined: Apr 2001 Posts: 121,469PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,469
Miami, FL USA
Originally Posted by Mr_Blastman
We need sims like this that are accessible and easy to approach. Imagine a kid who's never flown a combat or civilian sim ever trying to jump into BMS/DCS/IL-2 BOS/Rise of Flight...
I can't speak for BMS but if you turn off all of the realism options in IL-2 BOS and DCS (Flaming Cliffs planes only) you basically have an arcade level flight sim.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”