#4571929 - 06/16/21 01:10 PM
Re: S.T.A.L.K.E.R. 2: Heart of Chernobyl
[Re: Trooper117]
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DBond
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I'll be getting it no matter what... Me too. We had a thread a few months ago https://SimHQ.com/forum/ubbthreads.php/topics/4552725/s-t-a-l-k-e-r-2#Post4552725A couple of other vids linked in that thread. Disappointed to see that Q1 2022 release. I was under the impression it would be out this year. But as I said then, we all know how that goes.
No, now go away or I shall taunt you a second time!
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#4571935 - 06/16/21 02:22 PM
Re: S.T.A.L.K.E.R. 2: Heart of Chernobyl
[Re: DBond]
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PanzerMeyer
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Disappointed to see that Q1 2022 release. I was under the impression it would be out this year. But as I said then, we all know how that goes.
True, it's a long wait but hopefully that means we will get a more polished product upon release.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4583727 - 10/27/21 12:20 PM
Re: S.T.A.L.K.E.R. 2: Heart of Chernobyl
[Re: Sokol1]
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Wow that looks fantastic. The scope, the lighting, the characters/faces, the way that array type thing at the end was dancing with electricity.
It's both new and modern looking and the same old Stalker, with the UI and inventory/items looking just like the old games. Very cool. The areas they show here look like Rostok and the Agroprom underground. That video is the best look yet, and thanks for posting it Crane.
No, now go away or I shall taunt you a second time!
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#4584114 - 11/01/21 11:56 AM
Re: S.T.A.L.K.E.R. 2: Heart of Chernobyl
[Re: Sokol1]
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Thanks for the vid. I'm a bit confused by what I see. It seems like this is a commercial version of the Call of Chernobyl mod. All maps from the three games stitched together with a loose narrative, essentially a free roam game with the ability to play on all the maps from the franchise. Some of the footage in this vid looks very much like SoC from 12 years ago. Nealy all of the areas shown are recognizable from earlier games. So not a new game, but a remaster of all three games which are then combined. Maybe the story is deeper than what I'm guessing. I also wonder if most of the impressive graphics is just renders, like that electricity dancing through that array. You can see in some shots, like those in the Clear Sky swamp and the rookie village in Cordon that the graphics are improved, but then there were parts where the player was engaging boars and flesh and it looked like SoC in 2008. Obviously it's still early, but I'm not quite sure what we will be getting here. I'll buy it regardless
No, now go away or I shall taunt you a second time!
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#4584176 - 11/01/21 06:17 PM
Re: S.T.A.L.K.E.R. 2: Heart of Chernobyl
[Re: Sokol1]
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DBond
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OK, yeah, old footage. Sure looked like it.
So the bit with the electrified array, is that in-game or render/cutscene stuff? The video showing the character moving through a building during a storm, where the tree falls? In game, or render? This mixing new and old's doing me head in!
No, now go away or I shall taunt you a second time!
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#4585478 - 11/19/21 04:33 PM
Re: S.T.A.L.K.E.R. 2: Heart of Chernobyl
[Re: Sokol1]
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I commented earlier on how this new STALKER game is looking to me like a commercial version of the Call of Chernobyl mod. Essentially a free-roam, open ended game set across all of the maps in the series. I had a thread going a couple years ago about my experience getting back in to the game, looking for the right version for me. There are many mods out there, all offering their own take on how the game should be. Of course one of the most prominent is Misery. Here's the thread https://SimHQ.com/forum/ubbthreads.php/ubb/showflat/Number/4389825/Misery is a great mod, but most people don't like it. Too hard. Brutal is the word I most often see. I get it, but although I find Misery challenging, it isn't too much so. I commented in that thread that Misery is not for anyone who seeks 'balance' in games, or folks who might feel the game is unfair. It is intentionally stacked against the player. Some like this, most don't The reason I'm talking about this is that in Misery, I played it like I expect the new Stalker game to play. Essentially just living the stalker life. Not necessarily moving the story points forward, but just existing in the game world, fashioning my own objectives. I think this would be great. And if it is like this, then Crane's post about 'hundreds of hours' of gameplay is probably spot on. Playing this way you're not just moving from map to map, ticking off milestones until the final chapter. Instead you are slowly building your self up, inventing missions. A 'free hunt' sort of experience. I don't know if this will prove accurate, but it's the vibe I'm getting. That story elements will be sparse and the game play will revolve around simply surviving from day to day. That sounds good to me, I don't necessarily need the game to provide all direction, just a framework, and I can let my imagination take me forward. A massive Stalker game world dripping with this atmosphere and all the dangers, with full freedom to do what I wish, at my own pace would be fine with me.
No, now go away or I shall taunt you a second time!
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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