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#4566470 - 04/29/21 08:20 AM BH&H2 in VR  
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dutch Offline
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I’m involved in this CFS3-project starting from OFF2 and did leave WoFF in favor of flying in VR.  Because of VR, I went to BoX only the whole FC1-VR is very sterile, overpriced as it’s nothing more then a cheap RoF swapjob done by Uglymedia and now all the reading about the N28, the plane seems a bit of an disappointing. So I would like to go back to WoFF, I do miss the atmosphere of flying the MS-parasol at the mountains in Belfort region as an sample.  Only one thing is keeping me away from BH&H2.

I know in the past it was not possible to rendering 3D in VR, but we are now a couple of years later. Are there any possibilities to transfer this WoFF game to 3D VR, with payware like Vorpx?  I would likely pay the VorpX or other software if it can generate the 3D in VR for BH&H2.
copter

note I will also post this later on the CAforum as its seems its become more crowded.

Last edited by dutch; 04/29/21 08:24 AM.
#4566471 - 04/29/21 08:24 AM Re: BH&H2 in VR [Re: dutch]  
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Hi Dutch

I have vorpx and I couldn't get it to "hook" the cfs3.exe in BH&HII like I had done for UE/PE. So, it didn't work for me and I now am using TrackIR.. Because I can't go back to playing UE/PE after I've experienced the superior BH&HII.

Last edited by orbyxP; 04/29/21 08:25 AM.
#4566499 - 04/29/21 02:52 PM Re: BH&H2 in VR [Re: dutch]  
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dutch Offline
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Thanks, but was the impression in VR as being like 3D or just flat.

#4566562 - 04/30/21 12:46 AM Re: BH&H2 in VR [Re: dutch]  
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Flat and distorted. It was nothing like VR in flying circus. The ground/planes appear closer. The scale was off. 3D did not work, I had to use a curved screen via steam's VR desktop app.

It wasn't worth loosing all the visual goodness you get from trackIR. I thought BH&HII would bring something new to the VR world, but I'll settle for trackIR WOFF over FC any day.

#4566567 - 04/30/21 01:16 AM Re: BH&H2 in VR [Re: dutch]  
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With the 2002 CFS3.exe as the base for WOFF and WOTR and all the other improvements OBD is continuing to work on, I do not think you should hold your breath till they figure out how to get the CFS3.exe to work with VR.


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#4566594 - 04/30/21 07:06 AM Re: BH&H2 in VR [Re: dutch]  
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I’m afraid then I have to wait another 2y and (guess) also finding that OBD has moved up to another game engine that can handle VR.

#4566595 - 04/30/21 07:29 AM Re: BH&H2 in VR [Re: dutch]  
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Game engine is not like socks which you can change so easily and anytime wink.

#4566598 - 04/30/21 07:57 AM Re: BH&H2 in VR [Re: dutch]  
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Originally Posted by dutch
I’m afraid then I have to wait another 2y and (guess) also finding that OBD has moved up to another game engine that can handle VR.


Considering that BH&H 2 was released very recently and that further add-on packs will likely be planned in the future, expansions, new aircraft, whatnot, as well as further developments to WOTR - I somehow doubt that a new game engine will miraculously appear in said two years. Best is to explore VR in another sim. and enjoy the aesthetic and oil-painting-like beauties of WOFF via TrackIR instead, or - if you're really retro like me - the venerable padlock view (and mouse view), going strong since the 80s and small CRT monitors. biggrin

Cheers all,
Von S

Last edited by VonS; 04/30/21 08:00 AM. Reason: Tweaked post.

~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4566601 - 04/30/21 09:07 AM Re: BH&H2 in VR [Re: JJJ65]  
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catch Offline
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Originally Posted by JJJ65
Game engine is not like socks which you can change so easily and anytime wink.


Yes too true. wink

#4566611 - 04/30/21 10:08 AM Re: BH&H2 in VR [Re: dutch]  
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I'm quite happy with the level of detail we have now... it's easy to get fully immersed in our little aviation world without using the latest game engine.

#4566635 - 04/30/21 11:31 AM Re: BH&H2 in VR [Re: dutch]  
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OBD has put almost 15 years into this game engine. As a result, I do not think they are going to change game engines any time soon (plus I suspect t would cost them money to use another engine versus the free one they have now) since they are basically a three man team.


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#4566743 - 04/30/21 09:41 PM Re: BH&H2 in VR [Re: dutch]  
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dutch Offline
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Ok I know enough, so no 3D VR even with payware as VorpX in BH&H. Thats the only thing I do wanting to know.
Thanks

#4566777 - 05/01/21 04:02 AM Re: BH&H2 in VR [Re: Trooper117]  
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Originally Posted by Trooper117
I'm quite happy with the level of detail we have now... it's easy to get fully immersed in our little aviation world without using the latest game engine.


I absolutely agree with you, Trooper.

#4570368 - 05/29/21 08:03 AM Re: BH&H2 in VR [Re: dutch]  
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Just incase a members is trying VR here is a nice video about WoFF in VR

#4570371 - 05/29/21 08:30 AM Re: BH&H2 in VR [Re: dutch]  
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catch Offline
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Yeah I saw that thread. Have you tried it dutch? It could be a good thing for OBD if it attracts VR enthusiasts who can't look back. To head tracking I mean.

#4570407 - 05/29/21 06:18 PM Re: BH&H2 in VR [Re: catch]  
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Originally Posted by catch


Yeah I saw that thread. Have you tried it dutch? It could be a good thing for OBD if it attracts VR enthusiasts who can't look back. To head tracking I mean.

No not with VorpX, but I’m going to try it with the free Reschade and free Depth3D.

#4617737 - 12/29/22 05:00 PM Re: BH&H2 in VR [Re: dutch]  
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Apologies for the necro, but has anybody else made any progress on getting VorpX to work well (or even at all) with BH&HII? I've tried a lot of configs, and can sometimes inconsistently get it to give me a 3D-ish headset view from the cockpit, but I don't think it has tons of depth, and head tracking never works.


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