#4571103 - 06/06/2102:50 AMRe: Errors Found in Labels for Skin
[Re: jerbear]
Joined: Mar 2011 Posts: 938VonS
WWI Flight Sims on a Mac
VonS
WWI Flight Sims on a Mac
Member
Joined: Mar 2011
Posts: 938
@mandrews, accounts needed on CombatAce to log in and download from the downloads sections there. Accounts not needed for users to download files if files are attached to individual posts by CA posters, such as under the various support threads for WOFF on CA (for example, see my downloads links here: https://combatace.com/forums/topic/92320-fm-tweaks-for-woffuepe/?tab=comments#comment-780879).
Cheers all, Von S
~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
OK I've poked around a bit and discovered this MOD stuff isn't as hard as I thought. I've created a MOD that works for BH&H2 and includes the Rudolf Schultz von Dratzig skin name fix (the Madon Nieuport fix is in an official patch from OBD). The problem is I don't know where to post the file (it's too big for an attachment here). I was going to post it on CombatAce; but since most of the description points to this thread, that just didn't seem right. In addition, I think you need an account over on CA to download it, and I don't know if that's a problem for people. The other obvious choice is to send it to @Sandbagger for his site (@Sandbagger: are you willing to host it, and if so, how can I get it to you?).
Opinions?
PM sent,
Mike
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Yes, thanks jerbear. Attached is the updated batch file for PE/UE. I'll send a new BH&H2 MOD to Sandbagger shortly.
I guess I am just dumb but I cannot download this file. It only opens to show the actual text file. If I copy it and put it in a text file and rename it with a .bat extension it doesn't do anything? I would like to use this WOFF PE.
Fubat
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Joined: Jul 2005
Posts: 216
London, UK
@Blade
D/l the file to your desktop, as you can see the file has a DOT bat DOT txt extension. just rename the file and lose the DOT txt part. Should then be good to go. Hope that helps.
Regards.
Fube
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download mandrews txt file, (right click on it and 'save link as'). Then Copy it from your downloads file to your desktop, open it and as you say it’s a txt file. So we need to change that to a bat file. So use the ‘file’ tab and click ‘Save as’, when you're in the ‘save as’ dialogue change the file name. In the file name add “.bat” (you don’t use the speech marks), change the file type to 'All Files' your new file should now should look different like a couple of cogs. Then simply double click that new file on your desktop. It should find your location and then copy in the all new skins. You can check by going to your skins folder and seeing that both the old files and the new ones with the correct names are there.S!
There is a little more to it, but I did get it changed and ran it. Thanks Fubat.
off_Alb_DV_later_Ace_t_Jasta 16 1917_Karl Fritz_Schattaeur should be off_Alb_DV_later_Ace_t_Jasta 16 1917_Fritz_Schattauer
off_Alb_DVa_Ace_t_Jasta 16 1917_Karl_Schattauer should be off_Alb_DVa_Ace_t_Jasta 16 1917_Fritz_Schattauer
off_Alb_DVa_Ace_t_Jasta 16 1918_Karl Fritz_Schattaeur should be off_Alb_DVa_Ace_t_Jasta 16 1918_Fritz_Schattauer
Cheers, shredward
Sorry, been away from the computer for a couple of days. I'll get the files out shortly; but one question: what about off_Alb_DV_later_Ace_t_Jasta 23 1917_Karl_Schattauer ?
OK, looking through the Aces.txt file, I've decided that Jasta 23 Karl_Schattauer also needs to be Fritz_Schattauer. Attached is the updated bat file for UE/PE users. I've uploaded the BH&H2 mod file to Sandbagger.
Edit: Removed attached file. For update, see later post.
Last edited by mandrews; 07/18/2109:04 PM. Reason: Remove attachment
All his Albatri and Fokkersare incorrectly coded as Carlos 'Karl' Meyer_Baldo and his Pfalz are coded Karl 'Carlos' Meyer_Baldo. Had a hard time figuring out what the problem was on the Albatri and Fokkers.
This is what the Campaign wants to make the skins appear:
So, I'm on a bit of a mission (rabbit hole) and I'd like to hear some advice. As a check on the skin renames, I discovered the country aces.txt files. In order for a skin to be used in the campaign game, it appears the first and last name on the skin filename must exactly match the first and last names contained in the aces files. So it occurred to be that I could list the skins filenames and compare each of them against the data in the aces files to proactively find and fix misnamed skins. I've done that and discovered about 120 files that need renaming in the current skins directory. A new misnamed skin mod is coming.
However as a QA check, I've been going through and checking that at least some the renamed names now show up in the campaigns, I've made another interesting discovery. Some of the year/plane/squadron/pilot combinations don't show up in the game due to a mismatch between them and the game events. As an example, I manually enlist myself in RFC-1 in December 30 1917 to look for Off_Se5a_ace_t_RFC-1 1917_Robert Alexander_Birkbeck (rename of Robert Alexander_Birbeck). However, when I enlist, the whole squadron is still flying Nieuports. It isn't until I fast-forward into Jan 1918 that the SE5A gets a assigned to the squadron, and since the year is wrong it doesn't show up. So should I rename the skin to 1918? To continue this example, there are 10 se5a aces skins for 1917 for the RFC-1 squadron. They'd never get used and most, but not all, have 1918 version e.g. Lumsden_Cummings is missing a 1918 se5a skin. Should I create it too?
I guess my question is: how far down this rabbit hole should I go? At the moment, I've been limiting myself to only fixing names, would you like to see fixes for years like for Birkbeck and Cummings? I've also seen at least one case where the ace didn't join the squadron until the following year (forgot to write it down). Should I change the squadron on his file so it gets found? Is there any randomness to these events (i.e. I should keep both 1917 and 1918 files because the squadron re-equip might happened slightly earlier)? I have to stop now, my head is starting to hurt .
I find myself with a similar problem, trying to fill in the gaps in the roster or aces so that everyone has a skin. It constantly changes due to updates in the Sim aircraft assignments. When I go through the rosters in Campaign I find that I have new skins to make and skins already made that are now of no use. Not quite the same problems your having but of the same type.
It seems that the names and assignments of the pilots are like translation of old texts like the Bible. It's been patched together, layer on layer for centuries, with different individuals making changes to it. So, there are lots of buried errors there. Same with WOFF, which is a living thing and so it changes.
The only way I see to catch the skins that will not appear is to go through each unit in Campaign, kick on a mission every time a new pilot is on the roster and see if the skin appears on the screen and making whatever changes are needed to make it appear. Tedious, but that's the only way I think it can be done.
Even at that, errors will still occur that you missed or made.
I think what I'm getting at with this ramble is that perfection is just not possible and all you can do is what you can do to make it better. Fix what you find as you find it and do your best. Don't beat yourself about the head and shoulders and if it gets to be too much, take a break from it for awhile.
In the case you mentioned about the SE5A s in RFC-1, yes I would change the skins to 1918 skins in that case. As long as the change is in a Mod I don't think any of the Devs would have a problem with that, but they can chime in on the subject if they see problem. I see WOFF as a joint effort and I think they do to. Everyone chipping in what they can.