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#4570934 - 06/04/21 10:04 AM Changing tracer colors  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
I'm responding here because this only works for the 1.6 development line.

Look in the root folder of your 1.6 installation for a files called "bulletcolor.mpf" and open it with a text editor like Notebook.

It should open but if not, just change the extension from .mpf to .txt.

If it's not there create a text file in the folder by right clicking and selecting "new text document".

Name the new file "bulletcolor.txt", open it with the text editor and add these four lines:
2
3
6
8


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Note:
1st line controls the light MG's tracers
2nd line controls the heavy MG's tracers
3rd line controls the 20mm cannon tracers
4th line controls the 30mm cannon tracers

The available colors are:
1 red
2 blue
3 green
4 yellow
5 blue
6 royal blue
7 gold
8 purple
9 pale yellow
10 very pale yellow
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

You can change any of the four numbers to any of those choices.

After editing save the file and then rename it bulletcolor.mpf go into the game and see what your choices look like.


Heck, even paranoids have enemies.
#4571046 - 06/05/21 11:06 AM Re: Changing tracer colors [Re: Rotton50]  
Joined: Dec 2005
Posts: 56
Nads Offline
Junior Member
Nads  Offline
Junior Member

Joined: Dec 2005
Posts: 56
Australia
Hi Ray,

Actually a correction there as the bullet color was added by Ralf to the code and is

there from v1.28F onward with the numbers from 1 - 11 ( 11 being dark orange )

#4571058 - 06/05/21 03:06 PM Re: Changing tracer colors [Re: Rotton50]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
Thanks.

I didn't know that but now I have a question. Were the colors controlled in the same manner with bulletcolor.mpf in the root folder? If so, the instructions I posted are still valid, if not, we're going to need more clarification.

Also, my bulletcolor,.mpf has a remed out section that describes the colors. The color indicated for 11 is "Red again" not dark orange so that will need updating.

It also has a few others :

12 pale blue
13 like 12?
14 ""
15 pale yellow
16 ""

If you don't have any further info I guess we can ask Jel about when he returns from vacation.


Heck, even paranoids have enemies.
#4571114 - 06/06/21 11:15 AM Re: Changing tracer colors [Re: Rotton50]  
Joined: Dec 2005
Posts: 56
Nads Offline
Junior Member
Nads  Offline
Junior Member

Joined: Dec 2005
Posts: 56
Australia
Hi Ray,

Yes, the function is the same though the colours have been numbered different

and for me they don't match with what is written anyway.

The info i have is: // Usable colours 1 = red, 3 = Cyan, 4 = Yellow, 5 = Green, 7 = Orange, 9 = bright Yellow, 11 dark orange.

#4571118 - 06/06/21 01:39 PM Re: Changing tracer colors [Re: Rotton50]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
Looks like your list is either incomplete or Ralf skipped some numbers when he introduced the mod. There's no 2, 6, 8 or 10.

My list has more numbers but is also missing quite a few.

Don't know what's up but now that the instructions for changing the colors has been posted, it would be nice if a few players would experiment a bit and report back so we can clarify the color menu.


Heck, even paranoids have enemies.
#4571127 - 06/06/21 03:34 PM Re: Changing tracer colors [Re: Rotton50]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
I am in Italy but I took my old cheap and slow Samsung laptop.
The more recent exes use a "tracercolour.mpf" (it might be "tracercolor.mpf" if I used US spelling) with separate colours for the bullet and the flare.
I cannot remember for sure, but one of the colors is a single byte colour index, the others are RGB colours with three bytes, for example:

255
0
0 is pure red

0
255
0 is pure green

0
0
255 is pure blue

255
255
0 is pure yellow

AFAIK there is a set for each of the default gun types, with default values in the exe.
An understanding of theRGB system is needed for editing.


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4571134 - 06/06/21 05:08 PM Re: Changing tracer colors [Re: Rotton50]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
Hey, I thought you were on VACATION!

Just kidding.

I do have a tracerColor.mpf (American spelling). This is the text from that file:
=========================================================
4
7
1
5
255
0
0
0
255
255
0
255
0
255
255
255

Four bullet colours for low/medium effect detail
Four RGB triplet tracer colours for high effect detail

30 cal mg
50 cal mg
20mm cannon
30mm cannon

Bullet colors not used by cannon

0 black
1 red
2 blue
3 green
4 yellow
5 cyan
6 magenta
7 gold
==============================================================
.
.
.
.
.
.
.
There's also a Tracer.mpf file with the following text:
==============================================================
2
1
1


Default:
TCounterMod: 5
DurationDenom 1
VelDenom: 1
==============================================================
.
.
.
.
.
.
Also a TracerSet.mpf with this text:
==============================================================
4
7
7
4
255
255
100
245
225
66
235
195
33
225
165
0
3
0
3
==============================================================
.
.
.
.
.

And of course, the bulletcolor.mpf with this text:
==============================================================
2
3
6
8


*** good ***
2
3
6
8
***********


30 cal mg
50 cal mg
20mm cannon
30mm cannon

The color is not used by cannon


1 red
2 blue
3 green
4 yellow
5 blue
6 royal blue?
7 gold
8 purple
9 pale yellow
10 very pale yellow?
11 red again
12 pale blue
13 like 12?
14 ""
15 pale yellow
16 ""
==============================================================

I guess we can suss it all out when you get back....................from VACATION! :-)


Heck, even paranoids have enemies.
#4571265 - 06/08/21 03:40 PM Re: Changing tracer colors [Re: Rotton50]  
Joined: Feb 2021
Posts: 95
tonymarony Offline
Junior Member
tonymarony  Offline
Junior Member

Joined: Feb 2021
Posts: 95
Dorset
Is this ifo just for 1.6 or can I use it with uaw??


tony Wice
#4571269 - 06/08/21 04:28 PM Re: Changing tracer colors [Re: Rotton50]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
UAW is an acronym for Universal Air Wars which replaces EAW because it runs non-European theatres as easlly as it runs the European theatre.
Under the old name system UAW130, UAW140, UAW150 and UAW160 were simply referred to as 1.3, 1.4, 1.5 and 1.6, and some players still use the old names.
So 1.6 is the same as UAW160 wink


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4571345 - 06/09/21 03:39 PM Re: Changing tracer colors [Re: Rotton50]  
Joined: Feb 2021
Posts: 95
tonymarony Offline
Junior Member
tonymarony  Offline
Junior Member

Joined: Feb 2021
Posts: 95
Dorset
Thanx again Mr J😎👍


tony Wice

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